twintail said:
EricHiggin said:
It does matter, depending on the business plan in place. Unless they can sell that many more games at higher prices overall, or more subs at higher prices, those costs have to get paid for somehow. Just offering more cheaper hardware doesn't solve the input cost problem.
How bad off was the XB1X at launch? How far ahead was it announced before it's launch? In which gen did the majority of pubs/devs only make games exclusively for next gen systems during their first, second or even third year on the market? In which new gen was the hardware architecture identical to the prior?
Being inclusive either means making sure the console can do everything it typically can, whatever the price, or making sure the console is cheap enough that the largest audience can purchase it asap. Which would mean something like a $499 console that's worth at least $499, or something like a $299 console that as many people as possible can immediately get their hands on, pending manufacturing volume. Even if PS5 was $399 at launch, all the people who wanted one, that couldn't afford it until the price dropped to $199, wouldn't be considered "included". Having to wait 5 or 6 years to get something wouldn't be considered "inclusive", because apparently having to wait just 1 year isn't being "inclusive" enough.
$399 was, and has been the sweet spot up until now. $299 used to be the sweet spot. At some point in time $499 will be the sweet spot. For the same amount of time that PS has thought $399 was the sweet spot, XB has thought it was $499. Maybe XB was wrong, and maybe XB has been thinking ahead. There seems to be a fair amount of PS fans that almost think they would be betrayed if PS5 was $499, yet if Scarlet is $499, it'll just be another day in the world of XB, for XB fans as well as PS fans.
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Surprisingly, neither does offering PS5s at a higher price for a mere 6 months and then instantly being capable of dropping the price. The time-frame is way too short to change any input cost problem. Just going into production with the launch PS5 setup will deter a proper production run.
I don't really know what to say, but these situations you have brought up are not the same thing, since they have their own unique characteristics making them different. Why not produce an example of a console that was announced at a particular price while simultaneously announced to have a price cut 6 months down the line?
I said more inclusive, that is allowing more ppl to be able to purchase something, and not that the largest possible audience should be able to purchase.
So then you believe that console launch price points are just going to forever increase? Anyhow I am not dismissing the price of $499. As I said, they will do it if they have no choice. But if they can be profitable with $399, that is what they will go for. Services are where the Playstation brand is making it's money. With a network focused CEO, it is more than likely that this is where their focus will be.
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So for 6 months, PS actually makes some money or breaks even on PS5, to then lose money 6 months later, so more people can be included as quickly as possible, and that doesn't help to solve the input cost problem any more than starting at $399 and only losing money on hardware? Just look at XB1 sales at $499 for the first 6 months, and that's after one of the most botched console launches in history. If PS only has price to worry about, that's unbelievably minor in comparison to the XB1 and PS3 issues, so they should be able to sell plenty just fine at $499 for 6 months to a year before they drop to $399.
Only laying out one specific scenario is like randomly pointing to one star in the sky and saying yup, that's the system with life in it. If PS could launch PS5 late 2019 for $499, and then drop it to $399 late 2020, you would rather PS just wait until late 2020 and launch at $399? Why not allow the console an extra year on the market? Should MS have waited and launched XB1X this holiday for $399?
So be more inclusive, but not too inclusive? Sounds a lot like 'I can afford $399, and that budget should be enough to please my hardware needs, and I like to be first just because, so that's what PS should do'. PS is a business first off, and secondly, they have 100 million+ people to try to cater to, who range from rich to poor. The best way to please as many as possible would actually be to follow in the path MS looks to be taking, and offering multiple hardware SKU's, at different performance ranges and prices. A 1080p/60 SKU for $299, and a 4k/60 SKU for $499 makes a tonne of sense to me, for those who can't afford to go 4k anytime soon, but some would argue 2 SKU's is a death wish. While there are PS fans who would like that, or wouldn't care, there are others who will not stand for it. So what's the right answer when your stuck between a rock and your fan base, without hurting yourself financially?
Yes, launch prices over time will continually increase. PS1 and PS2 were $299, while XBOX was $299. PS4 and PS3 ($549) should have been $399, while 360 and XB1 ($499) should have been $399. Pro and XB1X during this transition period could have been either $399 or $499, since $49 prices are more rare. PS5 and Scarlet should be $499, but I don't think they should remain at $499 for anywhere near as long as PS4 remained at $399.