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JRPGfan said:
curl-6 said:

Thanks for the heads up.

I was worried we'd see serious framerate drops but it seems pretty solid here, some minor fluctuations but nothing serious

That makes it obvious its not just Resolution, but texture quality, lightning, shadows, effects ect ect. that are scaled back.
There was a few times there was slight stutter on the switch that wasnt on the PS4 side (loading after Cutscenes), but apart from that runs just as smooth I think.

Overall its impressive that this runs on the Switch.
Resolution is def. below 720p though, sometimes its quite blurry (its more noticeable when watching that compairson video).

Well yeah, at the end of the day, they're taking a game that runs on a home console with 1152 GPU cores, 176GB/s of RAM bandwidth, 5GB of RAM for games, which sucks about 140 watts, and squeezing into on a mobile device with 256 GPU cores, 25GB/s of bandwidth, 3GB of RAM for games, which uses about 11 watts docked. A simple resolution reduction alone was never going to get the job done.

Speaking of resolution, having played about 2 hours in now, it's definitely dynamic. More complex areas, especially with a lot of foliage, appear noticeably softer. I wouldn't want to guess at the number, I'll leave that to digital foundry, but the end results look close to Doom on Switch.

I still have yet to come across any serious framerate drops though, so that's a plus.