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Forums - Nintendo - One Year Later, Metroid Samus Returns Still Not Sold Over 500k

 

Played Samus Returns?

Yes 45 46.88%
 
Nope 51 53.13%
 
Total:96

still waiting for the Switch version here :P



    R.I.P Mr Iwata :'(

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curl-6 said:
Snoorlax said:

Seems like a stance change to me after you've just contradicted yourself.

People still care about the 3DS or else Nintendo would've stopped supporting it, besides DQ 11 released both on PS4 and 3DS both sold good numbers.

The only absurd notion here is you sugarcoating it's bad sales.

Like what are you even saying? Handheld was always the expected console for a 2D/2.5D Metroid game nobody was expecting this for WiiU or Switch before anouncement except for you i guess. Metroid Dread was even rumored to have been in development for NDS. 

Zelda HD visuals?

OoT 3D sold 2m

MM 3D 2,5m

Triforce Heroes 1,43m so i don't think HD is as big of a sales factor as you're making it out to be.

Zelda is a much bigger franchise than Metroid, and none of those Zelda games released post-Switch.

Nobody, or no significant amount of people, wanted a 3DS Metroid in a post-Switch world. The sales prove it.

And sorry, but to say a platform with 3 games in the top 75 is relevant is just silly.

The issue here is that you've built up this narrative that "gamers snubbed Samus Returns for no good reason" when in fact they had very good reason to pass on it.

Then why even bring up Zelda if we already knew this? Seriously, your PS2 and FIFA comparisons were already way off to begin with and you're only making your arguments more vague as you go on.

I don't see how passing on a good entry of your favorite game series because it's on a handheld you probably already own is a good reason to pass on it. It only proves that you're not as interested in this series as you've claimed you are. 

I've never said gamers don't support Metroid i said it's fanbase is mostly to blame for it's low sales like most Metroid entries. They always blame Nintendo for not giving us Metroid but when we do get Metroid there loaded with excuses to justify it's low sales. I'm glad you're one of the main ones here to keep proving me right.

TruckOSaurus said:

Can we PLEASE stop using the "remake of old game" bullcrap for once? Generally speaking, NOBODY played the original game because it wasn't released outside of Japan. This is a new game for the West. Besides OoT 3D did good numbers, SF64 3D too and MM 3D did even better numbers so there goes "remake old game" argument. There just wasn't that much of an interest for Echoes but considering how Awakening and Fates sold combined over 4m Nintendo won't get to worried about wasting resources on Fire Emblem but Metroid....

Metroid II was released in North America. I played it on the original GameBoy back in the day and according to VGC, most of the sales come from NA.

http://www.vgchartz.com/game/3782/metroid-ii-return-of-samus/?region=All

https://en.wikipedia.org/wiki/Fire_Emblem_Gaiden

According to Wikipedia Fire Emblem GAIDEN never released outside of Japan. So, yes Fire Emblem Echoes is a new game in the West.

JWeinCom said:
curl-6 said:

Zelda is a much bigger franchise than Metroid, and none of those Zelda games released post-Switch.

Nobody, or no significant amount of people, wanted a 3DS Metroid in a post-Switch world. The sales prove it.

And sorry, but to say a platform with 3 games in the top 75 is relevant is just silly.

The issue here is that you've built up this narrative that "gamers snubbed Samus Returns for no good reason" when in fact they had very good reason to pass on it.

Snoorlax said:

 

Echoes is a spinoff which wasn't marketed as well as both mainline FE games on 3DS and it was advertised as like a different kind of game. Like you said a different formula which most fans just don't seem to be to interested in.

Can we PLEASE stop using the "remake of old game" bullcrap for once? Generally speaking, NOBODY played the original game because it wasn't released outside of Japan. This is a new game for the West. Besides OoT 3D did good numbers, SF64 3D too and MM 3D did even better numbers so there goes "remake old game" argument. There just wasn't that much of an interest for Echoes but considering how Awakening and Fates sold combined over 4m Nintendo won't get to worried about wasting resources on Fire Emblem but Metroid....

