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Forums - Microsoft - Rumor: Xbox "Lockhart" specs leaked, is $300

goopy20 said:
Mr Puggsly said:

I agree with most of what you said or don't have real disagreements, but this I will respond to.

It's hard to say what Control would be if it was designed solely for PCs (not base consoles as well). Because there would be graphics settings to adjust and ray tracing is optional. Generally PC games are already designed to work on various levels of specs so more people can play them.

What does minimum 4tflop mean really? Does that mean to run the game at lowest settings, 720p and 30 fps you need 4tflops? Even then, settings could likely be tweaked further for a playable experience on lower specs. In theory Control could function on Switch with a serious visual overhaul but could fundamentally be the same game.

We could say numerous 8th gen era games were designed for X1 as a minimum. Such as Witcher 3, because I don't think they anticipated scaling it back for Switch.

Crysis 2 and 3 on PC require specs far better than 7th gen consoles. You can't even lower the graphics settings to console levels in the PC versions. Yet the scaled back versions designed for consoles are essentially the same games.

Like I've said before, its evidently easier to lower the GPU demands of games over really high CPU and RAM requirements. Even if a game is designed for a powerful graphics card in mind, lower spec console can generally handle the same game with scaled back visuals.

Not all games can be ported to the Switch, though. We've seen some pretty decent ports but there are also some really bad ones like Fifa, Overwatch, Ark etc. We also know that Cyberpunk can't be done on the Switch, hell they delayed it because they're having problems getting it to run on the X1. It probably depends if it's a cpu or gpu heavy game. 

From my memory Fifa on Switch was fine for what it is. EA hasn't ported the engine.

Overwatch and Ark aren't bad in the sense they're functional products. Ark is not amazing on more powerful specs either.

We don't really know if X1 is the problem for Cyberpunk but its not surprising YOU accepted that rumor. If PS4 can handle it then so can X1. Witcher 3 was delayed as many AAA games are. Cyberpunk was supposed to be an exception? That's pretty naive.

Anyway, your response is completely irrelevant. I wasn't suggesting all games could be ported to lesser specs like Switch. You just examples of some surprising ports on Switch.



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Conina said:
victor83fernandes said:

Image quality is way more than resolution. Even HDR is just marketing, because contrast looks better on my projector than on my 4K HDR Panasonic. In fact everyone that comes is way more impressed with image size and how natural and realistic it looks, no one has praised my 4K TV, its barely better than a good 1080p TV, has no wow factor.

If you want quality then get good quality equipment and great speakers. a 4K HDR cheap Chinese brand will look miles worse than a top of the range 1080p TV.

I really doubt that the contrast of your projector looks even better than the contrast of a cheap TV without HDR.

Projectors have some advantages (screen size, better immersion due to a bigger field of view), but especially contrast is one of their weak points... worse black level combined with lower brightness (especially stretched on a big screen) than standard tvs.

Which projector do you have?

Which Panasonic TV do you have?

I do not care for specs on paper, I only care for what my eyes perceive, and my projector has a much more natural looking picture, way more pleasant and doesn't tire my eyes. With many advantages, such as great view from angles, no reflections on screen, example, my TV shows reflection from the ps4 led light, no way to disable the light. But doesn't show on my projector.

It really doesn't matter, I have both, and I will never go back to TV, only use TV here in the UK because the room I rent is very small, but in my house I setup the living room specifically for projector, will never ever have a TV again even if there's a 120inch TV, I still prefer the quality of projector, much easier on the eyes and gives you the feeling of being in a cinema, image on TVs look fake, specially on Samsung and LG TVs that I've seen, very unnatural and nowhere like real life.

Actually the only issue on my projector is not being able to drop the brightness, its a bit too much, I put it on energy saving mode and its still too bright, on my TV in a dark room I drop the backlight brightness to a third.

Actually talking image quality, forgetting all specs and numbers, just real life experience, I still prefer my old Panasonic Plasma TV, image was nicer and more realistic too, these 4K HDR is all marketing to sell.

Not to mention HDR in games is still not done well, I was struggling with red dead 2 and in the end I just disable it after messing up so much with the settings, turns out the image is nicer without HDR, doesn't burn my eyes so much.

