By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC Discussion - Next Gen has arrived, PC gamer also need an upgrade. Xbox Series X specs will be the minimum requirement for next 7 years

drkohler said:
HollyGamer said:

So Xbox Series X has been announce and it has 12 teraflop RDNA performance that's equal to RTX 2080 Super more or less,

Stop right here. Nothing of this kind has been said. What was said is 2*gpu performance of the X1X - which puts the system at 12TFlop GCN performance.

No consider this: An AMD RX5700XT at 9,75TFlop is already heating with around 225W. If you want 12TFlop, you are way past the 250W region. Not to forget that gpu wattage increases sharply after around 1.75GHz. Add a fast cpu (3.6GHz Ryzen2 adds quite a few Watts), dedicated raytracing cores (in question, though), and whatnot and you are way past 300W.

Now the new XBox design looks like a cooling tower, so maybe we do get a resistive heater for our flats/houses in the end...

You probably right, but probably wrong as well. How come and RX 5700 has Ray Tracing , I believe and 100% sure both PS5/Xbox SX will be using better GPU then RX 5700 XT,  because PS5 and Xbox SX will have dedicated core and node for RT inside their GPUs, this already confirmed. 

I am myself don't believe we will get exact 12 teraflop you might be correct on that one. But i do believe PS5 and Xbox will be using  better GPU variant then RX 5700 XT (Navi 10).

Last edited by HollyGamer - on 14 December 2019

Around the Network
Conina said:
goopy20 said:

People here make it sound like the minimum pc requirements are some kind of vague concept that's open to interpretation, but it's literally what's written on the back of a box when you buy a pc game. When Ryse came out as a launch game for the Xbox One, the minimum requirements for the pc version was a GTX 660 and it's been pretty much the same for 95% of the multiplatform games that came out ever since.  

https://www.gamespot.com/articles/ryse-son-of-rome-lowers-recommended-pc-system-requ/1100-6422155/

Or look at Dirt Rally. It's no cross-gen game, it only was released for PC, PS4 & XBO in December 2015:

Additionally, minimum PC requirements are some kind of vague concept that's open to interpretation, since they don't give the information, which resolution and minimal/average framerate and other settings the publisher had in mind, when they printed that recommendation onto the box (in most cases).

There are whole Youtube channels dedicated to showing games running waaaay under their "minimum" requirements: https://www.youtube.com/channel/UCQkd05iAYed2-LOmhjzDG6g

I do love watching Low Spec gamer, but of course the games that run will be running even below low setting on the GFX setting on the driver. So it's not the best way to represented what my purpose for this thread. 

My purpose is to try  making spec comparison for PC to run the same next gen games. 



HollyGamer said:

My purpose is to try  making spec comparison for PC to run the same next gen games. 

And the big problem with this try:

PC specs for multiplatform games are all over the place, even if you choose settings which are exactly the same quality as the PS4 version. Every game behaves different.

PC specs for multiplatform games are all over the place, even if you choose settings which are exactly the same quality as the XBO version. Every game behaves different.

PC specs for multiplatform games are all over the place, even if you choose settings which are exactly the same quality as the PS4 Pro version. Every game behaves different.

PC specs for multiplatform games are all over the place, even if you choose settings which are exactly the same quality as the Xbox One X version. Every game behaves different.

And PC specs for multiplatform games will also be all over the place, even if you choose settings which are exactly the same quality as the XSX or PS5 version. Every game behaves different.

Why do you think every popular game is benchmarked with a lot of configurations? If the results were always the same, there wouldn't be any need for further results after a few games of a new console generation were benchmarked.



Conina said:
HollyGamer said:

My purpose is to try  making spec comparison for PC to run the same next gen games. 

And the big problem with this try:

PC specs for multiplatform games are all over the place, even if you choose settings which are exactly the same quality as the PS4 version. Every game behaves different.

PC specs for multiplatform games are all over the place, even if you choose settings which are exactly the same quality as the XBO version. Every game behaves different.

PC specs for multiplatform games are all over the place, even if you choose settings which are exactly the same quality as the PS4 Pro version. Every game behaves different.

PC specs for multiplatform games are all over the place, even if you choose settings which are exactly the same quality as the Xbox One X version. Every game behaves different.

And PC specs for multiplatform games will also be all over the place, even if you choose settings which are exactly the same quality as the XSX or PS5 version. Every game behaves different.

Why do you think every popular game is benchmarked with a lot of configurations? If the results were always the same, there wouldn't be any need for further results after a few games of a new console generation were benchmarked.

That's why having better spec then next gen consoles will be saver :) 

For examples : we have minimum requirement for some games in the future using RTX 3060, then the saves requirement is to have RTX 3070 or RTX 3060 ti/super  (if the GPU is exist).

I just using my past experience. some games are bad when it comes to console port or some games are run better  than consoles, but having slightly better spec is not a sin. 



HollyGamer said:

That's why having better spec then next gen consoles will be saver :) 

For examples : we have minimum requirement for some games in the future using RTX 3060, then the saves requirement is to have RTX 3070 or RTX 3060 ti/super  (if the GPU is exist).

