Bofferbrauer2 said:
This is simply wrong. I just went to Wikipedia and looked for a multiplat PS4 title from 2016, so at a time where the old gen was already dead. I blindly took 5 games out of the list: 1. Dungeons II: Minimum requirements: A 3Ghz Dualcore and an Intel 4400 iGPU. Even the recommended Settings just ask for a GTX 650. 2. Lego Star Wars: The Force Awakens: A Core 2 Quad 6600 and an NVidia GT 430 is all it needs. 3. Deus Ex: Mankind Divided: This game actually needs a GTX 660. But it also only needs an i3 2100 as minimum CPU... 4. Dragon Ball Xenoverse 2: A GTX 650 suffices, which is only half as powerful as a 650Ti and just about a third of the power of a 660. 5. Dark Souls III: Asks for a 750Ti, which was notably just on par to a 650Ti and with that a GTX 660 would still be some 35% faster. As you can see, just a tiny fraction of multiplats really need a GTX 660 even years after the release of the current gen. Stating that this was the minimum in 2013 when the current gen got released is just plain wrong. So your simple facts are all simply fake news. Edit: I see that Conina has ninja'ed me already |
There will always be games that don't push the envelope when it comes to graphics. But if you're a gamer and want to play all the latest AAA titles, you have to admit that anything below a GTX 660 hasn't really been an option since 2014. Like I said, same thing will happen next year and common gpu's like a 1060 GTX aren't going to cut it anymore when the next gen hits.
Personally, I think that's a good thing as we'll finally be seeing games that should be a big step-up from anything we've seen to date. I mean the XBox One X has been on the market for 2 years already and that already has a 1060 GTX equivalent inside the thing.