KLXVER said:
colafitte said:
I did not correlate Astral Chain as "more of the same" game, that was directed at games like Devil May Cry 5, Outer Worlds and Gears 5. Astral Chain entered more in the category of..."it's an anime style niche game from Platinum based purely on gameplay and with a nonsensical story that is not going to sell very well because in reality almost nobody like Platinum games as much as the scores tell" game.
And Spider-man...., well, it's a game that sold 13'2M units in less than 12 months and was the 3rd game with most GOTY's in 2018 with 19. More than games like Monster Hunter World (japanese game based in more of the same too like some other example that received a 90 on metacritic), Celeste (which received 91) or Super Smash Bros Ultimate (which received a 93).
So no..., i don't think i'm objectively "biased"....i am just "mainstream" it seems with what awards and consumers are saying...
Edit: I'm not trying to imply those other games don't deserve the score..., i'm just saying PS games end having better recognition in the end despite having lower scores.
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Well then wouldn't that be unfair to the games that score higher? The fact that Sony games get more recognition even when scoring lower?
It kinda goes both ways I guess. I just don't think Spider-Man would have sold much more with a 95 on Metacritic.
I never really understood the "more of the same" argument. I mean will Spider-Man 2 feature Iron Man as the main character and be a FPS? I mean the reason for a sequel is that people do want more of the same. So what did Uncharted: Lost Legacy do that was so wildly different from the previous Uncharted games?
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Awards and sales don't owe anything to reviewers that gave a score when the game launched. Awards and sales are better measurement of what really succeeded than gaming reviews..., that's my opinion of course. Zelda BOTW received a 97 on metacritic and then obliterated the competition in GOTY's as it should be..., because the game really deserved it. It didn't mattered if the game received a 97 or a 91.
And the argument about more of the same is that... i hear reviewers critizing games like Call of Duty Modern Warfare or Assassin's Creed for doing the same every year, but then a game like Dragon Quest XI comes, a game that basically plays the same as a game from 15-20 years ago, just with better graphics and get a pass by the reviewers (but not a pass from western consumers it seems).
And yes, Uncharted Lost Legacy was "punished" for being too similar to Uncharted 4. In this case, it was, not like other cases (despite having a full semi open world level completely new in an Uncharted game that was very well received by fans and critics). The thing is..., sometimes game press values just pure quality despite not being really different and other times they just don't, and i don't know why there's double standars between those games.
My point is: It gets less risks nowadays, doing a free risk conservative game that can play and look like a game from 2010 like Outer Worlds or Gears 5, than trying to be original. Games like Zelda BOTW are the exception, not the norm. That's why we are surrounded by remasters/remakes and eternal sequels of the same IP's. I just miss the Wii/PS3/360 era when we have so many new Ip's and new ideas. This gen has been really conservative in that regard.