And like I said, I prefer the effect of super sampling on my projector vs upscaling which introduces artefacts on ps4 pro (1440p upscales to 2160p), upscaling will be always worse than super sampling, same as having a 360 upscaled to a 1080p TV, just doesn't look as good as on a 720p TV.

Next gen surely things will improve, but at the moment 1080p is still better than 4K on a ps4 pro.

And even at 120p the 1080p looks fantastic, no jaggies at all, so all this 4k is marketing, our eyes do not need 4k at all.

Actually, I played my launch day ps4 on my brother 720 old tv and image looked better, less jaggies due to super sampling. So playing ps4 on a 720p TV is better than 1080p TV, its like picking the AA on a PC. Unfortunately marketing is like that, numbers to sell, its like cameras, they sell megapixels but my SLR 12megapixels destroys any mobile phone at 40megapixels. Its just numbers, not real life.

In fact bluray movies looked better on my old 1080p plasma than on my current 4k Panasonic, even tough the plasma cost me around 1500dollars and the 4K cost me around 700dollars. My point is, resolution is only a very small part of the picture.

The only reason I sold my plasma was electricity costs and it heats the room too much in the summer, my plasma was using 300w, my 4K uses 65w.

Last edited by victor83fernandes - on 14 March 2020

Mr Puggsly said:
goopy20 said:

Not all games can be ported to the Switch, though. We've seen some pretty decent ports but there are also some really bad ones like Fifa, Overwatch, Ark etc. We also know that Cyberpunk can't be done on the Switch, hell they delayed it because they're having problems getting it to run on the X1. It probably depends if it's a cpu or gpu heavy game. 

From my memory Fifa on Switch was fine for what it is. EA hasn't ported the engine.

Overwatch and Ark aren't bad in the sense they're functional products. Ark is not amazing on more powerful specs either.

We don't really know if X1 is the problem for Cyberpunk but its not surprising YOU accepted that rumor. If PS4 can handle it then so can X1. Witcher 3 was delayed as many AAA games are. Cyberpunk was supposed to be an exception? That's pretty naive.

Anyway, your response is completely irrelevant. I wasn't suggesting all games could be ported to lesser specs like Switch. You just examples of some surprising ports on Switch.

Guys I also love my wiiU and switch but lets not lie, Fifa on switch looks way worse than on a PC or xbox X, its like night and day. The switch is 1 teraflop, xbox series X is 12 teraflops with a lot more RAM and a much better processor and newer architecture, lets not pretend games will look just fine on the switch, even the Vita had less power difference to the ps4 than the switch to ps5 and xbox series X.

Cyberpunk will look like a totally different game on those consoles.

I cant even believe that people on this site (hardcore gamers) fell for the cyberpunk thing, c'mon do you guys not see it was delayed to launch closer to the new consoles so they can sell more? Of course anything ps4 can do the xbox1 can do too, they are very close in graphics power and architecture. If it would struggle on the xbox 1 then it would also struggle on ps4 slim. The xbox 1 could be 720p and ps4 900p.



victor83fernandes said:

1 - Its not perhaps, its definitely, its called inflation, 600 back then is over 800now, 600 now is a bargain, people buy 1500dollars phones now, back then that was unthinkable, people are ready to pay, new games will be 65dollars, so only people with money will jump on launch day, games haven't jumped price yet because you artificially already pay much more, if you buy 1 game per month, and you pay 15 dollars for online, then the game cost you 75dollars, back then ps3 online was free.

The Playstation 3 launched with a bottom price of $499 USD with another tier at $599.
Inflation over the past 13 years would mean things should be 24.76% higher in absolute terms.

That means for a $499 PS3 launch price, that would be $622.55 today and $599 would be $747.31.
https://www.in2013dollars.com/us/inflation/2007?amount=599

The Xbox One X released in 2017 for $499. Today's pricing would put it at $526.60.

