No, my hand naturally falls where it is.
Whatever 3D movement I need to make has my two hands placed perfectly. My two thumbs are always aligned when moving.
I sincerely hope they never change that.
I think you're just used to the inferior design. I mean, there's a reason why literally no one else has had a D-pad default layout in over 20 years.
It's not inferior, it's symetry, it's perfection.
Even if I'm primarly a PlayStation player since I got into it, I've played a damn lot of systems with different controls.
The first time I got a 360 controller in my hand I told my friend that I loved to grab and it specially it's upwards triggers over what the DS3 offered. Offset analogs tho? Nope.
DS4 fixed the grip feeling the DS line needed (as I grew up and the DS1 to 3 where didn't fit that well in my hand now) and has been by far the best controller I've ever used in my life. It has it all set right, it needs 0 design changes.
Even so I can still tell that the it could benefit from making the lightbar able to be turned off and giving that touchpad some actual function as a mini screen.
To me the symmetrical design is the superior one, it makes 3D movements perfectly balanced while playing by having both sticks in the same line, as are my thumbs, and to 2D games where you don't usually need any sticks my hand is also perfectly in line.
Now matter how I look at it, it's the best option.
Nothing wrong with going offset tho, you may like that, I'm glad Sony is sticking to symmetrical, tho.