I agree - I haven't had so much fun with a game since I finished Galaxy.
A lot of people report flakey nunchuk control, but I seem to be able to get the right direction 80+% of the time. But I don't really use the dodge, either. :P
Some people also have a tough time with the brush. And it's kinda clear that the brush wasn't made with IR in mind, since it's a lot easier to draw a perfectly straight line with a thumbstick. This is where Trauma Center experience pays off ;). A tip for people having trouble with straight lines: The trick is to draw it fast, so your hand doesn't have a chance to waver.
One final piece of advice for anybody having a tough time with attack combos: I'm pretty sure this is another case of actions being mapped to IR rather than the accelerometer, which is counter-intuitive. To pull off a good combo, keep your wiimote pointed so the camera can see the sensor bar, then swipe the wiimote to one side and then the other at a steady rhythm. If you are using beads, you can pretty much just waggle the wiimote like a spazz, as long as the sensor bar stays within sight of the wiimote.
And the game is a blast. I had to tear myself away from it. It has better pacing than Twilight Princess, though I feel less attached to the characters. Also, Amaterasu is slightly cooler than Link, but Midna was way cooler than Issun.
"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.