By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JRPGfan said:
Machiavellian said:
I did not watch the video because I am at work but I wonder if they are using this technology
https://gizmodo.com/microsoft-delorean-kills-streaming-game-lag-by-predicti-1626006366

If so, I would love to check and see how the response time is compared to something like PSNow.

No its not, that solution is a half & half solution....
You buy a physical peice of hardware that does half the work (input related) and you stream the visual stuff, so your input lag isnt as big.
That requires specialised hardware to be streamed too, ei not your phone/tablet ect.

This isnt that, this is just they have a machine in a server farm, and it streams to you.
Like all other streaming services atm.

I understand the tech you are talking about this is different.  This is not hardware based but software.  It's basically doing prediction of how the user will do the next move and sending multiple combinations.  Success would give instant feedback while failure would result in call back to the server.  Actually, you could couple this tech with hardware to really reduce the feeling of lag.  The downside to this tech is the amount of information needed to be sent between client and server.  It would be best if the hardware device had dedicated hardware for compression and decompression video to increase performance.