So you are wrong that $600 back then is $800 now. $600 is still not a bargain either, that is still a hefty chunk of change to allot of people.
Games haven't jumped in base price, but many games feature hundreds/thousands of dollars worth of DLC/Microtransactions/collectors editions which is where additional revenues tend to be accrued.

victor83fernandes said:

Guys, so much talk about resolution, its pointless, anything that is 1080p is already fantastic, I have a 1080p 120projector, and I've played same consoles, same games before on my 4k HDR Panasonic 50inch, I've played full 4k on my xbox X, and I still prefer it in 1080p on the projector. (reason I have bought is the projector is in my house back in Portugal, the TV is with me in the UK where I work, I'd love a projector here too but I have no space here)

Output resolution is important, to a point. And only if all things are kept equal.

Allot of the issue is that not everything is actually rendered at the output resolution, many shadows or lighting shafts for instance are rendered at "quarter resolution". - So if you are running a game at 4k, those assets would be 1080P.

Projectors tend to scale things differently than a pixel-perfect LCD, they are non comparable.

victor83fernandes said:

If you want quality then get good quality equipment and great speakers. a 4K HDR cheap Chinese brand will look miles worse than a top of the range 1080p TV.

Agreed. Display quality is important... A Display with higher contrasts and colour depth (HDR displays) is far more important thing to consider.
It's just all decent TV's being manufactured in 2020 are 4k anyway, so we might as well use it.

CGI-Quality said:
victor83fernandes said:

at the moment 1080p is still better than 4K on a ps4 pro.

And even at 120p the 1080p looks fantastic, no jaggies at all, so all this 4k is marketing, our eyes do not need 4k at all.

These things are false. No, 1080p will never look better than 4K. That's just scientifically incorrect. Next, no jaggies in 1080/120? Yeah, right.

Next, you know why your Blu-ray movies look better on your native 1080p TV? Because Blu-ray's max output is 1920x1080, unlike 4K UHD Blu-ray discs. The upscaling will never look as good as the native image. A true 4K Blu-ray, on your 4K device, will blow away anything your 1080p device could do with a regular Blu-ray. Again, that's just science. No way around it.

Allot of UHD blu-rays actually use a 1080P source anyway for their mastering. It's a messy situation... Usually they just parse it through a few enhancements like sharpening.

victor83fernandes said:

The switch is 1 teraflop, xbox series X is 12 teraflops with a lot more RAM and a much better processor and newer architecture, lets not pretend games will look just fine on the switch, even the Vita had less power difference to the ps4 than the switch to ps5 and xbox series X.

This is the second piece of false information that I am going to pull you up on in this reply.

The Switch is NOT 1 teraflop.
Docked the Switch's maximum GPU clock is 768Mhz.
Now if you know anything about Gflops... You would know it's a useless metric and is entirely theoretical...

However... 768mhz clockrate * 2 instructions per clock * 256 Shader Pipelines equates to 393Gflop of single precision floating point.
In mobile mode the maximum clockrate is 460Mhz... Applying that same formula... 460*2*256 is 235Gflop.

https://www.forbes.com/sites/kevinmurnane/2019/05/12/nintendo-increases-gpu-clock-speed-in-the-switch-with-encouraging-results/#4eab7ba833cd

However, games need more than just single precision floating point capabilities, the Switch's GPU is simply more capable than "other" 200-400~ Gflop class GPU's like what was in the Playstation 3/Xbox 360/Wii U.

You can double all those numbers again for half precision, but games won't be using half precision for everything anyway.

Games will be fine on Switch, if you care about graphics you wouldn't have bothered with a console anyway.

victor83fernandes said:

I cant even believe that people on this site (hardcore gamers) fell for the cyberpunk thing, c'mon do you guys not see it was delayed to launch closer to the new consoles so they can sell more? Of course anything ps4 can do the xbox1 can do too, they are very close in graphics power and architecture. If it would struggle on the xbox 1 then it would also struggle on ps4 slim. The xbox 1 could be 720p and ps4 900p.

Smells like an assertion. Got anything to back it up?




www.youtube.com/@Pemalite

victor83fernandes said:
Mr Puggsly said:

From my memory Fifa on Switch was fine for what it is. EA hasn't ported the engine.

Overwatch and Ark aren't bad in the sense they're functional products. Ark is not amazing on more powerful specs either.

