victor83fernandes said:
Pemalite said:
The Playstation 3 launched with a bottom price of $499 USD with another tier at $599. Inflation over the past 13 years would mean things should be 24.76% higher in absolute terms.
That means for a $499 PS3 launch price, that would be $622.55 today and $599 would be $747.31. https://www.in2013dollars.com/us/inflation/2007?amount=599
The Xbox One X released in 2017 for $499. Today's pricing would put it at $526.60.
So you are wrong that $600 back then is $800 now. $600 is still not a bargain either, that is still a hefty chunk of change to allot of people. Games haven't jumped in base price, but many games feature hundreds/thousands of dollars worth of DLC/Microtransactions/collectors editions which is where additional revenues tend to be accrued.
Output resolution is important, to a point. And only if all things are kept equal.
Allot of the issue is that not everything is actually rendered at the output resolution, many shadows or lighting shafts for instance are rendered at "quarter resolution". - So if you are running a game at 4k, those assets would be 1080P.
Projectors tend to scale things differently than a pixel-perfect LCD, they are non comparable.
Agreed. Display quality is important... A Display with higher contrasts and colour depth (HDR displays) is far more important thing to consider. It's just all decent TV's being manufactured in 2020 are 4k anyway, so we might as well use it.
Allot of UHD blu-rays actually use a 1080P source anyway for their mastering. It's a messy situation... Usually they just parse it through a few enhancements like sharpening.
This is the second piece of false information that I am going to pull you up on in this reply.
The Switch is NOT 1 teraflop. Docked the Switch's maximum GPU clock is 768Mhz. Now if you know anything about Gflops... You would know it's a useless metric and is entirely theoretical...
However... 768mhz clockrate * 2 instructions per clock * 256 Shader Pipelines equates to 393Gflop of single precision floating point. In mobile mode the maximum clockrate is 460Mhz... Applying that same formula... 460*2*256 is 235Gflop.
https://www.forbes.com/sites/kevinmurnane/2019/05/12/nintendo-increases-gpu-clock-speed-in-the-switch-with-encouraging-results/#4eab7ba833cd
However, games need more than just single precision floating point capabilities, the Switch's GPU is simply more capable than "other" 200-400~ Gflop class GPU's like what was in the Playstation 3/Xbox 360/Wii U.
You can double all those numbers again for half precision, but games won't be using half precision for everything anyway.
Games will be fine on Switch, if you care about graphics you wouldn't have bothered with a console anyway.
Smells like an assertion. Got anything to back it up?
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1 - That's USA, I live in Europe, only the 600euro model was available at launch
2 - 600dollars is a bargain in 2020, my phone cost more than that and I upgrade phones every 2 years. Minimum wages here is 1700dollars per month, 600 is barely more than a third of a months wages if you are on minimum which I am not. And 600 for an investment for the next 7-8 years is not bad at all
3 - Games have yes jumped in base price, they used to be 39.99pounds here in UK, 65 euros in Europe, now they are 45pounds in UK and 70 euros in Europe, and when you mention DLC and microtransactions, it means the real price for the complete games is more like 100euros now, add the paid online now, and you pay actually minimum 120 euros per game depends how long you stick to the online. Game prices have increased substantially, they are just hidden
4 - Yes resolution is important if things are equal, but they can never be equal at the same price point, you either sacrifice resolution, or graphics, or framerates, on PC I have the choice, on consoles I dont, most developers are pushing resolution if that means they will drop framerates and effects like AA. For me a good AA and good effects has more impact on image quality than resolution. Hence why I am probably moving to PC in January.
5 - You still don't get it about 4k and HDR, ps4 pro games look better on my projector without 4K and without HDR, and my TV is not cheap either, its a quality panasonic. Real life experience is more important than numbers on a piece of paper, in fact games look more beautiful on my brother plasma even if its 720p than on my 4k HDR, colours just look better on the plasma
6 - So you are saying the switch is much worse graphically than I thought? Way to make my point that switch is far too underpowered for next gen. Ill probably just emulate it on my PC and play with much better graphics, thanks Nintendo but the xbox series X is at least 30x more powerful, I might as well just sell my switch and never go back to Nintendo, one more reason for going PC instead of consoles for next gen.
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