trunkswd said:
Ryuu96 said:
Reading both the posts, it seems to me it's somewhere between it not being as simple as 'flipping a switch' due to some backend issues plus there's likely some pressure from business execs to not split the playlists yet. They need constructive criticism, Reddit Halo is a shithole right now and showing exactly why 'Gamers' are often mocked, Lol. |
You are right it probably isn't as easy as we think it is. But taking weeks to set separate Slayer and objective modes, seems a bit long to get them setup and implemented into the game. |
The reason is right here:
"The launch playlists were setup as they were to take a measured approach. We have UI limitations with the game right now in the way and number of playlists that are exposed. We have complex and not-ideal progression and challenge systems intertwined in playlists and modes that are not necessarily trivial to de-couple and change. (yes the entire challenge/progression system needs a lot of work - something the team is acutely aware of and prioritizing).
...
We are re-evaluating what it would take to potentially just start with a 'vanilla Slayer' playlist as a shorter term addition until the more robust offering is ready. I think the main hurdle that needs to be addressed and may require more time than is feasible before the holiday break is the knock on effect to challenges and needing to also re-assess 'quick play' and what that becomes. Historically, a Slayer only playlist and an Objective only playlist has always resulted in the Obj playlist quickly becoming unhealthy - but maybe we inevitably have no choice but to go down that route until more robust systems are available (note I am not a MP or systems designer)."