We don't really know if X1 is the problem for Cyberpunk but its not surprising YOU accepted that rumor. If PS4 can handle it then so can X1. Witcher 3 was delayed as many AAA games are. Cyberpunk was supposed to be an exception? That's pretty naive.

Anyway, your response is completely irrelevant. I wasn't suggesting all games could be ported to lesser specs like Switch. You just examples of some surprising ports on Switch.

Guys I also love my wiiU and switch but lets not lie, Fifa on switch looks way worse than on a PC or xbox X, its like night and day. The switch is 1 teraflop, xbox series X is 12 teraflops with a lot more RAM and a much better processor and newer architecture, lets not pretend games will look just fine on the switch, even the Vita had less power difference to the ps4 than the switch to ps5 and xbox series X.

Cyberpunk will look like a totally different game on those consoles.

I cant even believe that people on this site (hardcore gamers) fell for the cyberpunk thing, c'mon do you guys not see it was delayed to launch closer to the new consoles so they can sell more? Of course anything ps4 can do the xbox1 can do too, they are very close in graphics power and architecture. If it would struggle on the xbox 1 then it would also struggle on ps4 slim. The xbox 1 could be 720p and ps4 900p.

Your first paragraph is completely irrelevant. I dont think Switch has a teraflop GPU, not in practice.

We don't know what Cyberpunk will ultimately look like until we see it. Like an actual release.

I simply don't believe Cyberpunk is ready. AAA content is generally delayed.



Recently Completed
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for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

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Pemalite said:
victor83fernandes said:

1 - Its not perhaps, its definitely, its called inflation, 600 back then is over 800now, 600 now is a bargain, people buy 1500dollars phones now, back then that was unthinkable, people are ready to pay, new games will be 65dollars, so only people with money will jump on launch day, games haven't jumped price yet because you artificially already pay much more, if you buy 1 game per month, and you pay 15 dollars for online, then the game cost you 75dollars, back then ps3 online was free.

The Playstation 3 launched with a bottom price of $499 USD with another tier at $599.
Inflation over the past 13 years would mean things should be 24.76% higher in absolute terms.

That means for a $499 PS3 launch price, that would be $622.55 today and $599 would be $747.31.
https://www.in2013dollars.com/us/inflation/2007?amount=599

The Xbox One X released in 2017 for $499. Today's pricing would put it at $526.60.

So you are wrong that $600 back then is $800 now. $600 is still not a bargain either, that is still a hefty chunk of change to allot of people.
Games haven't jumped in base price, but many games feature hundreds/thousands of dollars worth of DLC/Microtransactions/collectors editions which is where additional revenues tend to be accrued.

victor83fernandes said:

Guys, so much talk about resolution, its pointless, anything that is 1080p is already fantastic, I have a 1080p 120projector, and I've played same consoles, same games before on my 4k HDR Panasonic 50inch, I've played full 4k on my xbox X, and I still prefer it in 1080p on the projector. (reason I have bought is the projector is in my house back in Portugal, the TV is with me in the UK where I work, I'd love a projector here too but I have no space here)

Output resolution is important, to a point. And only if all things are kept equal.

Allot of the issue is that not everything is actually rendered at the output resolution, many shadows or lighting shafts for instance are rendered at "quarter resolution". - So if you are running a game at 4k, those assets would be 1080P.

Projectors tend to scale things differently than a pixel-perfect LCD, they are non comparable.

victor83fernandes said:

If you want quality then get good quality equipment and great speakers. a 4K HDR cheap Chinese brand will look miles worse than a top of the range 1080p TV.

Agreed. Display quality is important... A Display with higher contrasts and colour depth (HDR displays) is far more important thing to consider.
It's just all decent TV's being manufactured in 2020 are 4k anyway, so we might as well use it.

CGI-Quality said:

These things are false. No, 1080p will never look better than 4K. That's just scientifically incorrect. Next, no jaggies in 1080/120? Yeah, right.

Next, you know why your Blu-ray movies look better on your native 1080p TV? Because Blu-ray's max output is 1920x1080, unlike 4K UHD Blu-ray discs. The upscaling will never look as good as the native image. A true 4K Blu-ray, on your 4K device, will blow away anything your 1080p device could do with a regular Blu-ray. Again, that's just science. No way around it.

