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goopy20 said:
Conina said:

It takes many years to make a AAA game. Most of the games they are currently developing can't be "designed from the ground up around to take full advantage of these new console's hardware" because the third party developers didn't even know the capabilities of the new console's hardware a year ago.

The fraction of their games in development which indeed are "designed from the ground up around to take full advantage of these new console's hardware" will be probably released in 2022, 2023 or later. Don't expect them at console launch or in 2021.

And in 2022 - 2023 PC graphic cards with RTX2080 performance will be quite affordable.

Additional to the argument above, third party developers are very interested to sell their games to many customers. By limiting the supported hardware base too much will cost them a lot of money.

How big will the hardware base be at the end of 2020, if the minimum specs are RTX 2080 (or RTX 2070 Super) and raytracing capabilities? Around 8 million consoles (PS5 + XSX together) plus a few million PCs with that hardware?

Will that hardware base satisfy them enough to ditch all hardware below for their holiday 2020 games? Or are cross-gen titles much more probable?

We will have to wait and see what the first wave of next gen games looks like and saying we will see developers supporting all of its features in 2024 or later is just speculation. And yes, a 2080RTX will be more affordable after a while but that doesn't change the point that the OP is trying to make. Any multiplatform game you've played since 2014 has a minimum requirements of a 660GTX and next year that will change to a 2080RTX or whatever pc gpu equivalent is in these next gen consoles. These are simply facts and yes, a 2080RTX will probably be mainstream a couple of years from now and much more affordable, but that doesn't change the fact that pc gamers who currently have something like a 1060GTX will need to upgrade if they want to play most of the AAA multplatform titles. 

Also, that's just the gpu as it does look like a Ryzen cpu and SSD will be mandatory as well. Currently there aren't many games that require SSD except for Star Citizen and that game runs like crap on a normal HDD.  

This is simply wrong.

I just went to Wikipedia and looked for a multiplat PS4 title from 2016, so at a time where the old gen was already dead. I blindly took 5 games out of the list:

1. Dungeons II: Minimum requirements: A 3Ghz Dualcore and an Intel 4400 iGPU. Even the recommended Settings just ask for a GTX 650.

2. Lego Star Wars: The Force Awakens: A Core 2 Quad 6600 and an NVidia GT 430 is all it needs.

3. Deus Ex: Mankind Divided: This game actually needs a GTX 660. But it also only needs an i3 2100 as minimum CPU...

4. Dragon Ball Xenoverse 2: A GTX 650 suffices, which is only half as powerful as a 650Ti and just about a third of the power of a 660.

5. Dark Souls III: Asks for a 750Ti, which was notably just on par to a 650Ti and with that a GTX 660 would still be  some 35% faster.

As you can see, just a tiny fraction of multiplats really need a GTX 660 even years after the release of the current gen. Stating that this was the minimum in 2013 when the current gen got released is just plain wrong.

So your simple facts are all simply fake news.

Edit: I see that Conina has ninja'ed me already

Last edited by Bofferbrauer2 - on 14 December 2019