I just using my past experience. some games are bad when it comes to console port or some games are run better  than consoles, but having slightly better spec is not a sin. 

So your "minimum requirements" in the OP aren't minimum requirements or even recommended requirements for similar results of the console versions, but "worst case scenarios for bad ports".... that is a huge difference.

Having good PC specs ain't a sin, but telling others that they absolutely need that kind of specs (otherwise the games will be unplayable or look much worse than the console version) is a sin.



Around the Network
Conina said:
HollyGamer said:

That's why having better spec then next gen consoles will be saver :) 

For examples : we have minimum requirement for some games in the future using RTX 3060, then the saves requirement is to have RTX 3070 or RTX 3060 ti/super  (if the GPU is exist).

I just using my past experience. some games are bad when it comes to console port or some games are run better  than consoles, but having slightly better spec is not a sin. 

So your "minimum requirements" in the OP aren't minimum requirements or even recommended requirements for similar results of the console versions, but "worst case scenarios for bad ports".... that is a huge difference.

Having good PC specs ain't a sin, but telling others that they absolutely need that kind of specs (otherwise the games will be unplayable or look much worse than the console version) is a sin.

both are not a sin, is just a suggestion people can take it or leave it LOL. is not like i killing anybody here. ( except for the argument :) )

But yes if the spec is real (Xbox Series X run at 12 teraflop ) then equal or better performance GPU are needed to run for the same result on next gen games (special made games focusing on next gen GPU) 

I never said it's unplayable, many people have different standard , you yourself using low spec gamer as an ideal standard ,  means graphic fidelity won't be a matter on  your eyes. For me i always use console as standar so my standard are different.

 



Conina said:
goopy20 said:

People here make it sound like the minimum pc requirements are some kind of vague concept that's open to interpretation, but it's literally what's written on the back of a box when you buy a pc game. When Ryse came out as a launch game for the Xbox One, the minimum requirements for the pc version was a GTX 660 and it's been pretty much the same for 95% of the multiplatform games that came out ever since.  

https://www.gamespot.com/articles/ryse-son-of-rome-lowers-recommended-pc-system-requ/1100-6422155/

Or look at Dirt Rally. It's no cross-gen game, it only was released for PC, PS4 & XBO in December 2015:

Or Watch_Dogs:

Or Fallout 4:

And let's not even mention very popular 8th gen games like Overwatch, Rocket League, Ori and thousands of other great games with less performance needs.

Additionally, minimum PC requirements are some kind of vague concept that's open to interpretation, since they don't give the information, which resolution and minimal/average framerate and other settings the publisher had in mind, when they printed that recommendation onto the box (in most cases).

There are whole Youtube channels dedicated to showing games running waaaay under their "minimum" requirements: https://www.youtube.com/channel/UCQkd05iAYed2-LOmhjzDG6g

Fair enough, there were some titles that didn't require 660GTX minimum in 2014. But there were still plenty that did like: Arkham Knight, BF4, MGS5 etc. The fact is that in 2013 very few people had a 660GTX and 460/560GTX cards were pretty mainstream before the ps4/Xone launched. However, when current gen started in 2014 most pc gamers upgraded to a 6xx or 7xx GTX. https://www.youtube.com/watch?time_continue=98&v=wHTdnIviZTE

I'm sure people can get games to run on lower spec pc's than the minium requirements, but generally speaking, developers use those minimum requirements to prevent customers from complaining if their game runs and looks like crap on anything lower. 



goopy20 said:
Conina said:

It takes many years to make a AAA game. Most of the games they are currently developing can't be "designed from the ground up around to take full advantage of these new console's hardware" because the third party developers didn't even know the capabilities of the new console's hardware a year ago.

The fraction of their games in development which indeed are "designed from the ground up around to take full advantage of these new console's hardware" will be probably released in 2022, 2023 or later. Don't expect them at console launch or in 2021.

And in 2022 - 2023 PC graphic cards with RTX2080 performance will be quite affordable.

Additional to the argument above, third party developers are very interested to sell their games to many customers. By limiting the supported hardware base too much will cost them a lot of money.

How big will the hardware base be at the end of 2020, if the minimum specs are RTX 2080 (or RTX 2070 Super) and raytracing capabilities? Around 8 million consoles (PS5 + XSX together) plus a few million PCs with that hardware?

Will that hardware base satisfy them enough to ditch all hardware below for their holiday 2020 games? Or are cross-gen titles much more probable?

We will have to wait and see what the first wave of next gen games looks like and saying we will see developers supporting all of its features in 2024 or later is just speculation. And yes, a 2080RTX will be more affordable after a while but that doesn't change the point that the OP is trying to make. Any multiplatform game you've played since 2014 has a minimum requirements of a 660GTX and next year that will change to a 2080RTX or whatever pc gpu equivalent is in these next gen consoles. These are simply facts and yes, a 2080RTX will probably be mainstream a couple of years from now and much more affordable, but that doesn't change the fact that pc gamers who currently have something like a 1060GTX will need to upgrade if they want to play most of the AAA multplatform titles. 