Allot of UHD blu-rays actually use a 1080P source anyway for their mastering. It's a messy situation... Usually they just parse it through a few enhancements like sharpening.

victor83fernandes said:

The switch is 1 teraflop, xbox series X is 12 teraflops with a lot more RAM and a much better processor and newer architecture, lets not pretend games will look just fine on the switch, even the Vita had less power difference to the ps4 than the switch to ps5 and xbox series X.

This is the second piece of false information that I am going to pull you up on in this reply.

The Switch is NOT 1 teraflop.
Docked the Switch's maximum GPU clock is 768Mhz.
Now if you know anything about Gflops... You would know it's a useless metric and is entirely theoretical...

However... 768mhz clockrate * 2 instructions per clock * 256 Shader Pipelines equates to 393Gflop of single precision floating point.
In mobile mode the maximum clockrate is 460Mhz... Applying that same formula... 460*2*256 is 235Gflop.

https://www.forbes.com/sites/kevinmurnane/2019/05/12/nintendo-increases-gpu-clock-speed-in-the-switch-with-encouraging-results/#4eab7ba833cd

However, games need more than just single precision floating point capabilities, the Switch's GPU is simply more capable than "other" 200-400~ Gflop class GPU's like what was in the Playstation 3/Xbox 360/Wii U.

You can double all those numbers again for half precision, but games won't be using half precision for everything anyway.

Games will be fine on Switch, if you care about graphics you wouldn't have bothered with a console anyway.

victor83fernandes said:

I cant even believe that people on this site (hardcore gamers) fell for the cyberpunk thing, c'mon do you guys not see it was delayed to launch closer to the new consoles so they can sell more? Of course anything ps4 can do the xbox1 can do too, they are very close in graphics power and architecture. If it would struggle on the xbox 1 then it would also struggle on ps4 slim. The xbox 1 could be 720p and ps4 900p.

Smells like an assertion. Got anything to back it up?

1 - That's USA, I live in Europe, only the 600euro model was available at launch

2 - 600dollars is a bargain in 2020, my phone cost more than that and I upgrade phones every 2 years. Minimum wages here is 1700dollars per month, 600 is barely more than a third of a months wages if you are on minimum which I am not. And 600 for an investment for the next 7-8 years is not bad at all

3 - Games have yes jumped in base price, they used to be 39.99pounds here in UK, 65 euros in Europe, now they are 45pounds in UK and 70 euros in Europe, and when you mention DLC and microtransactions, it means the real price for the complete games is more like 100euros now, add the paid online now, and you pay actually minimum 120 euros per game depends how long you stick to the online. Game prices have increased substantially, they are just hidden

4 - Yes resolution is important if things are equal, but they can never be equal at the same price point, you either sacrifice resolution, or graphics, or framerates, on PC I have the choice, on consoles I dont, most developers are pushing resolution if that means they will drop framerates and effects like AA. For me a good AA and good effects has more impact on image quality than resolution. Hence why I am probably moving to PC in January.

5 - You still don't get it about 4k and HDR, ps4 pro games look better on my projector without 4K and without HDR, and my TV is not cheap either, its a quality panasonic. Real life experience is more important than numbers on a piece of paper, in fact games look more beautiful on my brother plasma even if its 720p than on my 4k HDR, colours just look better on the plasma

6 - So you are saying the switch is much worse graphically than I thought? Way to make my point that switch is far too underpowered for next gen. Ill probably just emulate it on my PC and play with much better graphics, thanks Nintendo but the xbox series X is at least 30x more powerful, I might as well just sell my switch and never go back to Nintendo, one more reason for going PC instead of consoles for next gen.



victor83fernandes said:
Pemalite said:

The Playstation 3 launched with a bottom price of $499 USD with another tier at $599.
Inflation over the past 13 years would mean things should be 24.76% higher in absolute terms.

That means for a $499 PS3 launch price, that would be $622.55 today and $599 would be $747.31.
https://www.in2013dollars.com/us/inflation/2007?amount=599

The Xbox One X released in 2017 for $499. Today's pricing would put it at $526.60.

