DonFerrari said:
Mr Puggsly said:
I believe that's more dependent on the actual game and other specs versus the storage medium.
While SSD is faster, RAM is significantly faster. So if the PS5 has like 20GB of RAM, I believe that's helping playing a bigger role in fast traveling. I mean that's four times storage a PS4 has for games so much of assets and textures could already be in the RAM.
That's also last gen content he's running, so don't expect the same for actual 9th gen games.
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Of course it will depend on the game, anything bad codded can ruin any HW it run on.
RAM surely is faster and probably bandwidth will be higher, but there is a reason the PS4 and X1 games don't run from the BD disc, because they are to slow, and there is a reason why putting a SSD on they make loading much faster and also the in game loading faster.
So it is only reason that SSD architeture will enable much faster and agile, nothing of kool-aid here so far.
We can expect same difference between slow HDD versus fast SDD next gen. He didn't promise all games will load in 1s. Seems like you are reading more than what is being said.
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The funny thing is games seem to often load more in the 8th gen than last gen. Even with vastly faster and more RAM, better CPUs, better GPUs and being optimized for HDDs. The load times in fighting games have suddenly become the worst they've ever been.
I don't feel running games off a HDD was done out of necessity. The PS3 was able to run games directly from a BD disc, so did the Wii U (likely BD tech). Therefore its not crazy to assume PS4 and X1 could have as well especially with their faster drives. I believe they opted for HDD primarily because that made optimization easier, faster transfer speeds and storage dropped in price significantly.
I'm not sure what they did to make Spiderman load so fast on the PS5 devkit, but I think they're misleading us on how it was done. He's giving the impression its because of the SSD on its own, but that just doesn't make sense. I believe it has more to do with the other specs of the hardware, especially RAM. I mean if basically all the textures and other assets can be stored in RAM, that's gonna eliminate much of the streaming needed from the storage. Maybe consoles using unified RAM helps simplify this process.
Last edited by Mr Puggsly - on 19 April 2019