Also, that's just the gpu as it does look like a Ryzen cpu and SSD will be mandatory as well. Currently there aren't many games that require SSD except for Star Citizen and that game runs like crap on a normal HDD.  

This is simply wrong.

I just went to Wikipedia and looked for a multiplat PS4 title from 2016, so at a time where the old gen was already dead. I blindly took 5 games out of the list:

1. Dungeons II: Minimum requirements: A 3Ghz Dualcore and an Intel 4400 iGPU. Even the recommended Settings just ask for a GTX 650.

2. Lego Star Wars: The Force Awakens: A Core 2 Quad 6600 and an NVidia GT 430 is all it needs.

3. Deus Ex: Mankind Divided: This game actually needs a GTX 660. But it also only needs an i3 2100 as minimum CPU...

4. Dragon Ball Xenoverse 2: A GTX 650 suffices, which is only half as powerful as a 650Ti and just about a third of the power of a 660.

5. Dark Souls III: Asks for a 750Ti, which was notably just on par to a 650Ti and with that a GTX 660 would still be  some 35% faster.

As you can see, just a tiny fraction of multiplats really need a GTX 660 even years after the release of the current gen. Stating that this was the minimum in 2013 when the current gen got released is just plain wrong.

So your simple facts are all simply fake news.

Edit: I see that Conina has ninja'ed me already

Last edited by Bofferbrauer2 - on 14 December 2019

Bofferbrauer2 said:
goopy20 said:

We will have to wait and see what the first wave of next gen games looks like and saying we will see developers supporting all of its features in 2024 or later is just speculation. And yes, a 2080RTX will be more affordable after a while but that doesn't change the point that the OP is trying to make. Any multiplatform game you've played since 2014 has a minimum requirements of a 660GTX and next year that will change to a 2080RTX or whatever pc gpu equivalent is in these next gen consoles. These are simply facts and yes, a 2080RTX will probably be mainstream a couple of years from now and much more affordable, but that doesn't change the fact that pc gamers who currently have something like a 1060GTX will need to upgrade if they want to play most of the AAA multplatform titles. 

Also, that's just the gpu as it does look like a Ryzen cpu and SSD will be mandatory as well. Currently there aren't many games that require SSD except for Star Citizen and that game runs like crap on a normal HDD.  

This is simply wrong.

I just went to Wikipedia and looked for a multiplat PS4 title from 2016, so at a time where the old gen was already dead. I blindly took 5 games out of the list:

1. Dungeons II: Minimum requirements: A 3Ghz Dualcore and an Intel 4400 iGPU. Even the recommended Settings just ask for a GTX 650.

2. Lego Star Wars: The Force Awakens: A Core 2 Quad 6600 and an NVidia GT 430 is all it needs.

3. Deus Ex: Mankind Divided: This game actually needs a GTX 660. But it also only needs an i3 2100 as minimum CPU...

4. Dragon Ball Xenoverse 2: A GTX 650 suffices, which is only half as powerful as a 650Ti and just about a third of the power of a 660.

5. Dark Souls III: Asks for a 750Ti, which was notably just on par to a 650Ti and with that a GTX 660 would still be  some 35% faster.

As you can see, just a tiny fraction of multiplats really need a GTX 660 even years after the release of the current gen. Stating that this was the minimum in 2013 when the current gen got released is just plain wrong.

So your simple facts are all simply fake news.

Edit: I see that Conina has ninja'ed me already

There will always be games that don't push the envelope when it comes to graphics. But if you're a gamer and want to play all the latest AAA titles, you have to admit that anything below a GTX 660 hasn't really been an option since 2014. Like I said, same thing will happen next year and common gpu's like a 1060 GTX aren't going to cut it anymore when the next gen hits. 

Personally, I think that's a good thing as we'll finally be seeing games that should be a big step-up from anything we've seen to date. I mean the XBox One X has been on the market for 2 years already and that already has a 1060 GTX equivalent inside the thing.  



goopy20 said:
Conina said:

https://www.gamespot.com/articles/ryse-son-of-rome-lowers-recommended-pc-system-requ/1100-6422155/

Or look at Dirt Rally. It's no cross-gen game, it only was released for PC, PS4 & XBO in December 2015:

Or Watch_Dogs:

Or Fallout 4:

And let's not even mention very popular 8th gen games like Overwatch, Rocket League, Ori and thousands of other great games with less performance needs.

Additionally, minimum PC requirements are some kind of vague concept that's open to interpretation, since they don't give the information, which resolution and minimal/average framerate and other settings the publisher had in mind, when they printed that recommendation onto the box (in most cases).

There are whole Youtube channels dedicated to showing games running waaaay under their "minimum" requirements: https://www.youtube.com/channel/UCQkd05iAYed2-LOmhjzDG6g

Fair enough, there were some titles that didn't require 660GTX minimum in 2014. But there were still plenty that did like: Arkham Knight, BF4, MGS5 etc.

No, you are wrong again!

Battlefield 4:

MGS 5:

And please don't always write the GPU names wrong. "GTX" is a prefix for the number since a decade, not a suffix!

GTX 660, not 660 GTX