I don't know how to explain it any better to you, so i'll just copy and paste. 

I mean for a 25+ year old franchise which on average sells 1 - 1,5 million, got solid promotion online to make atleast it's own vocal dedicated following aware of it's existence

released on a still relevant 70m+ system. 1 million or 500k are not good numbers in any stretch in this day where game development costs up to millions of dollars but for this game let's say those would be acceptable sales numbers. Despite all that this game did even less than those numbers so yea it is a failure dude. If you're okay with mediocrity well then it's a success in your book.

And for comparisons sake Metroid SR lifetime sales are worse than both Poochy and Yoshi and Echoes like i've showed in an earlier post. 

 

You can repeat the same thing as often as you like.  It was wrong the first time, and it will be wrong if you say it again.

You say the sales are bad because of a general disinterest in Metroid.  I say it's because of the console it was on, the time it launched, that it's an NA focused title, and the fact that it's a remake.  How do we figure this out?  By comparing it to similar games.  By similar games, I mean remakes that released post switch.

1. Echoes is the first one.  Echoes saw a huge drop in sales.  I did say there were some changes to the formula, but they were by no means major.  Nowhere near major enough to account for sales dropping more than 50%.  When you discount Japanese sales, the two games sold within 50K of each other.  

This is also the lowest fire Emblem has sold within a decade with one exception.  Shadow Dragon, which was another remake, also released towards the end of a console's life. 

That alone is not enough to make any kind of conclusion.  So, let's see what else we have.  You brought up Poochy and Yoshi's Wooly World.  Let's see how that goes.

2.  Yoshi and Poochy's Woolly World has sold 540K.  Not a huge difference.  But, it launched earlier, so it has extra sales.  When we correct for that, sales are 4.78 million, compared to 5.14.  Sales are 36K apart.  Which really is such a small difference, that it's basically the same considering the margin of error in VGChartz.

Yoshi had a bundle which included a physical amiibo, so digital sales were likely lower.  Also, sales of Samus Returns were much higher in the US (about 50K) and about equal in Europe.  The difference is however about 100K in Japan.  Just like with FE Echoes, that is the main difference in sales.  Again though, even with that difference, the sales are close enough that when we take into account the accuracy of VGChartz and the factor of digital sales, it's really hard to say which sold better.  Functionally, sales were the same.

Thus far, this is the lowest selling game starring Yoshi, although it may beat Yoshi's Touch and Go, or Topsy Turvy.

3. Another one is Mario and Luigi Superstar Saga.  Another remake released post Switch at more or less the same time.  The sales difference, when we take away the few extra weeks Samus had, is 30K.  Again, this is extremely small, and within the margin of error for VGChartz. 

Again, in the US, Samus Returns has a somewhat sizeable lead (50K).  The gap in Japan is 10K in the favor of Mario, which surprisingly makes EU the region that makes the most difference.  The important thing though is that sales are functionally identical. 

Sales were also hugely down for Mario and Luigi compared to the first entry (by about 1.5 million), moderately down from Paper Jam (by about 300K).  So either the fact that it's a remake, or the timing of the release clearly hurt sales.  

Oh and this just happens to be the lowest selling entry in the series.  It's unlikely to sell another 300K to beat Paper Jam.  But, maybe Bowser's Inside Story remake will do worse.

4.  Mario Party the Top 100 is not exactly a remake, as it pulls content from across the series.  But it's still among the best comparisons we have.

Over the same time period, it's 50K ahead of Metroid.  Metroid is about 50K ahead in the US, and 20K or so ahead in the EU.  In Japan, Mario Party is about 150K ahead.  So, once again Japan, where the 3DS is at its most vibrant and Metroid has generally done poorly, makes up the difference.  And ultimately, that difference is rather small.

Sales are down 300K from Star Rush, and down 1.8 million from Island Tour.  Definitely seeing a pattern of game sales declining over time for the 3DS later in life.  And, unless something surprising happens, the top 100 will be the lowest selling game in the franchise for the forseeable future.  

