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curl-6 said:
CaptainExplosion said:

I don't think it's that bad. In fact I never had that problem.

I just found it constantly frustrating when I played; controlling only one of up to 100 tiny characters with the rest just swarming along for the ride was just not visually intuitive or comfortable.

It made action senses in particular just too disorganized, especially when you take a hit and they scatter all over the screen and have to run around gathering them all up, that was a massive pain in the rear, and it completely broke the flow of the action, as did having to stop and do that fiddly "draw the weapon" gimmick.

That's exactly why the game was one of the best of the generation, it was different, original, wasn't scared of making something new, and didn't treat gamers like children who need an arrow and map to know where they need to go or what to do.

The game was and is brilliant, if it didn't have the 100 characters at once, then it would just be another generic action fighter.