I'm honestly equally curious about seeing Starfield, Everwild, Avowed, and Hellblade 2, because I can see potential pitfalls for each them.
Starfield will be a classic Bethesda game, I'm sure, but how do they adapt that formula to space? Will they manage to make exploration as engaging as in their best games, or are we gonna get a lot of cold, dark emptiness of space, barren planets, and a bunch of samey space stations?
Everwild looks unbelievably gorgeous....but, with all due respect to the many people who clearly love SoT these days, that game is really made fun more so by the company you play it with than any combination of mechanics or grand adventures you embark upon. For me, personally, Rare hasn't really made a game that particularly captures my interest in pretty much forever. Is Everwild gonna be more than a pretty picture? I find it odd that they have had so much world, and creature design ready to showcase, running in engine no less, and yet they've continued to say that they basically still got no clue wtf the actual game is really gonna about. That's.....disconcerting.
From the very very little we've seen of Avowed, my expectation is that it'll be more or less Obsidian's take on the Elder Scrolls formula. That sounds great on paper, but I do hope that they find a meaningful way to differentiate themselves from that franchise, particularly now that MS owns both. Nobody really needs a situation where we look at Avowed and think "oh look, it's discount Elder Scrolls."
And then there's Hellblade 2. The first game was really cool and unique, but the sequel really needs to evolve the gameplay and the story telling in a way that doesn't make the novelty of the original wear off. It's easy to see a path taken in which certain elements of originals' design start feeling like a bit of a gimmick.
Forza and Wolfenstein, in all likelihood, are pretty much just gonna be exactly what anyone familiar with those series would expect.