5.  Wario Ware Gold falls into the same category as Top 100, being a compilation.  It released much later though.  As we would expect if timing is negatively influencing sales, sales are way lower for Wario Ware than Samus Returns.  Sales are less than half of what Samus Returns did over the same number of weeks.  

Wario Ware: Gold is trending below the criminally underrated Wario Ware: DIY.  It will most likely end up as the worst selling entry in the Wario Ware series.  It also may be the worst selling Wario game in general, but it may have a chance to beat Game and Wario.


In conclusion then, Nintendo has released 5 remakes or compilations of games since the Switch's release.  Aside from Echoes, Metroid was within 50K of all of them.  Without Japanese sales, Metroid is ahead of all of them, and within 50K of echoes.  All of these games are showing sharp declines from previous entries in their franchise, and all of them are franchise lows (again except for Echoes, but that is still a decade long low).

The numbers show that remakes on the 3DS post Switch are not selling well.  Metroid is falling completely in line with its peers. 

And yet, Nintendo keeps on making remakes for the 3D.  If sales for these remakes keeps falling around 500K and they keep announcing new ones (Mario and Luigi Bowser's Inside Story, Luigi's Mansion, and Kirby's Epicer Yarn) it seems that this is the level of sales they're expecting from these titles.  You can keep repeating your arguments if you like, but the numbers are not in your favor.

You can keep comparing it to other games or compare how it sold between regions, targeted age groups, it's ESRB rating, how many languages it supports etc. but in the end it, what really matters are it's lifetime sales which is what this whole thread is about. It sold less than 500k and this is a series which has been struggling for years, whereas the Fire Emblem games sold combined over 4 million on the 3DS alone.

Both Metroid Fusion and Zero Missions launched post Gamecube and one sold over a million and the other over 800k.

Just because other games equally underperformed doesn't somehow make SR's sales fine or acceptable especially not if this game is the lowest selling of the bunch. Super Metroid wasn't a success when it initially launched during the final years of Super Nintendo what happened after that? Did Nintendo take that as an "Oh well, it must be us" Nope. No more Metroid for 8 years.  

CladInShadows said:
Jumpin said:

Samus Returns is not a new game, its a remake.

It's a remake in the same way that Castlevania 4 is a remake of Castlevania 1.  In other words, it's a completely different (new) game that retells an old story.

It's really sad how low this comminuty has gone.

Roma said:
still waiting for the Switch version here :P

If we ever get a Switch version of SR i can already imagine what the next excuse is gonna be like when it doesn't sell...

"It's an old 3DS game, we want a REAL Metroid Switch game, not that 2D shit! Nintendo is so silly for releasing this on Switch! :DD" 

Last edited by Snoorlax - on 04 October 2018

Snoorlax said:
curl-6 said:

Zelda is a much bigger franchise than Metroid, and none of those Zelda games released post-Switch.

Nobody, or no significant amount of people, wanted a 3DS Metroid in a post-Switch world. The sales prove it.

And sorry, but to say a platform with 3 games in the top 75 is relevant is just silly.

The issue here is that you've built up this narrative that "gamers snubbed Samus Returns for no good reason" when in fact they had very good reason to pass on it.

Then why even bring up Zelda if we already knew this? Seriously, your PS2 and FIFA comparisons were already way off to begin with and you're only making your arguments more vague as you go on.

I don't see how passing on a good entry of your favorite game series because it's on a handheld you probably already own is a good reason to pass on it. It only proves that you're not as interested in this series as you've claimed you are. 

I've never said gamers don't support Metroid i said it's fanbase is mostly to blame for it's low sales like most Metroid entries. They always blame Nintendo for not giving us Metroid but when we do get Metroid there loaded with excuses to justify it's low sales. I'm glad you're one of the main ones here to keep proving me right.

A game being gimped by being on obsolete hardware at a time when a vastly superior alternative was available is a perfectly good reason to pass on it. 

