Forums - Gaming Discussion - Fallout 76 Review Thread - Opencritic: 55, Metacritic 50

John2290 said:
It's clear the big sites are waiting for the patch on the 19th so they can score higher and add that Bethesda are actively fixing things, little do the realize Bethesda patches break more things often than not. Some Publications have even taking to switching their reviews to journals, it's a fucking disservice. I can't believe Bethesda game studios will get away with another half broken RPG with only fan backlash and a slight shake of the head from critics. Games medias real costumers are the big publishers themselves, I'm sick of it. More people, kids and parents and all will be mislead out of 70 euro or 60 dollars and it's shameful.

Fallout 4 wasn't broken. Skyrim was fine on 360/PC too, and the only reason it was broken on PS3 was because of it's god awful architecture. Bethesda was never able to solve the PS3.

Full of bugs? Yes. But "half broken" is a big exaggeration. 

Fallout 76, though, is an entirely different story. Critics should slam the game as much as they can. And even that wouldnt be enough.



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flashfire926 said:
John2290 said:
It's clear the big sites are waiting for the patch on the 19th so they can score higher and add that Bethesda are actively fixing things, little do the realize Bethesda patches break more things often than not. Some Publications have even taking to switching their reviews to journals, it's a fucking disservice. I can't believe Bethesda game studios will get away with another half broken RPG with only fan backlash and a slight shake of the head from critics. Games medias real costumers are the big publishers themselves, I'm sick of it. More people, kids and parents and all will be mislead out of 70 euro or 60 dollars and it's shameful.

Fallout 4 wasn't broken. Skyrim was fine on 360/PC too, and the only reason it was broken on PS3 was because of it's god awful architecture. Bethesda was never able to solve the PS3.

Full of bugs? Yes. But "half broken" is a big exaggeration. 

Fallout 76, though, is an entirely different story. Critics should slam the game as much as they can. And even that wouldnt be enough.

While not at the catastrophic level of FO76, Skyrim still was quite buggy at start with quite a few game-breaking bugs. I played it from day one myself and remember having a lengthy Dwemer quest almost finished only to discover that the final act couldn't be completed because of a bug that didn't allow a container to open. That was quite annoying, since I had spend a couple of hours on this quest. Bethesda fixed it after a couple of months, but only for the people that had not started the quest yet. People like me never got it fixed. And that's just my personal example. There were many more at the time. And the game still has tons of bugs, alas lesser game-breaking ones now, but still. Bethesda just doesn't know how or care to polish their games. 

Otherwise there wouldn't have to be the unofficial patches for Skyrim and FO4, each fixing hundreds of bugs that Bethesda never fixed. That is unheard of when you look at other major AAA titles. This has become a regular thing for Bethesda titles and their games have become synonymous with buggy gameplay and glitches and I think that's a shame. 

In 200hrs of Breath of the Wild I didn't encounter a single bug, maybe one tiny graphical glitch. And hat was Nintendos first open world project of that scale. RDR2 so far seems also really well polished. So there is no excuse for Bethesda, they could if they wanted to, but they don't. 



andisart said:
dharh said:

We are not getting scammed.  Most of us that like Bethesda games expect what we get.  You don't enjoy their games, we get it.  You don't have to look down on those of us who find their games some of the most worthwhile out there.  EU4 is just about the only game (besides everquest) that I've sunk more than Bethesda Fallout and Elder Scrolls games.  Even Final Fantasies get less hours by far than those games.

 

Ok hold on a second, you may be speaking for yourself, but not for everyone that enjoys Bethesda games even despite their plentiful shortcomings. I for one love the worlds Bethesda creates (and this is where the studio excels) and can get lost in them for many hours. However, the unpolished nature and technically lower standards in parts of their games have still always annoyed me. And especially since Skyrim I think it's fair to say that the technical quality of Bethesda's games has been further declining.

