Forums - Nintendo Discussion - Should Nintendo make all future consoles hybrids?

Should Nintendo stick with hybrids?

Yes 19 82.61%
 
No 4 17.39%
 
Total:23
RaptorChrist said:
Soundwave said:

Because 3/4 times they've tried head to head they've gotten absolutely blown out by Playstation and the one time they won, the PS3 still almost caught up. 

Not only them but Microsoft too. Playstation is just too daunting of a competitor to be beaten in the strict home console market. 

The only real mistake they've made in like 25+ years in the business is the $600 PS3, other than that they don't give their competition much to take advantage of. If the PS3 wasn't $600 due to Blu-Ray it probably would've topped Wii sales but still managed 85 million on the low end for them.

What about the 2011 PSN hack? The DS4 battery life? Knack? Don't tell me you already forgot about the recent crossplay debacle?

Harsh? Maybe. But you're being naive if you think that Sony can't lose. All of the big three are capable of screwing things up if they don't keep each other in check. And the $600 PS3 was not $600 for very long, so I don't think it was the sole reason they lost the gen.

Also, and I'm telling you this because it's actually something I found out recently, but did you know Sony posted operating losses for much of the PS3s lifespan, and I believe many quarters of the PS4s lifespan operated at a loss as well. I had always thought Sony was raking in the dough but then someone posted a chart that showed profits, and it was weird because Nintendo has almost always been profitable. 

In Europe and Japan, PS will always win, no question, most people here do not even consider whatever Microsoft is doing, most of my friends are not even interested in checking the new xbox series X, people just do not care at all, everyone wants a ps5 and are already saving for it, even without knowing anything about it. That's Europe, Japan is even worse.
It reminded me when GT sport launched and I kept telling people how much better forza 7 was on the X in native 4K, over 700 cars (against around 100), a huge single player campaign and dynamic weather, people still didn't want to hear it, even people who do not play online still prefer GT, just because its playstation.
My point is, here in Europe gamers are nonsensical and a bit fanatic for playstation, doesn't matter if the specs are worse or if the price of the console is double. Sony could even launch the ps5 without games and people will find reasons why its still better than series X.

Sony really cant lose, even if Microsoft launched the console 1 year earlier at much higer price, even if their controller didn't have rumble (ps3)



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''Most WiiU games don't actually use the second screen much... And more yet would allow you to play your games exclusively on the handheld.
It was a pretty solid hybrid console all things considered, but it did have some strict limitations... Not to mention a failure on Nintendo's behalf to market it appropriately.

Graphics has been an Achilles heel for Nintendo since the 6th gen, nothing is changing there anytime soon.''

This was the biggest wiiU problem, some games use it, some don't, some allow the pro controller, some don't, some allow wii nunchunks, some don't, some allow to play the whole game on the gamepad, some don't, some you have an option on screen to switch the screen to gamepad, others you use the select button, others you into the options menu, its too confusing and a huge mess, people like consistency, and wiiU failed hard at that.

Graphics for wiiU were actually great, it came 1 year before the ps4, it was the first time we played Nintendo games in HD, games such as Mario kart 8, super Mario U and pikmin 3 look miles better than their predecessors, the difference is massive, I remember being in awe with the graphics, but most of all, the quality of the sound, I never see anyone mention this but the audio from wiiU was way better than xbox 360 and ps3, I have a 5.1 system that cost me around 1000 dollars.

The graphics jump from wii to wiiU is bigger than from ps3 to ps4, its a jump from 480p to 1080p, while on playstation the jump was from 720p to 1080p, its noticeable to me because I game on 120inch screen.



My interest is piqued by the handheld software make up of the switch ,historically if you look at portable and home console software you find that home consoles sell around double the software per unit. mostly we hear about the synergy benefits of the hybrid approach but with the Switch behaving like a home console from a hardware/ software ratio viewpoint it certainly comes across as another positive , and this ties into the point made above me that Switch is now a platform/ecosystem.



At 43 years old, there are things that I just assumed would be here forever. Times change. Technology evolves. What seems like a fresh idea eventually becomes dated.

Nintendo should do whatever the market dictates. Whatever that is, we can't predict it.



mZuzek loves Starfox Adventures

victor83fernandes said:

This was the biggest wiiU problem, some games use it, some don't, some allow the pro controller, some don't, some allow wii nunchunks, some don't, some allow to play the whole game on the gamepad, some don't, some you have an option on screen to switch the screen to gamepad, others you use the select button, others you into the options menu, its too confusing and a huge mess, people like consistency, and wiiU failed hard at that.

A large portion of the gamers that matter do support off-tv play on WiiU.
We are talking Breath of the Wild, Super Mario 3D World, Smash Brothers, Mario Kart 8, Donkey Kong: Tropical Freeze, Bayonetta 1+2, Minecraft, Call of Duty, Assassins Creed, Need for Speed, Super Mario Brothers U and a heap more.

https://en.wikipedia.org/wiki/Off-TV_Play

But you are right, it was rather convoluted rather than standardized.

victor83fernandes said:

Graphics for wiiU were actually great, it came 1 year before the ps4, it was the first time we played Nintendo games in HD, games such as Mario kart 8, super Mario U and pikmin 3 look miles better than their predecessors, the difference is massive

Graphics on Wii U were far from great.
The Wii U came around the time where deferred renderers started to gain significant traction, the PC was already looking a generation ahead of the Xbox 360, Playstation 3 and Wii U, especially with Frostbite and CryEngine titles.
Just because it was the first time Nintendo games made the jump to HD, doesn't mean they were graphically impressive... They were artistically impressive, there is actually a big difference.

