By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - PS5 Confirmed Backward Compatibility

DonFerrari said:

Biggerboat1 said:

Not sure if someone already corrected this but I believe the PSN number you are referring to is the revenue & you're comparing to Nintendo's profit - so apples and oranges!

Nope, there have been some years, mostly during WiiU time, where PSN made more money than Nintendo, just look for the threads here on VGC.

He said "(the PSN is making as much as whole Nintendo yearly)" - note present tense ;)



Around the Network
fordy said:
HollyGamer said:

I am using Intel Optane as an example on how SSD/Flash memory will work on PS5.  

There is a reason why the PC does not use NAND as a high traffic swap cache, and that has to do with the limited number of write cycles that NAND is limited to, which is overcome in Optane.

Also That's because most software dev and application dev  on PC has not yet optimizing this feature on general consumer level. Also because PC is an open device it will be hard to become standard. If it's just only limited code that being read and write,  combine that with super compression technique, new high bandwidth ram, CPU, connection (PCi-e 4.0 or PCi-e 5.0)  and  all games were made with this hardware in mind, I believe it more than possible. Hell even if software made on this feature in mind than even my old SSD using Sata 3 (Hell even with Sata 2)  will be even blazing fast.  



spam , please delete



Biggerboat1 said:

DonFerrari said:

Nope, there have been some years, mostly during WiiU time, where PSN made more money than Nintendo, just look for the threads here on VGC.

He said "(the PSN is making as much as whole Nintendo yearly)" - note present tense ;)

Are we talking profits or revenue on this case? Not that I think any of these currently have PSN over Switch, but we would need to look at the companies released data. For this year we will see on briefly.

FY17 results give us Network (PSN) = 1,033,192 Million of Yens, FY18Q3 433,704 Million of Yens

For Nintendo same period for full year = 1,055,682 Million of Yens, on quick search haven't found for the same quarter, but the cumulative for 9 months was like 900,000 million of Yens. So it seems that revenue on the same quarter was also similar.

Considering the cost of PSN sales is a lot less than full Nintendo (development, HW cost, SW cost, etc) then I would also guess that profit is higher on PSN than full Nintendo.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I hoped for Zen 3 CPU cores, but I guess it couldn't have been mature (and cheap) enough for Sony's needs if production is going to start during 2020.
Same for the GPU.
Anyhow, both should offer a big performance increase from PS4, both plain and Pro, if RAM will be large and fast enough to use their potential.
Like others I guess too that the SSD will be in addition to a normal HDD.
BC is quite natural, CPU and the whole system are compatible evolutions of the previous architecture, they can offer at least the same BC of a new PC, with the advantage of a very limited set of different HW to set up, usually just one, with just different HDD size and SW and peripherals bundled on base and premium versions at launch and two HW configs if a Pro version is made later.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Around the Network
TranceformerFX said:
jason1637 said:

source?

My reaction as well. There's a 80% probability it'll be 16GB. 20 usable for games? Lawl... It'll be 8 for games 8 for OS/Console functionality.

This is just speculation on my part, but I'm betting that Sony will be emphasizing alot of 4k OS functionality for the PS5 where the 8GB will be necessary. I think they'll have BIG plans for the PS5's OS and new kick ass features.

No way the OS uses 8GBytes. The streaming buffer currently uses a good chunk of the os, hence the large reserves in the PS4/X1. They crammed the PS3/X360 os into a few megabytes, and that is the target for any console, make the os as small as possible.

Given that the SoC will be large no matter what (for a 7nm design), I think there is room for a 320 or even a 384bit gddr6 interface (20 or 24Gbyte ram). I highly doubt there will be two different memory bus architectures in the SoC, it's just too big a mess to design and synchronise (the cpus already have the synchrinise penalty built in so you would avoid any additional penalty as much as you can). Maybe even only a 256bit gddr6 interface and some cheap 4-8GByte streaming buffer somewhere downstreams (getting rid of the memory reserves we have now) would be enough for a PS5.



DonFerrari said:
Biggerboat1 said:

He said "(the PSN is making as much as whole Nintendo yearly)" - note present tense ;)

Are we talking profits or revenue on this case? Not that I think any of these currently have PSN over Switch, but we would need to look at the companies released data. For this year we will see on briefly.

FY17 results give us Network (PSN) = 1,033,192 Million of Yens, FY18Q3 433,704 Million of Yens

For Nintendo same period for full year = 1,055,682 Million of Yens, on quick search haven't found for the same quarter, but the cumulative for 9 months was like 900,000 million of Yens. So it seems that revenue on the same quarter was also similar.