For example Skyrim, it has been ported over to so many platforms, yet Bethesda never fixed many of the multitude of bugs that the game has, despite having awareness over them and plenty of years and opportunity at hand. It is quite baffling that the Switch version, coming out in 2017 (six years after initial release) still has many of the initial bugs. PC users (and to some extent Xbox and PS users) have the chance to get the unofficial Skyrim patch by the modding community, which fixed hundreds of bugs Bethesda never cared to fix. Switch users in this example are missing out. Fallout 4 is the same story, an unofficial patch exist that similarly fixes hundreds of issues of the vanilla game. Bethesda just doesnt care to make these fixes, and they know they have the largest modding communities behind their games to fix the issues and their games have sold well enough anyway. That doesnt mean though that everyone that enjoys the game wouldnt wish for a smoother and technically better version of their games. Fallout 4 for instance I can only play with a lot of mods, then I can enjoy it. Vanilla for me is not much fun.

And now we have Fallout 76, which trumps all of this even by Bethesda's low quality standards. What I have experienced myself in the 10 hours I played, what I saw from streamers, what I read in the initial reviews, this all paint a clear picture of a new low, technically speaking. A product that seemingly needed at least another half a year or more to polish. This is now all not even considering the gameplay changes and that many people find the game boring after a while and not giving real motivation and incentives to go back for more, me included.

Bethesda's stubbornness in sticking with outdated technologies and tools to create their games, their unwillingness to release their games in a more polished state, their reliance on modders to fix many issues present in their games: this all has been lazy and arrogant and is now coming to bite them in their behind as we live in an ago of Breath of the Wild, Red Dead Redemption 2, AC: Odyseey etc. - all open world games that prove to everyone how these kind of games can look, play and function in 2018. Bethesda has a lot of work ahead.

Did you expect more from Bethesda?  At this point I can't believe anyone expects much in terms of polish from them.  Also, can't believe you compare those games to Skyrim or Fallout 4.



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andisart said:
flashfire926 said:

Fallout 4 wasn't broken. Skyrim was fine on 360/PC too, and the only reason it was broken on PS3 was because of it's god awful architecture. Bethesda was never able to solve the PS3.

Full of bugs? Yes. But "half broken" is a big exaggeration. 

Fallout 76, though, is an entirely different story. Critics should slam the game as much as they can. And even that wouldnt be enough.

While not at the catastrophic level of FO76, Skyrim still was quite buggy at start with quite a few game-breaking bugs. I played it from day one myself and remember having a lengthy Dwemer quest almost finished only to discover that the final act couldn't be completed because of a bug that didn't allow a container to open. That was quite annoying, since I had spend a couple of hours on this quest. Bethesda fixed it after a couple of months, but only for the people that had not started the quest yet. People like me never got it fixed. And that's just my personal example. There were many more at the time. And the game still has tons of bugs, alas lesser game-breaking ones now, but still. Bethesda just doesn't know how or care to polish their games. 

Otherwise there wouldn't have to be the unofficial patches for Skyrim and FO4, each fixing hundreds of bugs that Bethesda never fixed. That is unheard of when you look at other major AAA titles. This has become a regular thing for Bethesda titles and their games have become synonymous with buggy gameplay and glitches and I think that's a shame. 

In 200hrs of Breath of the Wild I didn't encounter a single bug, maybe one tiny graphical glitch. And hat was Nintendos first open world project of that scale. RDR2 so far seems also really well polished. So there is no excuse for Bethesda, they could if they wanted to, but they don't. 

Fallout 4 on ps4, Skyrim on 360 and even skyrim special edition on ps4 all had time wasting bugs for me. A game is half broken when you have to reload a save more than once and redo a certain ammount of the game to get bavk to where you were multiple times. F4 was the worst for me with hard crashes and other bugs taking about 4 or 5 hours in total, maybe more but the rest also took an hour or two, or three added up. And that is with me aggressively quick saving because of all the time lost in Oblivion. You know what other game I had the same issues with? A double A game called Kingdom vome deliverence that does polish about on the same level as Bethesda with far less money but a cheaper price point on release too, Bethesda are not triple A, they shouldn't ask for 70 euro on release for the standard edition,they do not deserve it. And their house of shoddy built cards is falling qround them now as they have pushed the good will they have been given for far too long, tbh, I'm quite happy to see it happen. 



