Forums - Microsoft Discussion - Project xCloud - Microsoft Game Streaming

Azzanation said:
I bet all those gamers who hated on the Power of the Cloud might be eating there hats now.

That was 5 years ago when Microsoft didn't deliver.

Maybe they'll deliver this time around.



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I can say latency should be a non-issue. I got Geforce now beta and haven't notice any latency whatsoever, played about 5 hours of doom and 1-2 hours of Batman: arkham knight. The biggest issue atm seems to something called package loss (no clue what this is) which give you game freezes from time to time.

Still looking at PS now, it's gone nowhere and Sony probably lost tons of money investing into it. So streaming will likely fail, but let's see what happens.



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

The day this is the only way to play video games, that day I will spend my money on another hobby.



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CuCabeludo said:
JRPGfan said:

The low end, the casuals....

People that want 4k and the sharpest image quality, and their games to look and play the best (input lag ect) will all still buy physical hardware.
Same with people that have data caps or not the fastest internet... or who live too far from a server farm, makeing the experiance not so great.

You talk as if 20 years from now internet speeds will be stuck at the same rates as today. In the next 10-20 years the leap in speeds will be huge, just like the leap we saw from 1998-2018 period. This is not something that will happen overnight, but it will certainly grow and solidify in the next 2 decades.

No because:

But input lag & ping isnt related to internet speeds (how fast you download or upload).

Its bound by laws of physics.... signals take take certain amount of time to travel x distance, and when its streamed and has to go both ways it just takes twice as long.
Which means the experiance is never as good as owning the physical hardware, and haveing it done locally.

Maybe the concept Microsoft has with the hardware doing half the work, is able to close that margin enough where it doesnt matter though.
That and haveing tons and tons of server farms everywhere, so no matter where in the world you are, your right next to one, you can log onto.

I can see it takeing off amoung casuals but it ll never be the best experiance (imo).
Then again, maybe that isnt needed, for it to be successfull.

 

this is what input lag looks like (the downside to streaming games):
(you press a button on your controller, and it takes sometime before anything happends on the screen)
https://www.youtube.com/watch?v=RPG5PTT2ztw

 

https://www.youtube.com/watch?v=QLev6j6M5us

"the latency is slightly noticeable, its not like your gonna smack your mouse and wait 3secounds before it responces, but its probably about half a secound at worst"

^ quote from video.

Also theres image quality loss, like watching a youtube video of a game, instead of actually haveing it on your tv.
Owning your own console that plays the game, is a vastly better experiance for games than streaming them.

Last edited by JRPGfan - on 08 October 2018

Playing a game like Final Fantasy Theatrhytm Curtain Call with streaming would be one of my worse nightmares coming true.



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Would be a nice feature to access some simple turn based games on the go if needed actually. Still can't see this becoming a future of gaming because playing action games would be a nightmare using this technology.



 

JRPGfan said:

 

 

this is what input lag looks like (the downside to streaming games):
(you press a button on your controller, and it takes sometime before anything happends on the screen)
https://www.youtube.com/watch?v=RPG5PTT2ztw

 

https://www.youtube.com/watch?v=QLev6j6M5us

"the latency is slightly noticeable, its not like your gonna smack your mouse and wait 3secounds before it responces, but its probably about half a secound at worst"

^ quote from video.

Also theres image quality loss, like watching a youtube video of a game, instead of actually haveing it on your tv.
Owning your own console that plays the game, is a vastly better experiance for games than streaming them.

I can't see any input lag in first youtube video, look between 0:07-0:13 seconds when he shoots, there's no latency. Note that the command won't trigger intill he reaches the bottom of the button.

About the second video, I got no clue how he got half a second delay. I can say with almost 100% certainly I never had over 200ms (0.2seconds) on my commands. But I was playing single-player games and he multiplayer.

Here's a random dude on reddit said about ping when playing sc2 "Ping-wise, everything was good. It hovered around 20MS (Eu to EU), nothing to complain: every clics were registered (not that I'm a micro God anyway!)"

Last edited by Trumpstyle - on 09 October 2018

6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

You really don't own anything
remember gamers physical is always better
your account or the servers of this services can go bye bye one day



JRPGfan said:
Machiavellian said:
I did not watch the video because I am at work but I wonder if they are using this technology
https://gizmodo.com/microsoft-delorean-kills-streaming-game-lag-by-predicti-1626006366

If so, I would love to check and see how the response time is compared to something like PSNow.

No its not, that solution is a half & half solution....
You buy a physical peice of hardware that does half the work (input related) and you stream the visual stuff, so your input lag isnt as big.
That requires specialised hardware to be streamed too, ei not your phone/tablet ect.

This isnt that, this is just they have a machine in a server farm, and it streams to you.
Like all other streaming services atm.

I understand the tech you are talking about this is different.  This is not hardware based but software.  It's basically doing prediction of how the user will do the next move and sending multiple combinations.  Success would give instant feedback while failure would result in call back to the server.  Actually, you could couple this tech with hardware to really reduce the feeling of lag.  The downside to this tech is the amount of information needed to be sent between client and server.  It would be best if the hardware device had dedicated hardware for compression and decompression video to increase performance.



JRPGfan said:
CuCabeludo said:

You talk as if 20 years from now internet speeds will be stuck at the same rates as today. In the next 10-20 years the leap in speeds will be huge, just like the leap we saw from 1998-2018 period. This is not something that will happen overnight, but it will certainly grow and solidify in the next 2 decades.

No because:

But input lag & ping isnt related to internet speeds (how fast you download or upload).

Its bound by laws of physics.... signals take take certain amount of time to travel x distance, and when its streamed and has to go both ways it just takes twice as long.
Which means the experiance is never as good as owning the physical hardware, and haveing it done locally.

Maybe the concept Microsoft has with the hardware doing half the work, is able to close that margin enough where it doesnt matter though.
That and haveing tons and tons of server farms everywhere, so no matter where in the world you are, your right next to one, you can log onto.

I can see it takeing off amoung casuals but it ll never be the best experiance (imo).
Then again, maybe that isnt needed, for it to be successfull.

 

this is what input lag looks like (the downside to streaming games):
(you press a button on your controller, and it takes sometime before anything happends on the screen)
https://www.youtube.com/watch?v=RPG5PTT2ztw

 

https://www.youtube.com/watch?v=QLev6j6M5us

"the latency is slightly noticeable, its not like your gonna smack your mouse and wait 3secounds before it responces, but its probably about half a secound at worst"

^ quote from video.

Also theres image quality loss, like watching a youtube video of a game, instead of actually haveing it on your tv.
Owning your own console that plays the game, is a vastly better experiance for games than streaming them.

I believe it is a matter of stream technology improvement and infrastructure availability such as server location. Gaming via stream still has a long way to go in order to mature, but I believe it will become something very banal/common in 10-20 years, just like music/movie stream has become common today.