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Forums - Nintendo Discussion - LABO VR Kit - Video Overview released

John2290 said:
Oh christ, they had to go there. Thes evompanies need to stop making VR look bad, cardboard was a terrible idea, he'll mobile VR in general was a terrible idea but this is the worst yet.

Never knew a cardboard can make someone as pissed as this



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Liquid_faction said:
I see, instead on investing on more IP's, they decided to keep pushing with this cardboard nonsense........

Someone didnt watch the direct...... Astral Chain was just announced a couple weeks ago.... but go on



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Nuvendil said:
Liquid_faction said:
I see, instead on investing on more IP's, they decided to keep pushing with this cardboard nonsense........

They literally opened E3 2018 with a new IP, revived Marvel Ultimate Alliance at the game awards, and announced another new IP last month.  Nintendo is invested heavily in a wide range of IPs stretching across numerous genres.  So I don't know what you are talking about.

 

Edit: I also forgot Town announced last year.  They have 12 exclusives launching at retail this year.  9 or 10 of them in a seven month span.

Feel free to list them, because other than Astral Chain and Deamon x Machina, i don't know a lot more that doesn't look like Indie games or 2d games. 



I thought Reggie said that VR was not fun.



HylianSwordsman said:
Liquid_faction said:

No I don't have proof, but obviously if you're going to spend money on one thing, you'll have less for other projects. And of course I'm bashing them for it, Labo was a cute little project that flopped, it has little value (unless you like paying $100 for some cardboard and mini-games).  

I mean Labo is approaching 2 million total between the different kits, and is already over a million on the original variety kit, so I wouldn't call it a flop, honestly. Not everything has to sell 5+ or 10+ million copies to be considered successful.

Of course sales aren't everything (not being sarcastic) I could love a game that sells less than a million copies. My problem with Nintendo doubling down on the Labo is that it was a mediocre product from the start. Sony, Microsoft, any of the three could have made this product, and I would still see it as a waste of funds. Cardboard wears down too fast (especiallyfor the audience they're targeting it to), and the games they included in it all look like something you would get for Free on the Android Playstore.



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chakkra said:

I thought Reggie said that VR was not fun.

That's what you thought he said.  What he actually sad was.

"We have knowledge of the technical space, and we've been experimenting with this for a long, long time," said Nintendo of America president Reggie Fils-Aime. "What we believe is that, in order for this technology to move forward, you need to make it fun and you need to make it social.

"I haven't walked the floor, so I can't say in terms of what's on the floor today, but at least based on what I've seen to date, it's not fun, and it's not social. It's just tech." - 6/18/2015.



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Liquid_faction said:
HylianSwordsman said:

I mean Labo is approaching 2 million total between the different kits, and is already over a million on the original variety kit, so I wouldn't call it a flop, honestly. Not everything has to sell 5+ or 10+ million copies to be considered successful.

Of course sales aren't everything (not being sarcastic) I could love a game that sells less than a million copies. My problem with Nintendo doubling down on the Labo is that it was a mediocre product from the start. Sony, Microsoft, any of the three could have made this product, and I would still see it as a waste of funds. Cardboard wears down too fast (especiallyfor the audience they're targeting it to), and the games they included in it all look like something you would get for Free on the Android Playstore.

I mean I agree somewhat, but as a counterpoint, you can't quite do the level of what they're doing with mobile games because Labo goes a bit further with its cardboard than those apps can go with Google Cardboard, and as another counterpoint, these games are kind of just novelty toys that kids won't play with over and over again forever or anything so if they wear out, who cares? It's cardboard, it's not meant to last, it's meant to be fun for a little while for the kids and to get them thinking. Then when they're bored of them and the cardboard is unusable from wear and tear, the next kit comes out and the process begins again. For the really dedicated engineering type kids, they wouldn't stop at the kits, they'd actually make their own custom cardboard Toycons, as we're seeing some people do. I always understood that to be the appeal. Not for me, but damn if I were a kid or had one, I'd probably want to try it. The biggest problem is the price. The kits should be $60 cardboard included, if that.



This confuses me greatly



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SpokenTruth said:
chakkra said:

I thought Reggie said that VR was not fun.

That's what you thought he said.  What he actually sad was.

"We have knowledge of the technical space, and we've been experimenting with this for a long, long time," said Nintendo of America president Reggie Fils-Aime. "What we believe is that, in order for this technology to move forward, you need to make it fun and you need to make it social.

"I haven't walked the floor, so I can't say in terms of what's on the floor today, but at least based on what I've seen to date, it's not fun, and it's not social. It's just tech." - 6/18/2015.

I'm really having a hard time trying to understand your logic here.

But hey! To be fair, he did say: "in order for this technology to move forward, you need to make it fun"  so maybe this is just what VR needed: a nice bit of cardboard around it to make it fun.



I don't see this doing well at all