PS5 can down clock if the game is demanding. Maybe it will hit 10.2 running indies or something 😆
Damn why such a large difference in SSD speed?
PS5 can down clock if the game is demanding. Maybe it will hit 10.2 running indies or something 😆
Damn why such a large difference in SSD speed?
The achievements started working again last night. Kinda a bummer that the ones I earned when they weren't working didn't unlock. Good thing is I only did some easy ones during that period its going to take no effort to unlock them again.
So, MS won spec-wise it seems. Now they need to match PS5 price and that will be a really good start for next gen. Also, it seems that Sony couldn't even handle PS4 BC which adds some points to Series X.
Looks to me like the GitHub leak from last year was spot on ar at least in the ballpark of the planned specs when it was leaked with the 36 CU at 2000Mhz which the 9.2 Tflop rumour came from and 56 CU at 1700Mhz with the correct RAM speeds for both it had, Seems to me Sony managed to get a boost clock on the CPU/GPU as it's listed as Variable Frequency to hit the 10.2 at max boost.
shikamaru317 said:
My prediction was almost spot on:
The CPU's are nearly tied with XSX having the slight edge. XSX has the edge on GPU. PS5 RAM speed falls in between the 2 XSX RAM speeds. PS5 has a much faster SSD, roughly double the speed of XSX. |
Sony will probably unleash the GPU later from 2.23 GHz to 3.33 GHz.
They have done that in the past with the PSP (from 222 MHz to 333 MHz).
I'm no SSD expert but is that difference in SSD speed even worth talking about? Will there be any changes in games worth mentioning other than a few seconds shorter loading times?
shikamaru317 said:
There is a theory that if you reach a certain SSD speed, you can essentially render things that are behind the player so quickly that the player can't turn around fast enough to see that what was behind a split second earlier was nothing, a developer can choose to only render the part of the game world that is in front of the player at any given time. Because you don't need to render objects behind the player, you can use more of your GPU power to increase the graphics of what is on-screen. However, I have no idea if the SSD on PS5 is fast enough to put that theory into practice, and developers already use tricks like rendering what isn't on screen in lower quality in order to further boost the graphics of what is on screen, so I'm not sure exactly how much difference no rendering behind the player at all would make compared to lower quality rendering behind the player. Also, even if the faster SSD speed does allow that, it sounds like the kind of feature that few 3rd party devs would take advantage of, mainly 1st party. Most likely the only practical difference we will see as a result of Sony have 2x the SSD speed are a few seconds faster load times and maybe a bit less texture pop-in. |
Sounds even more unlikely considering Sony isn't using proprietary SSDs so the game would literally fall apart when using slower SDDs.
trunkswd said:
A few extra seconds in loading time isn't a big deal, but if it ends up being 10+ seconds than it would mean more. |
Seriously doubt it. Unless PS5 is running games at lower resolution.
I doubt SSD speed will really matter much for multiplats, because multiplats would need to run at Series X SSD speed. So, PS5 will only have faster loading times and that's it.
shikamaru317 said:
Well, there is no way that was a mistake date posting. Seems like MS just committed to a Thanksgiving release for Series X. Kind of strange to release a console during the already crazy Black Friday week though. |
Xbox 360 and Xbox One both launched November 22. It's thanksgiving week. So, I think it is easy to bet that Series X launches November 22 as well.