Forums - Gaming Discussion - Google Stadia conference with pricing, games, and release details set for June 6th at Noon EST/ 9 AM PST

Cool, let's see some actual information on games and pricing to see if it even matters.



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Nautilus said:
Lafiel said:

You seem to have a weird misunderstanding of what Stadia is. There is no "console" you have to buy to gain access (and "Stadia" is a _platform_, not a console), the controller is entirely optional aswell. Btw 60-80 dollars is "overpriced" for a 4k60 streaming access to atleast several PC AAA lvl games for a year? Gold/PS+ nearly costs that much for online gaming +24-ish games and you need to have the console hw.

There are still a price point entry for the main hardware.If Im not mistaken, Google will eventually offer a web based version(I think?), but they will push the hardware version, at least for now.And they are not giving it for free.

And yes, 60 to 80 dollars is overpriced in my opinion, in a world where you get a better service with gamepass at 10 dollars a month.The difference betwenn both, and why 60 to 80 dollars is overpriced for Standia while 100 dollars a year for gamepass is cheap is because how the service works.

First of all, gamepass is not necessary for your console to work.Either on Xbox and now on PC, you can simply buy the games and own them forever.Not paying the subscription wont make your console obsolete.Second of all, and most importantly, with gamepass you download the games.That basically throws out the window any kind of internet related problems, all the way from latency to controller input lag.You cant say the same for Standia. Even in places with really good internet it will still have those issues.Which are not many, by the way.

And Plus and Gold are as popular as they are because they lock multiplayer behind a paywall.People have to pay for it to play many games, or to play the modes the like the most.Hell, its the reason why the Nintendo online subscription is doing as good as it is doing.

Seems like you have very strong feelings towards something you lack the most basic knowledge on.

There is no "main" hardware to purchase. You can use your PS4 or Xbox controller and connect directly to their platform. All you need to have is good internet connection and you're good to go.

There's no point going into pricing and level of service because that's what the conference is all about, so we'll learn it then and there.

Anyway, good to see some disruption to the market, things were getting too stale and predictable in the gaming service space. It's no coincidence that 5G internet is just around the corner to help lowering the bandwidth restrictions we still feel nowadays. These services will benefit greatly from that.



Lafiel said:
Spindel said:

Digital Foundrys latencies on Stadia and Google Stream:

  • Google Stadia: 166ms
  • Google Project Stream: 179ms

https://www.eurogamer.net/articles/digitalfoundry-2019-hands-on-with-google-stream-gdc-2019

Xbox 1 X: 166ms

PC 60fps: 100ms

PC 30fps: 133ms

withholding the other results makes you look like an ideologist, especially when you have so many good/good faith arguments in your favor

I don't see how the other results contradicts what I said/claimed eralier.

Those other results just solidify my opinion, that streaming games is not an viable option since those latencies are not for locally run games but for streamed games.



Lafiel said:
Spindel said:

Digital Foundrys latencies on Stadia and Google Stream:

  • Google Stadia: 166ms
  • Google Project Stream: 179ms

https://www.eurogamer.net/articles/digitalfoundry-2019-hands-on-with-google-stream-gdc-2019

Xbox 1 X: 166ms

PC 60fps: 100ms

PC 30fps: 133ms

withholding the other results makes you look like an ideologist, especially when you have so many good/good faith arguments in your favor

There's just something odd with Odyssey, the game just seems to have high ping built into the game, even 166ms ping is bad as even a French start-up beats them (shadow).

You really want 100ms for most games. 150ms people should feel a slight delay even for total beginners and you probably want <50ms for some games. I think just Odyssey was a perfect game for 150-170ms as people claiming it's a bit of a slow game and you won't notice much latency. Now this is with a controller, with keyboard and mouse you probably want lower ping. Just seems mouse movements is more sensitive to ping than controllers but it depends on the game from my experience.



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setsunatenshi said:
Nautilus said:

There are still a price point entry for the main hardware.If Im not mistaken, Google will eventually offer a web based version(I think?), but they will push the hardware version, at least for now.And they are not giving it for free.

And yes, 60 to 80 dollars is overpriced in my opinion, in a world where you get a better service with gamepass at 10 dollars a month.The difference betwenn both, and why 60 to 80 dollars is overpriced for Standia while 100 dollars a year for gamepass is cheap is because how the service works.

First of all, gamepass is not necessary for your console to work.Either on Xbox and now on PC, you can simply buy the games and own them forever.Not paying the subscription wont make your console obsolete.Second of all, and most importantly, with gamepass you download the games.That basically throws out the window any kind of internet related problems, all the way from latency to controller input lag.You cant say the same for Standia. Even in places with really good internet it will still have those issues.Which are not many, by the way.

And Plus and Gold are as popular as they are because they lock multiplayer behind a paywall.People have to pay for it to play many games, or to play the modes the like the most.Hell, its the reason why the Nintendo online subscription is doing as good as it is doing.

Seems like you have very strong feelings towards something you lack the most basic knowledge on.

There is no "main" hardware to purchase. You can use your PS4 or Xbox controller and connect directly to their platform. All you need to have is good internet connection and you're good to go.

There's no point going into pricing and level of service because that's what the conference is all about, so we'll learn it then and there.

Anyway, good to see some disruption to the market, things were getting too stale and predictable in the gaming service space. It's no coincidence that 5G internet is just around the corner to help lowering the bandwidth restrictions we still feel nowadays. These services will benefit greatly from that.

Hmmmmmm, for some reason I was under the impression that they would offer a "box"(the one I was calling the console) that would help with the stream in some way.Seems I was wrong, my bad.

But especulating about the price and games is fun.Its tzhe whole point of the argument.Its not meaningless.I mean, if it is, then any kind of talk about future games that developers may develop are pointless, since only time would tell the true.

5G is still a ways until it is implemented, and decades until it reach a big enough audience to enable streaming in this capacity for most of society.And mantaining a good gaming service is very expensive.So thats it will fail.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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It's about to start



Conference is live:

https://www.youtube.com/watch?v=k-BbW6zAjL0



Only Pixel phones, that's kinda lame. They're totally limiting themselves with that.



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Baldur's Gate 3 by Larian Studios announced. No mention of exclusivity, probably multiplat. Largest game they've ever made, tripled the size of their studio to develop it. 



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