In the end, the Wii U wasn't really doing anything graphically that we had not seen on other platforms before... In-fact many Multiplats ended up being downgraded on the Wii U.

Why is that? Well... The GPU in the Wii U was certainly a step up over what the Xbox 360 and Playstation 3 had, it was more efficient and had a more modern hardware feature set. - However by that same token it was held back by the tiny amount of memory bandwidth on offer, Nintendo tried to mitigate that somewhat with the eDRAM... But that can't replace lots of fast Ram and there is only so much you can do with 12.8GB/s of memory bandwidth.

The CPU side of the equation is also another interesting part, clock for clock it cannot be compared to the Xbox 360 and Playstation 3 CPU's as it was an Out-Of-Order design, so it could do more per clock cycle... But by that same token it was still an older PowerPC design with it's Pro's and Con's.

In the end it has meant that Wii U games ported to the Tegra X1 chip in the Switch, which we need to note has been severely castrated... Has seen large resolution and framerate bumps across the board with minimal effort.

victor83fernandes said:

The graphics jump from wii to wiiU is bigger than from ps3 to ps4, its a jump from 480p to 1080p, while on playstation the jump was from 720p to 1080p, its noticeable to me because I game on 120inch screen.

There is also more to graphics than just resolution, the Original Xbox had games operating at 1080i, we don't consider that console more capable than the Switch which has allot of games being 360-480P.

And lets face it. If you have a 120" display, 1080P will look terrible as well.

victor83fernandes said:

I remember being in awe with the graphics, but most of all, the quality of the sound, I never see anyone mention this but the audio from wiiU was way better than xbox 360 and ps3, I have a 5.1 system that cost me around 1000 dollars.

Switch's sound quality is actually been a regression in some titles. (Although Breath of the Wild was an improvement in terms of general sound rendering.) mostly due to the Developers employing excessive compression to fit games on smaller carts.

Honestly, peoples show-boating about their hardware doesn't really matter to me, you spent $1,000 on hardware? Great. How do you know I haven't spent more? How do you know if I didn't spend less but got something arguably better?

What about optical audio which the WiiU lacks but the Xbox 360 has?



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Let's hope so. Mobile devices are only getting more and more powerful. Are increasingly catching up and even surpassing the current generation.

Not to mention streaming services are on the rise. A slow rise but a rise non the less. A unified Nintendo platform is a strong one.



I don't think they should because a hybrid system comes at the price of a less powerful system. They can never cram in as much power in a hybrid as they can in a dedicated home system. Like someone else says in this thread, give the consumer a choice!

Only way I'd be ok with a hybrid is if they do it without sacrificing power and that could be done if they had chosen to add processing components in the dock so that you'd have a handheld that is boosted when docked to the point of being as powerful as a system not held back by a handheld.

What pleased Switch users fail to understand is that not everybody cares for portability and I'm not against it but I don't want that to get on the way of a more powerful system that could exist should Nintendo do a dedicated home system.



CrazyGamer2017 said:

I don't think they should because a hybrid system comes at the price of a less powerful system. They can never cram in as much power in a hybrid as they can in a dedicated home system. Like someone else says in this thread, give the consumer a choice!

Only way I'd be ok with a hybrid is if they do it without sacrificing power and that could be done if they had chosen to add processing components in the dock so that you'd have a handheld that is boosted when docked to the point of being as powerful as a system not held back by a handheld.

What pleased Switch users fail to understand is that not everybody cares for portability and I'm not against it but I don't want that to get on the way of a more powerful system that could exist should Nintendo do a dedicated home system.

But a hybrid system like Nintendo's currently has shares all the great IPs under one ecosystem for one price and seeing how great their style of games look i do not think they need to invest to compete with the other consoles powerwise.



CrazyGamer2017 said:

I don't think they should because a hybrid system comes at the price of a less powerful system. They can never cram in as much power in a hybrid as they can in a dedicated home system. Like someone else says in this thread, give the consumer a choice!

Only way I'd be ok with a hybrid is if they do it without sacrificing power and that could be done if they had chosen to add processing components in the dock so that you'd have a handheld that is boosted when docked to the point of being as powerful as a system not held back by a handheld.

What pleased Switch users fail to understand is that not everybody cares for portability and I'm not against it but I don't want that to get on the way of a more powerful system that could exist should Nintendo do a dedicated home system.

Its not like they were putting out powerful systems in the last couple of years anyway



It makes sense to me. Nintendo's always been stronger in the handheld field so bringing that to a home console is valuable, as the Switch success has shown. This method mitigates a few of Nintendo's biggest issues - 3rd party support, as games will have a selling point on their machine despite weaker graphics. Then you also have the combined efforts of their home console and handheld studios, which will ideally minimize software droughts. You also have the potential for redesigns which can churn out even more sales.

You DO have the issue of "putting all their eggs in one basket" financially, though unified Nintendo and 2nd/3rd party support behind a single device makes a failure very very unlikely. And besides, they can continue to make revenue through other means like more Classic/Mini consoles and mobile titles. 



 

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