JRPGfan said:
No its not, that solution is a half & half solution.... |
I understand the tech you are talking about this is different. This is not hardware based but software. It's basically doing prediction of how the user will do the next move and sending multiple combinations. Success would give instant feedback while failure would result in call back to the server. Actually, you could couple this tech with hardware to really reduce the feeling of lag. The downside to this tech is the amount of information needed to be sent between client and server. It would be best if the hardware device had dedicated hardware for compression and decompression video to increase performance.