It reminds me of GCN actually. More the controller than the console, but both seemed too much like a child's toy to see mass appeal as far as I was concerned, even though I didn't mind it since it was unique.
The PS5 dev kit looks kind of like a child's toy, or at least has that vibe to me. I would expect the closest consumer type design from PS to look something like this instead, which I wouldn't mind at all. The digital display is a bit much, but otherwise it's close to something I could actually see sitting on store shelves.
And no, a PS4/Pro design with a 5 stack for PS5 is absolutely unacceptable. Pro is borderline with 3 already.
Last edited by EricHiggin - on 14 October 2019PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.













