By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Hellblade on Switch direct feed gameplay, game out now

Comparison aside, this looks incredible on my phone screen. Not sure how it holds up at full res but already looking like tyevSwitvhes most graphically impressive game imo

*cries in Pokemon sword and shield disappointment*



Around the Network

Holy cow. I honestly never thought I'd see a Switch game with graphics this impressive running so stable. There's a video doing a direct comparison with the PS4 version and outside of the lighting and foliage nothing seems vastly reduced in quality. There are a lot of textures that are changed up close, but mostly they just look different, not inferior. The lighting is by far the biggest downgrade.



very impressive that they managed to preserve the ingame visuals to this level and it's a great decision to splice in pre-rendered footage into the cutscenes to retain the essential performance-capture

close scrutiny ofcourse reveals lots of cut backs (lower res, lower res textures, big hit on vegetation quality, missing lighting and shadowing effects etc), yet the overall visuals are still excellent and very much do the game justice



curl-6 said:
collint0101 said:

Edit: graphics and frame rate comparison for anyone that's curious https://youtu.be/bm9cEAey0h8

Nuvendil said:
The same channel has a side by side comparison+framerate test btw.

Thanks for the heads up.

I was worried we'd see serious framerate drops but it seems pretty solid here, some minor fluctuations but nothing serious

That makes it obvious its not just Resolution, but texture quality, lightning, shadows, effects ect ect. that are scaled back.
There was a few times there was slight stutter on the switch that wasnt on the PS4 side (loading after Cutscenes), but apart from that runs just as smooth I think.

Overall its impressive that this runs on the Switch.
Resolution is def. below 720p though, sometimes its quite blurry (its more noticeable when watching that compairson video).

Lafiel said:

very impressive that they managed to preserve the ingame visuals to this level and it's a great decision to splice in pre-rendered footage into the cutscenes to retain the essential performance-capture

close scrutiny ofcourse reveals lots of cut backs (lower res, lower res textures, big hit on vegetation quality, missing lighting and shadowing effects etc), yet the overall visuals are still excellent and very much do the game justice

^ this.

It looks like a good game port.

Last edited by JRPGfan - on 11 April 2019

I bought it on day one for PS4 Pro and again on day one when I got an Xbox One X. I jumped between the original Xbox One and the X through much of that second playthrough.

Well, I bought it again for the Switch and... after about 30 minutes of play in docked mode, the graphical downgrade is pretty substantial. It still looks good. Maybe the best looking Switch game on the market, in terms of character models and environments. Technical issues smack you in the face at every turn, though. It's a miracle this game is running on Switch at all but don't get your hopes up. I haven't even encountered an enemy, yet!



Twitter: @d21lewis

Around the Network
JRPGfan said:
curl-6 said:

Thanks for the heads up.

I was worried we'd see serious framerate drops but it seems pretty solid here, some minor fluctuations but nothing serious

That makes it obvious its not just Resolution, but texture quality, lightning, shadows, effects ect ect. that are scaled back.
There was a few times there was slight stutter on the switch that wasnt on the PS4 side (loading after Cutscenes), but apart from that runs just as smooth I think.

Overall its impressive that this runs on the Switch.
Resolution is def. below 720p though, sometimes its quite blurry (its more noticeable when watching that compairson video).

Well yeah, at the end of the day, they're taking a game that runs on a home console with 1152 GPU cores, 176GB/s of RAM bandwidth, 5GB of RAM for games, which sucks about 140 watts, and squeezing into on a mobile device with 256 GPU cores, 25GB/s of bandwidth, 3GB of RAM for games, which uses about 11 watts docked. A simple resolution reduction alone was never going to get the job done.

Speaking of resolution, having played about 2 hours in now, it's definitely dynamic. More complex areas, especially with a lot of foliage, appear noticeably softer. I wouldn't want to guess at the number, I'll leave that to digital foundry, but the end results look close to Doom on Switch.

I still have yet to come across any serious framerate drops though, so that's a plus.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

This video shows the effects of the fire, looks very impressive.

https://youtu.be/UGpmqImwUns?t=1148

Last edited by Shikamo - on 11 April 2019

     


(=^・ω・^=) Kuroneko S2 - Ore no Imouto - SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)
curl-6 said:
KLAMarine said:
Docked vs handheld?

Okay normally I never take my Switch out of its dock but just for you guys, cos I love y'all so much, I took one for the team. :P

Results: surprisingly good! I expected the resolution to plummet, but it actually looks quite a bit crisper than I was expecting on the Switch's screen. Definitely not a Xenoblade 2 situation.

This really is one of those games where seeing it run on a portable is kinda mind-blowing, especially if, like me, you grew up in the era of the original Gameboy.

Thanks for the info on here Curl, you sold me a copy of the game this morning, also given that the company behind this title is owned by Microsoft this is the 3rd MS title in my library on the Switch now with Cuphead and Minecraft already on there. Happily voting with my Wallet for them to give the Ninty machine all the love they feel it deserves.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

For those still curious, a here's a video comparison of handheld vs docked:

Ganoncrotch said:
curl-6 said:

Okay normally I never take my Switch out of its dock but just for you guys, cos I love y'all so much, I took one for the team. :P

Results: surprisingly good! I expected the resolution to plummet, but it actually looks quite a bit crisper than I was expecting on the Switch's screen. Definitely not a Xenoblade 2 situation.

This really is one of those games where seeing it run on a portable is kinda mind-blowing, especially if, like me, you grew up in the era of the original Gameboy.

Thanks for the info on here Curl, you sold me a copy of the game this morning, also given that the company behind this title is owned by Microsoft this is the 3rd MS title in my library on the Switch now with Cuphead and Minecraft already on there. Happily voting with my Wallet for them to give the Ninty machine all the love they feel it deserves.

Cheers man, happy to help. :)



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:

For those still curious, a here's a video comparison of handheld vs docked:

Ganoncrotch said:

Thanks for the info on here Curl, you sold me a copy of the game this morning, also given that the company behind this title is owned by Microsoft this is the 3rd MS title in my library on the Switch now with Cuphead and Minecraft already on there. Happily voting with my Wallet for them to give the Ninty machine all the love they feel it deserves.

Cheers man, happy to help. :)

About an hour in so far, really cool atmosphere in the game and wow, it's absolutely beautiful looking, and sounding.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive