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Forums - Nintendo Discussion - One Year Later, Metroid Samus Returns Still Not Sold Over 500k

 

Played Samus Returns?

Yes 45 46.88%
 
Nope 51 53.13%
 
Total:96
curl-6 said:
Snoorlax said:

We all said the 3DS was dying years ago yet it's still getting new titles.

Switch is successor of WiiU not 3DS.

3DS has a larger install base than Switch.

While you're at it explain why Prime Trilogy sold below 1m on the Wii and Hunters on DS.

How many 3DS games besides Pokemon have sold a million since the Switch came out? A bigger install base means nothing when the vast majority of that base have moved on and are done buying games for it. The PS2 has a bigger install base than the PS4, but do you think if they did a PS2 version of FIFA 19, it would sell more than PS4?

Switch is the successor to both 3DS and Wii U.

Prime Trilogy was a limited, short-printed release, and Hunters was a spinoff nobody asked for.

Your argument falls apart the moment you mentioned PS2, and you only made it worse by mentioning FIFA.

First of all Metroid is a niche core Nintendo exclusive game which sells on average 1m - 1,5m. FIFA is a multiplatform annual sports franchise that sells on average 8m just with the casual market alone. Seriously, if you wanted a game to compare keep it on the 3DS which has received a bunch of spin-offs and remakes of niche/core games last year lol.

PS2 was relevant like 13 years ago are you seriously comparing it to 3DS which is still relevant, still receiving games, still has millions of players active and this is a core game from last year we're talking about not some sports or dance game. No, the 3DS is not booming like Switch but are you suggesting that those 70m users have moved on the Switch and abanoned the 3DS, Cause if that were the case Ninty and most of all third parties would have stopped supporting the 3DS by now. 

Dragon Quest 11 released just last year and has easily surpassed 2m mark on 3DS alone so you were saying... "You can't release major titles on old hardware"... Yeah that doesn't matter at all if there's demand and a dedicated following for it which again Metroid lacks even in it's biggest market NA.

I guess nobody asked for Super Metroid, Prime Trilogy or better yet "a good Metroid game" by your logic.



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TruckOSaurus said:
Metroid has always been given more importance on forums than it actually has. The games are fantastic (well except Other M) but for some reason it doesn't appeal to that many gamers. Yet the series is often mentioned along side Zelda and Mario as Nintendo's top three franchises when in reality it's topped sales-wise by most of Nintendo's IPs.

So expecting over a million copies sold for a remake released on the dying 3DS was setting the bar really high.

You know what? You're actually right.

I think the better title should be "still not sold over 500k" (without digital of course) or do you think the bar is still REALLY high for it?



It’s really to bad, it’s a great game(although the style of graphics are not my favourite). It didn’t really have a fighting chance though getting released on the 3DS and not Switch.

Metroid as a series is really to bad too though, I’d say they’re some of my favourite games but the sales just don’t seem to be there.



If the source is vgchartz, then, I'm pretty sure it sold over 1 million by far. 



"Every day I look in the mirror and ask myself: "If today were the last day of my life, would I want to do what I am about to do today?". If the answer is no for too many days in a row, I know I need to change something"

Steve Jobs

They released a core title on a platform their core was moving on from or had little interest left in. An underwhelming result isn't surprising. It should have come two years earlier at least.



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RIP



I lied. This thread has kind of became a shit show of throwing blame at Nintendo or Metroid fans. I ain't going to comment on this no more *runs away*. 



I still buy and play games for NES, SNES, PS1, PS2, PS3, GBA, DS, etc. A good game is a good game.



I gotta say. I really dislike topics like this where people just make a narrative without any attempt to justify it or evidence they really thought about it. So, let's ask a few questions to see if the point the OP is making is valid.

1. How well did remakes/ports typically sell on 3DS?

Ocarina of Time, a remake of an N64 game released early in the 3DS lifespan, sold about 5 million copies. Majora's Mask released a few years later, sold about half that. Donkey Kong Country Returns sold about 2 million. Fire Emblem Echoes sold just under 700k. Hyrule Warriors sold about 500K. Mario and Luigi Superstar Saga about 500K. Poochy and Yoshi's Wooly World, and Mario Party top 100 (more of a compilation) also sold around 500K. Star Fox 3D under 1,000,000.

That's not every single one, but a good sample. There's a lot of variance, and the main factor seems to be sales of the original. DKCR sold between 1/4 and 1/3 of what it did on Wii. Majora's Mask has sold about 2/3 of the N64 version. Ocarina about 2/3. Superstar Saga about 1/4. Hyrule Warriors between 1/3 and 1/4. Yoshi's Wooly World around 1/3.
Star Fox around 1/4.

The Zelda 64 remakes seem to be outliers, but generally, we should expect a remake to sell somewhere in the neighborhood of 1/3 of the original. Unfortunately, not a lot of original Gameboy games have been made, so, we don't have any of those to compare. At any rate, our data shows Metroid 2 at about 1 3/4 million. So far, Metroid Samus Returns sold about 28% of the original. So, a little more than a quarter, and a little less than a third. Which is just what we'd expect, compared to other games.

2. How did games released around that time on the 3DS in general sell?

Yokai watch 2 sold about 3 million. DQ11 1.8. Monster Hunter XX 1.8. DQVIII 1.14. Miitopia 1m. FE Echoes 700K. Wooly World 500K. Yoshi Wooly World 500K and Mario Party about 500K. Ultra Sun and Moon about 6.5 million.

Only 5 games sold over a million. Aside from Pokemon, which is an outlier in terms of sales, those games generally had the bulk of their sales in Japan. Except for Miitopia which for some reason sold really well in EU.

3. How did remakes around that time on the 3DS sell?

Let's put those two things together to find a pattern.

The best comparison would seem to be Mario and Luigi. It's a first party remake of a game that had similar sales for the original releasing around the same time. And the sales are about the same. Mario and Luigi sold very slightly better in absolute numbers, while Samus Returns sold better in relation to its base game.

The next best comparison (and possibly a better one) might be FE Echoes. Echoes is more similar to Samus Returns in the sense that it makes far elaborate of a remake than Mario and Lugi. Echoes and Returns may be better thought of as reimaginations. Echoes sold about 700 K. A bit better than Returns. Which I'd kind of expect based on the trend we see of Japanese sales tending to be better for the 3DS at that time. In fact, Echoes sold about 50K more in the US, and about 150K. So, the difference in the sales of the two games is almost entirely explained by the higher sales in Japan.

Otherwise the sales are really close to Yoshi and Poochy's Wooly World and Mario Party Top 100, which are another port/compilation released at the same time.

In conclusion, your position that the game's sales are "beyond bad" is... well, beyond bad. The sales are in line with other remakes on the 3DS, in line with other titles released at the same time, and most significantly, in line with other remakes released at around that time for that system. The sales are pretty much exactly what should be expected, and I'm guessing are pretty much exactly what Nintendo expected. Unless they had really strange expectations, the project should be profitable for them.



Snoorlax said:
curl-6 said:

How many 3DS games besides Pokemon have sold a million since the Switch came out? A bigger install base means nothing when the vast majority of that base have moved on and are done buying games for it. The PS2 has a bigger install base than the PS4, but do you think if they did a PS2 version of FIFA 19, it would sell more than PS4?

Switch is the successor to both 3DS and Wii U.

Prime Trilogy was a limited, short-printed release, and Hunters was a spinoff nobody asked for.

Your argument falls apart the moment you mentioned PS2, and you only made it worse by mentioning FIFA.

First of all Metroid is a niche core Nintendo exclusive game which sells on average 1m - 1,5m. FIFA is a multiplatform annual sports franchise that sells on average 8m just with the casual market alone. Seriously, if you wanted a game to compare keep it on the 3DS which has received a bunch of spin-offs and remakes of niche/core games last year lol.

PS2 was relevant like 13 years ago are you seriously comparing it to 3DS which is still relevant, still receiving games, still has millions of players active and this is a core game from last year we're talking about not some sports or dance game. No, the 3DS is not booming like Switch but are you suggesting that those 70m users have moved on the Switch and abanoned the 3DS, Cause if that were the case Ninty and most of all third parties would have stopped supporting the 3DS by now. 

Dragon Quest 11 released just last year and has easily surpassed 2m mark on 3DS alone so you were saying... "You can't release major titles on old hardware"... Yeah that doesn't matter at all if there's demand and a dedicated following for it which again Metroid lacks even in it's biggest market NA.

I guess nobody asked for Super Metroid, Prime Trilogy or better yet "a good Metroid game" by your logic.

You missed the point entirely; the differences between FIFA and Metroid are immaterial, the point is, a larger userbase means nothing when that userbase have largely moved on. 

And no, the 3DS is not "still relevant." Let's look at the sales of 3DS games that came out this year, from major IPs no less:

Kirby Battle Royale: 280k

Detective Pikachu: 300k

Captain Toad: 80k

The userbase has jumped ship, it's a dead system. 

Samus Returns failed because it launched on an obsolete platform that gamers were tired of and moving on from, instead of the exciting new platform they were upgrading to and hungry for games for, it's as simple as that.

Last edited by curl-6 - on 29 September 2018