Considering the cost of PSN sales is a lot less than full Nintendo (development, HW cost, SW cost, etc) then I would also guess that profit is higher on PSN than full Nintendo.

Eh, PSN will surely have to pay out massive amounts to game developers who's games are their primary product.

This has all been discussed to death : http://gamrconnect.vgchartz.com/thread.php?id=239201&page=1

'Making' money, to me, means profit. You can have a big revenue but still make huge losses...



Biggerboat1 said:
DonFerrari said:

Are we talking profits or revenue on this case? Not that I think any of these currently have PSN over Switch, but we would need to look at the companies released data. For this year we will see on briefly.

FY17 results give us Network (PSN) = 1,033,192 Million of Yens, FY18Q3 433,704 Million of Yens

For Nintendo same period for full year = 1,055,682 Million of Yens, on quick search haven't found for the same quarter, but the cumulative for 9 months was like 900,000 million of Yens. So it seems that revenue on the same quarter was also similar.

Considering the cost of PSN sales is a lot less than full Nintendo (development, HW cost, SW cost, etc) then I would also guess that profit is higher on PSN than full Nintendo.

Eh, PSN will surely have to pay out massive amounts to game developers who's games are their primary product.

This has all been discussed to death : http://gamrconnect.vgchartz.com/thread.php?id=239201&page=1

'Making' money, to me, means profit. You can have a big revenue but still make huge losses...

So you think PSN cost more to Sony than making Switch (which margins would be close to zero) or development of games? Yes, sure thing. Margin on services is much higher than on HW.

And funny of you to send this link that basically proves the point (Daniel Ahmad would be much more trusted source for this than you) and you before acting as if this wasn't a real thing, and then just shifting to "past tense".

Looking at profits on Nintendo as a whole it have Operational Profit of 177,577 Million Yen for the closed fiscal year while Sony had over 250,000 Million Yen profit

http://gamrconnect.vgchartz.com/post.php?id=8966641

So seems like PSN still profits more than all of Nintendo. Thanks for your help to confirm.

Last edited by DonFerrari - on 18 April 2019

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Biggerboat1 said:

Eh, PSN will surely have to pay out massive amounts to game developers who's games are their primary product.

This has all been discussed to death : http://gamrconnect.vgchartz.com/thread.php?id=239201&page=1

'Making' money, to me, means profit. You can have a big revenue but still make huge losses...

So you think PSN cost more to Sony than making Switch (which margins would be close to zero) or development of games? Yes, sure thing. Margin on services is much higher than on HW.

And funny of you to send this link that basically proves the point (Daniel Ahmad would be much more trusted source for this than you) and you before acting as if this wasn't a real thing, and then just shifting to "past tense".

Looking at profits on Nintendo as a whole it have Operational Profit of 177,577 Million Yen for the closed fiscal year while Sony had over 250,000 Million Yen profit

http://gamrconnect.vgchartz.com/post.php?id=8966641

So seems like PSN still profits more than all of Nintendo. Thanks for your help to confirm.

For every non-Sony developed game they'll have to pay the majority of the game sale on to the developer - so yes, their costs will be very high.

And Daniel Ahmad is talking about revenue, not profit.

@bold : where did I say that Nintendo made more profit than Sony?

If you want to continue the debate I suggest, 1st read the entirety of that thread, then 2nd, post there, as this is kind of OT.



Biggerboat1 said:
DonFerrari said:

So you think PSN cost more to Sony than making Switch (which margins would be close to zero) or development of games? Yes, sure thing. Margin on services is much higher than on HW.

And funny of you to send this link that basically proves the point (Daniel Ahmad would be much more trusted source for this than you) and you before acting as if this wasn't a real thing, and then just shifting to "past tense".

Looking at profits on Nintendo as a whole it have Operational Profit of 177,577 Million Yen for the closed fiscal year while Sony had over 250,000 Million Yen profit

http://gamrconnect.vgchartz.com/post.php?id=8966641

So seems like PSN still profits more than all of Nintendo. Thanks for your help to confirm.

For every non-Sony developed game they'll have to pay the majority of the game sale on to the developer - so yes, their costs will be very high.

And Daniel Ahmad is talking about revenue, not profit.

@bold : where did I say that Nintendo made more profit than Sony?

If you want to continue the debate I suggest, 1st read the entirety of that thread, then 2nd, post there, as this is kind of OT.

I read the thread at the time it was made.

the 250,000 Million Yen is for PSN, which is bigger than the profit of all of Nintendo.

You may not like it, but that is how it is.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."