So you are wrong that $600 back then is $800 now. $600 is still not a bargain either, that is still a hefty chunk of change to allot of people.
Games haven't jumped in base price, but many games feature hundreds/thousands of dollars worth of DLC/Microtransactions/collectors editions which is where additional revenues tend to be accrued.

Output resolution is important, to a point. And only if all things are kept equal.

Allot of the issue is that not everything is actually rendered at the output resolution, many shadows or lighting shafts for instance are rendered at "quarter resolution". - So if you are running a game at 4k, those assets would be 1080P.

Projectors tend to scale things differently than a pixel-perfect LCD, they are non comparable.

Agreed. Display quality is important... A Display with higher contrasts and colour depth (HDR displays) is far more important thing to consider.
It's just all decent TV's being manufactured in 2020 are 4k anyway, so we might as well use it.

Allot of UHD blu-rays actually use a 1080P source anyway for their mastering. It's a messy situation... Usually they just parse it through a few enhancements like sharpening.

This is the second piece of false information that I am going to pull you up on in this reply.

The Switch is NOT 1 teraflop.
Docked the Switch's maximum GPU clock is 768Mhz.
Now if you know anything about Gflops... You would know it's a useless metric and is entirely theoretical...

However... 768mhz clockrate * 2 instructions per clock * 256 Shader Pipelines equates to 393Gflop of single precision floating point.
In mobile mode the maximum clockrate is 460Mhz... Applying that same formula... 460*2*256 is 235Gflop.

https://www.forbes.com/sites/kevinmurnane/2019/05/12/nintendo-increases-gpu-clock-speed-in-the-switch-with-encouraging-results/#4eab7ba833cd

However, games need more than just single precision floating point capabilities, the Switch's GPU is simply more capable than "other" 200-400~ Gflop class GPU's like what was in the Playstation 3/Xbox 360/Wii U.

You can double all those numbers again for half precision, but games won't be using half precision for everything anyway.

Games will be fine on Switch, if you care about graphics you wouldn't have bothered with a console anyway.

Smells like an assertion. Got anything to back it up?

1 - That's USA, I live in Europe, only the 600euro model was available at launch

2 - 600dollars is a bargain in 2020, my phone cost more than that and I upgrade phones every 2 years. Minimum wages here is 1700dollars per month, 600 is barely more than a third of a months wages if you are on minimum which I am not. And 600 for an investment for the next 7-8 years is not bad at all

3 - Games have yes jumped in base price, they used to be 39.99pounds here in UK, 65 euros in Europe, now they are 45pounds in UK and 70 euros in Europe, and when you mention DLC and microtransactions, it means the real price for the complete games is more like 100euros now, add the paid online now, and you pay actually minimum 120 euros per game depends how long you stick to the online. Game prices have increased substantially, they are just hidden

4 - Yes resolution is important if things are equal, but they can never be equal at the same price point, you either sacrifice resolution, or graphics, or framerates, on PC I have the choice, on consoles I dont, most developers are pushing resolution if that means they will drop framerates and effects like AA. For me a good AA and good effects has more impact on image quality than resolution. Hence why I am probably moving to PC in January.

5 - You still don't get it about 4k and HDR, ps4 pro games look better on my projector without 4K and without HDR, and my TV is not cheap either, its a quality panasonic. Real life experience is more important than numbers on a piece of paper, in fact games look more beautiful on my brother plasma even if its 720p than on my 4k HDR, colours just look better on the plasma

6 - So you are saying the switch is much worse graphically than I thought? Way to make my point that switch is far too underpowered for next gen. Ill probably just emulate it on my PC and play with much better graphics, thanks Nintendo but the xbox series X is at least 30x more powerful, I might as well just sell my switch and never go back to Nintendo, one more reason for going PC instead of consoles for next gen.

No, it isnt, not for a videogame. Its very expensive and so is $499.



CGI-Quality said:
Pemalite said:

Allot of UHD blu-rays actually use a 1080P source anyway for their mastering. It's a messy situation... Usually they just parse it through a few enhancements like sharpening.

Yeah, the fake 4K UHDs use the 1080 floor. That's why I said that true 4K UHDs are what he would need to target.