If Prime 4 turns out to be superb and still sells poorly, then your argument might hold some water, but for now, your claims are baseless as every Metroid game that has underperformed had clear and obvious reasons for doing so. It's not the fanbase's job to blindly buy every Metroid game Nintendo releases, it's Nintendo's job to convince us why we should, and if they fail in that regard, it's entirely on them.

Me, I'm glad Samus Returns underperformed, it makes me happy to see that Nintendo's choice to put it on the wrong hardware was rightfully punished.

Last edited by curl-6 - on 04 October 2018

Snoorlax said:
curl-6 said:

Zelda is a much bigger franchise than Metroid, and none of those Zelda games released post-Switch.

Nobody, or no significant amount of people, wanted a 3DS Metroid in a post-Switch world. The sales prove it.

And sorry, but to say a platform with 3 games in the top 75 is relevant is just silly.

The issue here is that you've built up this narrative that "gamers snubbed Samus Returns for no good reason" when in fact they had very good reason to pass on it.

Then why even bring up Zelda if we already knew this? Seriously, your PS2 and FIFA comparisons were already way off to begin with and you're only making your arguments more vague as you go on.

I don't see how passing on a good entry of your favorite game series because it's on a handheld you probably already own is a good reason to pass on it. It only proves that you're not as interested in this series as you've claimed you are. 

I've never said gamers don't support Metroid i said it's fanbase is mostly to blame for it's low sales like most Metroid entries. They always blame Nintendo for not giving us Metroid but when we do get Metroid there loaded with excuses to justify it's low sales. I'm glad you're one of the main ones here to keep proving me right.

TruckOSaurus said:

Metroid II was released in North America. I played it on the original GameBoy back in the day and according to VGC, most of the sales come from NA.

http://www.vgchartz.com/game/3782/metroid-ii-return-of-samus/?region=All

https://en.wikipedia.org/wiki/Fire_Emblem_Gaiden

According to Wikipedia Fire Emblem GAIDEN never released outside of Japan. So, yes Fire Emblem Echoes is a new game in the West.

JWeinCom said:

You can repeat the same thing as often as you like.  It was wrong the first time, and it will be wrong if you say it again.

You say the sales are bad because of a general disinterest in Metroid.  I say it's because of the console it was on, the time it launched, that it's an NA focused title, and the fact that it's a remake.  How do we figure this out?  By comparing it to similar games.  By similar games, I mean remakes that released post switch.

1. Echoes is the first one.  Echoes saw a huge drop in sales.  I did say there were some changes to the formula, but they were by no means major.  Nowhere near major enough to account for sales dropping more than 50%.  When you discount Japanese sales, the two games sold within 50K of each other.  

This is also the lowest fire Emblem has sold within a decade with one exception.  Shadow Dragon, which was another remake, also released towards the end of a console's life. 

That alone is not enough to make any kind of conclusion.  So, let's see what else we have.  You brought up Poochy and Yoshi's Wooly World.  Let's see how that goes.

2.  Yoshi and Poochy's Woolly World has sold 540K.  Not a huge difference.  But, it launched earlier, so it has extra sales.  When we correct for that, sales are 4.78 million, compared to 5.14.  Sales are 36K apart.  Which really is such a small difference, that it's basically the same considering the margin of error in VGChartz.

Yoshi had a bundle which included a physical amiibo, so digital sales were likely lower.  Also, sales of Samus Returns were much higher in the US (about 50K) and about equal in Europe.  The difference is however about 100K in Japan.  Just like with FE Echoes, that is the main difference in sales.  Again though, even with that difference, the sales are close enough that when we take into account the accuracy of VGChartz and the factor of digital sales, it's really hard to say which sold better.  Functionally, sales were the same.

Thus far, this is the lowest selling game starring Yoshi, although it may beat Yoshi's Touch and Go, or Topsy Turvy.

3. Another one is Mario and Luigi Superstar Saga.  Another remake released post Switch at more or less the same time.  The sales difference, when we take away the few extra weeks Samus had, is 30K.  Again, this is extremely small, and within the margin of error for VGChartz. 