 

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John2290 said:
andisart said:

While not at the catastrophic level of FO76, Skyrim still was quite buggy at start with quite a few game-breaking bugs. I played it from day one myself and remember having a lengthy Dwemer quest almost finished only to discover that the final act couldn't be completed because of a bug that didn't allow a container to open. That was quite annoying, since I had spend a couple of hours on this quest. Bethesda fixed it after a couple of months, but only for the people that had not started the quest yet. People like me never got it fixed. And that's just my personal example. There were many more at the time. And the game still has tons of bugs, alas lesser game-breaking ones now, but still. Bethesda just doesn't know how or care to polish their games. 

Otherwise there wouldn't have to be the unofficial patches for Skyrim and FO4, each fixing hundreds of bugs that Bethesda never fixed. That is unheard of when you look at other major AAA titles. This has become a regular thing for Bethesda titles and their games have become synonymous with buggy gameplay and glitches and I think that's a shame. 

In 200hrs of Breath of the Wild I didn't encounter a single bug, maybe one tiny graphical glitch. And hat was Nintendos first open world project of that scale. RDR2 so far seems also really well polished. So there is no excuse for Bethesda, they could if they wanted to, but they don't. 

Fallout 4 on ps4, Skyrim on 360 and even skyrim special edition on ps4 all had time wasting bugs for me. A game is half broken when you have to reload a save more than once and redo a certain ammount of the game to get bavk to where you were multiple times. F4 was the worst for me with hard crashes and other bugs taking about 4 or 5 hours in total, maybe more but the rest also took an hour or two, or three added up. And that is with me aggressively quick saving because of all the time lost in Oblivion. You know what other game I had the same issues with? A double A game called Kingdom vome deliverence that does polish about on the same level as Bethesda with far less money but a cheaper price point on release too, Bethesda are not triple A, they shouldn't ask for 70 euro on release for the standard edition,they do not deserve it. And their house of shoddy built cards is falling qround them now as they have pushed the good will they have been given for far too long, tbh, I'm quite happy to see it happen. 

What? You can easily put 100-200 hours in bethesda games. They are easily worth $60 for the amount of content they have.

And they are for sure triple A. The budget makes a game AAA, not the amount of bugs.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

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This game is just a dumpster fire.

I hope it doesn't affect other games under works.




OTBWY said:
This game is just a dumpster fire.

I hope it doesn't affect other games under works.

For a dumpster fire it sure is alot of fun, I am really enjoying it so far.

It shouldn't affect the others at all, Bethesda Austin was the lead dev on 76, not the original Bethesda Maryland studio. Bethesda Maryland and Bethesda Montreal are working on Starfield and TES 6, which are both confirmed to be singleplayer games. If anything it may have a positive effect, seeing all of the performance issues that the Creation engine is still causing in 76 may finally cause Bethesda to create a new engine for TES 6 if they haven't already.

Last edited by shikamaru317 - on 18 November 2018

shikamaru317 said:
OTBWY said:
This game is just a dumpster fire.

I hope it doesn't affect other games under works.

For a dumpster fire it sure is alot of fun, I am really enjoying it so far.

It shouldn't affect the others at all, Bethesda Austin was the lead dev on 76, not the original Bethesda Maryland studio. Bethesda Maryland and Bethesda Montreal are working on Starfield and TES 6, which are both confirmed to be singleplayer games. If anything it may have a positive effect, seeing all of the performance issues that the Creation engine is still causing in 76 may finally cause Bethesda to create a new engine for TES 6 if they haven't already.

Didn’t Bethesda just confirm they’re going to use the same engine for Starfield and TES6?



All right people, Fallout 76 vs. Mass Effect Andromeda vs. Duke Nukem Forever. Which sequel has been the biggest letdown? Can Nukem prevail!?



Dulfite said:
All right people, Fallout 76 vs. Mass Effect Andromeda vs. Duke Nukem Forever. Which sequel has been the biggest letdown? Can Nukem prevail!?

LOL!

 

raising the bar!