If you want the console to sells as much as possible you keep the game exclusive. If you don’t care about the console you know what to do. This does take much thinking.
Should it? | |||
| Yes, dump Xbone, next gen exclusive | 35 | 42.68% | |
| No, keep it cross gen with Xbone | 47 | 57.32% | |
| Total: | 82 | ||
If you want the console to sells as much as possible you keep the game exclusive. If you don’t care about the console you know what to do. This does take much thinking.


| Mr Puggsly said: Well you keep rattling on about Ryse and I'm just pointing out your arguments are poor. I look at Ryse as a small scope game by design, it focused on pretty graphics and telling a story. Even if it was designed for 360, it could have been a larger scale game if thats what they wanted to create. Also, being designed for Kinect would suggest it was always intended to be a small scale action game. |
The game wasn't designed for 360, the game engine has roots on the 360, which limited it's potential.
Kinect was something being pushed heavily by the Xbox One, so lots of launch games featured Kinect technology for a bit.
| Mr Puggsly said: We can just speculate on how Halo 4's engine could have been modified. While Halo 5's engine simply underwhelmed. |
Yes. Yes we can.
| Mr Puggsly said: You missed the point. I'm saying Halo 5's visual quirks are more jarring than Halo:MCC's visual quirks. I like the more advanced assets and effects in Halo 5, but too much compromise makes the overall presentation rough. |
Other than some models, I don't find any assets in Halo 5 even remotely impressive?
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Pemalite said:
The game wasn't designed for 360, the game engine has roots on the 360, which limited it's potential.
Yes. Yes we can.
Other than some models, I don't find any assets in Halo 5 even remotely impressive? |
Well the engine is CryEngine. We've seen much larger scale games than that on 360. I think you're trying to say any game with roots on 7th gen has limited potential on 8th gen. But Ryse isn't that impressive compared to some larger scale 360 games.
I'm gonna assume that question mark in your last statement is a typo. Halo 5 had very impressive visuals during cutscenes, not much else is impressive.
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More than a year later, in light of how events have unfolded since, and with MS recently rumored to be considering dropping the Xbone version, (https://gamerant.com/halo-infinite-xbox-one-cancel-series-x/ ) what do you guys think now?
| curl-6 said: More than a year later, in light of how events have unfolded since, and with MS recently rumored to be considering dropping the Xbone version, (https://gamerant.com/halo-infinite-xbox-one-cancel-series-x/ ) what do you guys think now? |
Well the longer they have to push this back the more sense it makes to drop Xbone. It would annoy me a lot, but I'd rather them have less excuses for why they can't make the game they want.
| curl-6 said: More than a year later, in light of how events have unfolded since, and with MS recently rumored to be considering dropping the Xbone version, (https://gamerant.com/halo-infinite-xbox-one-cancel-series-x/ ) what do you guys think now? |


Then there's digital foundry saying they should.
Plus there is that IGN Xbox executive editor (Ryan McCaffrey):
Still have no problem with an Xbone version. As I said a year or whatever ago, it is a launch title (now delayed), it wouldn’t be cutting edge graphically anyway.
There are much bigger issues at 343 obviously than an Xbone version of Infinite. It’s clear that studio needs a major overhaul.
It's to late for that. I say launch whatever is ready crossgen at launch. Then that could be the only content for the x1 then do a big overhaul for the expansion that would drastically improve the game by cutting the anchor(x1)
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| eva01beserk said: It's to late for that. I say launch whatever is ready crossgen at launch. Then that could be the only content for the x1 then do a big overhaul for the expansion that would drastically improve the game by cutting the anchor(x1) |
The thing is, they plan for halo infinate to be a games as a service style halo.
its supposed to last ~10 years, which means no more halos this gen.
If it launches and its a "meh" or let down because its held back by older hardware... that basically means a entire gen without a decent halo.
Also if they plan to keep adding content to it, if at first they allow for the old xbox one's to be supported,
they will likely have to keep supporting it in future too.
So the effects of supporting older hardware will effect halo infinate, not just for a 2 year periode.
Thats probably why they are considering it. Do they want to be held back ~10 years by older hardware for this game?
| Sogreblute said: No they shouldn't. Why? It would make every Xbox One owner mad that wanted Halo 6 for the longest time. They promised for 2 years it would be on Xbox One. I don't know why people think that exclusivity would help the game or the consumer. Imagine Wii U owners that really wanted Zelda: BotW which was promised to be on Wii U since 2014 just suddenly went Switch exclusive. There would of been outrage. To add to that. I think Microsoft should try to make all upcoming games cross gen for as long as possible. If a game honestly can't run well on the Xbox One (s) then I think they should bring it out on Xbox One X and Xbox Scarlet. Pretty much similar to how Nintendo/Koei Tecmo had FE Warriors on New 3DS and Switch. That game wouldn't run well at all on the OG 3DS models (Hyrule Warriors proves this), so they just made it New 3DS only. That still benefited New 3DS owners that wanted the game, but didn't have the Switch at the time. |
I said this last year and I stand by it, but I'll add to it. Halo Infinite was promised to 40+ million Xbox One owners for years now, so I think it should still come. I still think if a game isn't demanding then it should be cross gen. If a game is too demanding for the Xbox One then it's OK to just make it PC and next gen. Rare canceled the Xbox One version of Everwild and we can assume it's because the game was too demanding. Microsoft Flight Simulator I think won't come to Xbox One cause it's too CPU heavy for it to handle.
If we go by that logic then shouldn't they cancel the Xbox One version of Halo Infinite? Well no. Like I stated it was promised for years now, so I think it should still come. I think they would see major backlash if it didn't.