shikamaru317 said:
Angelus said: What I definitely think is going to be very interesting, is how the launch games for each system stack up. UE5 may not be coming for some time yet, but not everyone will realize that, and a lot of Sony's fans who've now seen this demo are going to have sky high expectations for what Sony might deliver day 1. But...what will they actually deliver? And what will MS deliver? Fun times ahead. |
Well, Microsoft wise, we know that Ninja Theory can already do some amazing things with Unreal 4, so that is good news since we're not getting Unreal 5 for awhile, Hellblade 2 will likely launch on Unreal 4 in 2021. The Coalition are also amazing with Unreal, but I'm not expecting a new game from them in the next several years, except for the multiplayer in The Initiative's game that they are supposedly assisting on. 343's new Slipstream engine seems pretty great, though we've only seen the current gen version of Halo Infinite running on XB1 X spec so far, we'll have to wait and see what the XSX spec looks like. Turn 10 and Playground Racing both make great use of the ForzaTech engine already, and we're rumored to be getting a new next-gen build of ForzaTech for Forza Motorsport 8 later this year, so that is good news as well. The bad news is that some of Microsoft's studios have struggled with Unreal 4; State of Decay 2 looked kind of meh, Compulsion seemed to have quite a few issues with Unreal while developing We Happy Few. Hopefully with assistance from other studios, especially The Coalition and Ninja Theory who have already proven themselves Unreal masters, those weaker studios will be able to step things up for next gen.
As for Sony, well, only 3 of their 1st party studios use Unreal engine, and only 1 of the 3 that use it is a AAA studio, Sony Bend. Naughty Dog uses an unnamed in-house engine, Guerrilla uses their in-house Decima engine (which has twice been used by Sony 2nd party studios as well, Until Dawn from Supermassive and Death Stranding from Kojima Productions), Sucker Punch uses an unnamed in-house engine, Insomniac uses an unnamed in-house engine, Sony Santa Monica uses an unnamed in-house engine. The other 2 Sony 1st party studios that actually use Unreal are the single A Pixelopus and the primarily VR Sony London Studio.
So as far as launch week and 1st year titles go, we'll mainly be seeing in-house engines vs in-house engines it seems, though there will also be several Microsoft Unreal 4 games releasing in that timeframe most likely, the most noteworthy of which will likely be Hellblade 2.
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