By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - are 2 big titles in 1 Year by one developer.. good or bad for awards/sales?

 

Spiderman = more GOTY Awards, if God of War had not been released in the same year?

100 % YES! 4 40.00%
 
Yes, i think.. 2 20.00%
 
No, because.. 2 20.00%
 
100 % No. 2 20.00%
 
see results 0 0%
 
Total:10
Chrkeller said:

KazumaKiryu said:

edit: if I were a developer, I would be very happy about prizes/Game of the Year Awards *-* Or you do not care about that? @Chrkelleroh yes, 

Prizes are cute, but don't ultimately matter.  I am not a software developer, but I am a product developer.  What matters is sales, market share, operating margins, etc.  I would guess most developers don't care how many awards they win.  If their game tanks that is a problem.  Spider-man sold extremely well.  I am guessing the developers are pleased as punch.  More to the point, no I would not space out game releases intentionally to win awards that don't pay salaries and bonuses.  

There’s a difference between making products and making art. If you don’t know the distinction then idk what to say.



Around the Network
Sarkar said:
Chrkeller said:

Prizes are cute, but don't ultimately matter.  I am not a software developer, but I am a product developer.  What matters is sales, market share, operating margins, etc.  I would guess most developers don't care how many awards they win.  If their game tanks that is a problem.  Spider-man sold extremely well.  I am guessing the developers are pleased as punch.  More to the point, no I would not space out game releases intentionally to win awards that don't pay salaries and bonuses.  

There’s a difference between making products and making art. If you don’t know the distinction then idk what to say.

My wife is an artist.  I can assure you she would rather sell millions than win an award in combination with poor sales. 

And games that win awards don't always sell, so there isn't a direct correlation.  Do the awards help a bit in terms of free marketing and advertisements, sure.  But not enough to warrant making awards a high priority when developing a product.  As already pointed out, Spider-man (and Horizon) didn't win many awards...  but sold lights out.  I would also question how many people, outside core gamers, even pay attention to awards.  And core gamers buy most AAA games anyway.  Most people I know couldn't even begin to name what won GotY last year.  Heck I don't even remember. 

And let's face it, videogames are a product with artistic elements....  but it is still a product.          

Last edited by Chrkeller - on 20 September 2019

KazumaKiryu said:
Sarkar said:
Ofcourse if the game that won most awards didn't release then other games would've gotten more awards. This is a dumb question to pose, no offense.

I understand this logic, yes ^^ But.. Then it would be better if Sony does not publish 2 such strong titles in the same year? For the future, I mean.

Because the studio then fights against itself and gets less awards (or sales figures) ?!

Because GotY awards are the only thing that matters?



Barkley said:
KazumaKiryu said:

I understand this logic, yes ^^ But.. Then it would be better if Sony does not publish 2 such strong titles in the same year? For the future, I mean.

Because Sony then fights against itself and gets less awards (or sales figures) ?!

Limiting themselves to just one major release a year for Awards sake would be a terrible idea and sales would be barely impacted.

God of War sold around 8.5m in 2018
Spiderman sold around 10.5m-11m?

If Spiderman didn't release God of War might have sold marginally better... but we're talking in the 10k-150k range, it's not worth missing out on those 11m sales from Spiderman. Delaying Spiderman to 2019 would have just meant it impacted Day's Gone & Death Stranding instead.

Basically the damage from releasing multiple big games in a single year is negligible and the benefit vastly outweighs it. The only reason to not have released both GoW and Spider-Man in 2018 is if that would have left 2019 with nothing.

Unless they release the same month their impact on each other isn't worth worrying about. It's important to spread releases out, but not releasing in the same year at all is taking it way too far.

Right, taking a game out of the PS4 library doesn't equate to it's sales being dispersed to all other games in the library. Games sell consoles, so many good games benefit each other via consumers who purchase a console for Game A, leading them to buy Games B, C, and D (games they would not have chosen to buy a console for).

I can't help but feel this thread is either a troll, or OP is acting naive. We're just talking common sense.



Chrkeller said:
Sarkar said:

There’s a difference between making products and making art. If you don’t know the distinction then idk what to say.

My wife is an artist.  I can assure you she would rather sell millions than win an award in combination with poor sales. 

