| Bofferbrauer2 said: Give me a week and I'll be back home. My old PC runs on an Athlon X4 630 and a Radeon HD 5770, so relatively similar to the hardware Perm touted before. I'm not very big on modern games from AAA studios since they've become increasingly exploitative and formulaic, but I could give it a try. Age of Wonders III, Galactic Civilizations III, South Park: The fractured but Whole and DiRT Rally are a couple of games that do run on my PC just fine in 1080p, some with reduced details. I can try Kingdom Come: Deliverance on it when I'll be back home since I have that game in my library, but didn't get around to play it yet. |
I have a Radeon 6950 available which is in a similar ballpark, albeit uses VLIW4 so it's not apples to apples with older Terascale uArchs.
However a Radeon 5770 actually comes up short against a Radeon 5870, by half in many instances, but if you decrease resolution substantially to make up for half the fillrate, you should be able to run many newer titles.
https://www.anandtech.com/bench/product/538?vs=511
| goopy20 said: All, I'm saying is that benchmarks of which 10 year old gpu can still run ps4 titles nowadays is pointless. |
Just because you deem it as such, doesn't make it so.
But hey! At-least I am providing evidence to backup my assertions, why not try doing the same? ;)
| goopy20 said: The point is that the limits of current gen consoles have been reached, hence why new consoles will come out next year. |
And yet, games still look better every year.
| goopy20 said: We still have to wait for the exact specs but yes, Ray Tracing will no doubt be the standard. So how can you then still say something like a 1060 GTX will be able to run these next gen games, when a 2080ti can't even chug out 20 fps with ray tracing enabled? https://www.youtube.com/watch?v=wmleyuN7-Ew |
Anyone who buys a Geforce 1060 expecting RTX Ray Tracing is living in a fantasy land... They can still run the same games, just without RTX Ray Tracing.
It's actually that simple... And that isn't going to change for years to come, Ray Tracing will be a toggled option just like Tessellation, Screen Space Reflections, Ambient Occlusion, Anti-Aliasing, Anisotropic Filtering, list goes on. Starting to get the gist?
Plus not all Ray Tracing implementations are made equal, developers are still coming to terms on the best approaches to implement Ray Tracing (In-fact many older engines years ago used Path Tracing anyway which is early/simpler variants of Ray Tracing such as CryEngine.)
https://en.wikipedia.org/wiki/Path_tracing
In-fact many implementations of subsurface scattering (A technology showcased in the late 7th gen such as in Halo 4) used Path Tracing.
| goopy20 said: Of course, your can turn down graphic settings. But if you want equal or even better graphics compared to the next gen consoles, you simply will need a 2080RTX or better and a 8 core cpu to run them. |
Prove it.
Fact is, you are using the exact same arguments people used when the 8th gen consoles launched, they were wrong then, so what makes you right now?

www.youtube.com/@Pemalite