I'm just curious what your thoughts are on using native 4k for the next gen console games. Wouldn't that be a massive waste of resources compared to 1440p? I mean there has to be a reason why almost nobody plays pc games in native 4k and why the high-end pc monitors are mostly 1440p. 



victor83fernandes said:
Conina said:

I really doubt that the contrast of your projector looks even better than the contrast of a cheap TV without HDR.

Projectors have some advantages (screen size, better immersion due to a bigger field of view), but especially contrast is one of their weak points... worse black level combined with lower brightness (especially stretched on a big screen) than standard tvs.

Which projector do you have?

Which Panasonic TV do you have?

I do not care for specs on paper, I only care for what my eyes perceive, and my projector has a much more natural looking picture, way more pleasant and doesn't tire my eyes. With many advantages, such as great view from angles, no reflections on screen, example, my TV shows reflection from the ps4 led light, no way to disable the light. But doesn't show on my projector.

I already wrote that projectors have some advantages over TV (screen size, better immersion due to a bigger field of view), you just added some more: no or less reflections (depending on the projecting screen) and less tiring for the eyes (due to indirect light and less brightness). "A more natural look" mostly depends on the color settings, both on TVs and on projectors.

I'm a fan of projectors, too. I bought my first one (720p, Panasonic PT-AE700E) in 2004 and it was a great companion for my Xbox 360 + PS3 and of course DVDs for years. Since 2008 I have a Sony VPL-VW50 (1080p), which was and is a great companion for all my 7th and 8th gen consoles and of course Blu-rays for over a decade.

Here are some photos of planning the setup in 2004 and the result:

But none of these advantages supports your claim of a better contrast on projectors. Contrast ain't a matter of opinion, it is the degree of difference between the lightest and darkest parts of a picture: https://www.merriam-webster.com/dictionary/contrast.

And most projectors have a shitty black level (darkest parts of a picture) compared to even cheap TVs AND less brightness (the lightest parts of the picture) than even cheap TVs without HDR.

victor83fernandes said:

Actually the only issue on my projector is not being able to drop the brightness, its a bit too much, I put it on energy saving mode and its still too bright, on my TV in a dark room I drop the backlight brightness to a third.

I ask again: which projector model do you have and which is the "throwing distance" (distance between projector lens and projector screen)?

Another big advantage of TVs for the daily use is that you don't have to darken the room completely. We like to have a bit sunlight in the room now and then, even while we play video games.

Here is my room completely darkened. The image on the projector screen looks good, but even then the TV brightness is much brighter and the TV darkness is much darker (OLED) than the image on the projector screen. And that's without HDR, since my PSVR is connected and there ain't HDR passthrough:

Here is my room with a tiny bit of sunlight. Projector still usable, but already much less contrast:

Here is my room with a bit more sunlight:

Here is my room with the blinds a quarter opened:

Here is my room with the blinds half opened. Still no direct sunlight on the projection screen, see the red line. And the projector is completely unusable with the lighting conditions:



CGI-Quality said:
goopy20 said:

I'm just curious what your thoughts are on using native 4k for the next gen console games. Wouldn't that be a massive waste of resources compared to 1440p? I mean there has to be a reason why almost nobody plays pc games in native 4k and why the high-end pc monitors are mostly 1440p. 

First, it’s false that ‘almost nobody plays in 4K on PC’. Plenty of PC users do. Next, the reason(s) that a good few more monitors are 1440 is because of the prices of the devices and the hardware available won’t do 4K/144Hz justice (unless you build like I do). That still doesn’t remove the fact that there are a lot of 4K monitors out there.

Besides, can’t compare next gen (or any console, for that matter) to PC 1:1. For starters, consoles skip 1440 because of content (movies, Netflix, etc...). The TV manufacturers are push 4K, and since most console users are using TVs, that’s what they’re aiming for. 

Well obviously there are exceptions but according to the steam hardware survey, only 1,9% of its users are gaming at native 4k, while over 80% is using 1080p or 1440p. But my question was more related to game development. Wouldn't native 4k suck up way too much resources and limit a developer's ambitions on what they can do on these next gen consoles?