And games that win awards don't always sell, so there isn't a direct correlation.  Do the awards help a bit in terms of free marketing and advertisements, sure.  But not enough to warrant making awards a high priority when developing a product.  As already pointed out, Spider-man (and Horizon) didn't win many awards...  but sold lights out.  I would also question how many people, outside core gamers, even pay attention to awards.  And core gamers buy most AAA games anyway.  Most people I know couldn't even begin to name what won GotY last year.  Heck I don't even remember. 

And let's face it, videogames are a product with artistic elements....  but it is still a product.          

I didn’t mean they’d rather have an award than good sales. I was talking from the perspective of the developer not the publisher. I already said TC’s suggestion is ridiculous. Sony at this point has enough teams to be putting out atleast 3 big games a year. There’s no sense in holding back releases they gotta put them out at some point.

besides if they didn’t release God of War last year, RDR2 would’ve won anyway.



Around the Network

I love Spiderman, but I would have put Monster Hunter World and Red Dead 2 before it. Spiderman is a fantastic game, but those 2 games are a bit above IMO.
In truth I was surprised GOW won over RDR2.



RaptorChrist said:

I can't help but feel this thread is either a troll, or OP is acting naive. We're just talking common sense.

At the risk of sounding offensive, I just think KazumaKiryu (maybe I'm mistaken him for Kazuyamishima) is taking the task of advertising for his favorite console maker a bit too far. Dunno. Personally, I've just caught myself occasionally thinking that his comments sound like ads.

Let's just enjoy the games and let the console makers do the advertising themselves.



Kind of depends on how you ask the question?  Are we thinking that God of War gets moved to another year or Spider-Man?  If God of War gets moved to another year, then sure, Spider-Man wins more awards.  But then again so do the other major releases of 2018 like RDR2, Smash Bros, and Monster Hunter World.

On the other hand, if you move Spider-Man to another year, then does it win more awards?  Probably not.  For example if you move it to 2017, then Zelda: Breath of the Wild still ends up winning tons of awards and doesn't lose any to Spider-Man.  Basically there are really good games every year.  Spider-Man was a good game, but it's not the type of game that would win most of the awards in any given year.  It deserves the awards it got, but it doesn't deserve exceptionally more.



A lot of sites give a runner up award. Did they give it to Spider-man? Seems like a simple matter to figure out.



Barkley said:
KazumaKiryu said:

i understand your thoughts, good to know. Your comment is extensive - really interesting, thanks! but its a little bit sad for the developers, right? I mean for Insomniac Games in this case.

While yeah, they'd like to have more awards I don't think Insomniac developers feel sad in the slightest. Spider-Man is still by far the biggest and most successful game they've ever made. Insomniac games generally sell between 1-4m, now they've just released a game that's going to sell over 15m. Critically it's their best reviewed game since Ratchet & Clank Tools of Destruction from 2007. Regardless of how many GOTY awards they won, and how many they could have won if there was less competition, I think Insomniac are in a very good mood right now.

OKay, that sounds really positive ^^ then its great :)

Chrkeller said:

KazumaKiryu said:

edit: if I were a developer, I would be very happy about prizes/Game of the Year Awards *-* Or you do not care about that? @Chrkelleroh yes, 

Prizes are cute, but don't ultimately matter.  I am not a software developer, but I am a product developer.  What matters is sales, market share, operating margins, etc.  I would guess most developers don't care how many awards they win.  If their game tanks that is a problem.  Spider-man sold extremely well.  I am guessing the developers are pleased as punch.  More to the point, no I would not space out game releases intentionally to win awards that don't pay salaries and bonuses.  

i think we have a little bit different opinions, but thats interesting.

i see.. the most people here say: More than one big games in one year is good/okay, by one developer. because the console-sales figures are stronger than awards.

 
 

        

I didn’t mean they’d rather have an award than good sales. I was talking from the perspective of the developer not the publisher. I already said TC’s suggestion is ridiculous. Sony at this point has enough teams to be putting out atleast 3 big games a year. There’s no sense in holding back releases they gotta put them out at some point.

besides if they didn’t release God of War last year, RDR2 would’ve won anyway.

red dead redemption 2 was very strong. no chance vs god of war, last year - BUT a good chanche versus spiderman. this three was the biggest in my personally opinion.