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Forums - Nintendo - 15 Minutes of Wonderful 101: Remastered on Switch (PAX East 2020)

curl-6 said:

Still as visually cluttered and messy as ever.

One of the game's many drawbacks, an action game needs to be as readable as possible, but the gaggle of characters floating around all the time is just a visual annoyance.

This is not supposed to be played portable on 6inch screen, you need a big screen. I never ever thought it was messy or cluttered, like at all. This is pure gaming like the old days, you need to focus on the game at all times, no half hour movies in it. Its more for the older gamers, not the new gamers who are used to easy point and shoot stuff.

On the other hand it might get cluttered on these consoles, because they need to put the second screen somewhere and that's going to be on top of the main screen, therefore I still believe the wiiU version will still be the best, it was designed with that console in mind.



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curl-6 said:
CaptainExplosion said:

I don't think it's that bad. In fact I never had that problem.

I just found it constantly frustrating when I played; controlling only one of up to 100 tiny characters with the rest just swarming along for the ride was just not visually intuitive or comfortable.

It made action senses in particular just too disorganized, especially when you take a hit and they scatter all over the screen and have to run around gathering them all up, that was a massive pain in the rear, and it completely broke the flow of the action, as did having to stop and do that fiddly "draw the weapon" gimmick.

That's exactly why the game was one of the best of the generation, it was different, original, wasn't scared of making something new, and didn't treat gamers like children who need an arrow and map to know where they need to go or what to do.

The game was and is brilliant, if it didn't have the 100 characters at once, then it would just be another generic action fighter.



TeamGuard said:
This game can't even run 4k on PS4 Pro or Steam? What year is this, 2013?

The's a lot going on in the game literally hundreds of characters fighting at once against enemies while the are a lot of mechanics in play at all time.



curl-6 said:

Still as visually cluttered and messy as ever.

One of the game's many drawbacks, an action game needs to be as readable as possible, but the gaggle of characters floating around all the time is just a visual annoyance.

Literally never had that problem. It was always pretty clear to me.



Bite my shiny metal cockpit!

I guess you don't like Smash Brother either. 



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victor83fernandes said:
curl-6 said:

Still as visually cluttered and messy as ever.

One of the game's many drawbacks, an action game needs to be as readable as possible, but the gaggle of characters floating around all the time is just a visual annoyance.

This is not supposed to be played portable on 6inch screen, you need a big screen. I never ever thought it was messy or cluttered, like at all. This is pure gaming like the old days, you need to focus on the game at all times, no half hour movies in it. Its more for the older gamers, not the new gamers who are used to easy point and shoot stuff.

On the other hand it might get cluttered on these consoles, because they need to put the second screen somewhere and that's going to be on top of the main screen, therefore I still believe the wiiU version will still be the best, it was designed with that console in mind.

I am an "older gamer", I grew up in the SNES generation. It didn't need to be "easy point and shoot" but this game just has so many problems I could go on for pages.

victor83fernandes said:
curl-6 said:

I just found it constantly frustrating when I played; controlling only one of up to 100 tiny characters with the rest just swarming along for the ride was just not visually intuitive or comfortable.

It made action senses in particular just too disorganized, especially when you take a hit and they scatter all over the screen and have to run around gathering them all up, that was a massive pain in the rear, and it completely broke the flow of the action, as did having to stop and do that fiddly "draw the weapon" gimmick.

That's exactly why the game was one of the best of the generation, it was different, original, wasn't scared of making something new, and didn't treat gamers like children who need an arrow and map to know where they need to go or what to do.

The game was and is brilliant, if it didn't have the 100 characters at once, then it would just be another generic action fighter.

I'd respectfully disagree, I find no positive whatsoever to the messy gaggle of characters. Besides the visual nuisance, having them scatter every time you get hit and having to gather them up again is just a pace-breaking chore just like the clunky "draw the weapons" gimmick.



curl-6 said:
victor83fernandes said:

This is not supposed to be played portable on 6inch screen, you need a big screen. I never ever thought it was messy or cluttered, like at all. This is pure gaming like the old days, you need to focus on the game at all times, no half hour movies in it. Its more for the older gamers, not the new gamers who are used to easy point and shoot stuff.

On the other hand it might get cluttered on these consoles, because they need to put the second screen somewhere and that's going to be on top of the main screen, therefore I still believe the wiiU version will still be the best, it was designed with that console in mind.

I am an "older gamer", I grew up in the SNES generation. It didn't need to be "easy point and shoot" but this game just has so many problems I could go on for pages.

victor83fernandes said:

That's exactly why the game was one of the best of the generation, it was different, original, wasn't scared of making something new, and didn't treat gamers like children who need an arrow and map to know where they need to go or what to do.

The game was and is brilliant, if it didn't have the 100 characters at once, then it would just be another generic action fighter.

I'd respectfully disagree, I find no positive whatsoever to the messy gaggle of characters. Besides the visual nuisance, having them scatter every time you get hit and having to gather them up again is just a pace-breaking chore just like the clunky "draw the weapons" gimmick.

I grew up on Atari 2600 and your"modern" issues I had no issues with and you are literally the only person I have seen have these complaints online. So it just seems to be on your end not the game. You don't like it and that's fine but it's not the game.



Bite my shiny metal cockpit!

TeamGuard said:
This game can't even run 4k on PS4 Pro or Steam? What year is this, 2013?

2160p is 4k.
The PS4pro does that.

That said... game barely looks better than the Wii U version.... resolution scale doesnt do much graphically for this game.

*edit:
This game is probably a horrible mess, in Switch handheld mode.
Its cluttered enough on a big tv screen, on a tiny screen its gonna be 1 big mess.



Leynos said:
curl-6 said:

I am an "older gamer", I grew up in the SNES generation. It didn't need to be "easy point and shoot" but this game just has so many problems I could go on for pages.

I'd respectfully disagree, I find no positive whatsoever to the messy gaggle of characters. Besides the visual nuisance, having them scatter every time you get hit and having to gather them up again is just a pace-breaking chore just like the clunky "draw the weapons" gimmick.

I grew up on Atari 2600 and your"modern" issues I had no issues with and you are literally the only person I have seen have these complaints online. So it just seems to be on your end not the game. You don't like it and that's fine but it's not the game.

It's both; I don't like the game because of how the game is. So yes, it is the game.

It's not like it's universally acclaimed and beloved, many others find issue with it. It has a rather lukewarm Metacritic of 78 with 23 "yellow" reviews. (Below a 75)



Leynos said:

you are literally the only person I have seen have these complaints online. 

"Controlling one character in a Platinum game can provide a challenge. Controlling up to 100 is near insanity. The default camera has to pan out so far just to contain the action onscreen, that I often lost sight of what I was doing, or where my straggling characters were. When I take a hit, I lose some of my collective. I can pick them up by simply running over them, but that is often harder than it needs to be. There are options to zoom in, but alas the action is so sprawling that doing so only makes it worse. I was taking hits from off-screen enemies constantly, and there is certainly no good balance between the views."

http://www.ztgd.com/reviews/the-wonderful-101/