Again, in the US, Samus Returns has a somewhat sizeable lead (50K).  The gap in Japan is 10K in the favor of Mario, which surprisingly makes EU the region that makes the most difference.  The important thing though is that sales are functionally identical. 

Sales were also hugely down for Mario and Luigi compared to the first entry (by about 1.5 million), moderately down from Paper Jam (by about 300K).  So either the fact that it's a remake, or the timing of the release clearly hurt sales.  

Oh and this just happens to be the lowest selling entry in the series.  It's unlikely to sell another 300K to beat Paper Jam.  But, maybe Bowser's Inside Story remake will do worse.

4.  Mario Party the Top 100 is not exactly a remake, as it pulls content from across the series.  But it's still among the best comparisons we have.

Over the same time period, it's 50K ahead of Metroid.  Metroid is about 50K ahead in the US, and 20K or so ahead in the EU.  In Japan, Mario Party is about 150K ahead.  So, once again Japan, where the 3DS is at its most vibrant and Metroid has generally done poorly, makes up the difference.  And ultimately, that difference is rather small.

Sales are down 300K from Star Rush, and down 1.8 million from Island Tour.  Definitely seeing a pattern of game sales declining over time for the 3DS later in life.  And, unless something surprising happens, the top 100 will be the lowest selling game in the franchise for the forseeable future.  

5.  Wario Ware Gold falls into the same category as Top 100, being a compilation.  It released much later though.  As we would expect if timing is negatively influencing sales, sales are way lower for Wario Ware than Samus Returns.  Sales are less than half of what Samus Returns did over the same number of weeks.  

Wario Ware: Gold is trending below the criminally underrated Wario Ware: DIY.  It will most likely end up as the worst selling entry in the Wario Ware series.  It also may be the worst selling Wario game in general, but it may have a chance to beat Game and Wario.


In conclusion then, Nintendo has released 5 remakes or compilations of games since the Switch's release.  Aside from Echoes, Metroid was within 50K of all of them.  Without Japanese sales, Metroid is ahead of all of them, and within 50K of echoes.  All of these games are showing sharp declines from previous entries in their franchise, and all of them are franchise lows (again except for Echoes, but that is still a decade long low).

The numbers show that remakes on the 3DS post Switch are not selling well.  Metroid is falling completely in line with its peers. 

And yet, Nintendo keeps on making remakes for the 3D.  If sales for these remakes keeps falling around 500K and they keep announcing new ones (Mario and Luigi Bowser's Inside Story, Luigi's Mansion, and Kirby's Epicer Yarn) it seems that this is the level of sales they're expecting from these titles.  You can keep repeating your arguments if you like, but the numbers are not in your favor.

You can keep comparing it to other games or compare how it sold between regions, targeted age groups, it's ESRB rating, how many languages it supports etc. but in the end it, what really matters are it's lifetime sales which is what this whole thread is about. It sold less than 500k and this is a series which has been struggling for years, whereas the Fire Emblem games sold combined over 4 million on the 3DS alone.

Both Metroid Fusion and Zero Missions launched post Gamecube and one sold over a million and the other over 800k.

Just because other games equally underperformed doesn't somehow make SR's sales fine or acceptable especially not if this game is the lowest selling of the bunch. Super Metroid wasn't a success when it initially launched during the final years of Super Nintendo what happened after that? Did Nintendo take that as an "Oh well, it must be us" Nope. No more Metroid for 8 years.  


 

"Both Metroid Fusion and Zero Missions launched post Gamecube and one sold over a million and the other over 800k."

Uhhhhhh… what?  Are you suggesting that the Gamecube was a successor to the GBA?  Fusion, an original game released in 2002, sold 1.76 million copies.  Zero Mission, a remake released about 10 months before the DS, sold about half that.  It's almost like remakes releasing late in a console's lifespan don't sell as well isn't it?  And Zero Mission was amazing. 

Of course, compounding the flaw in this argument is that VGChartz numbers get really shaky going that far back, that GBA was still more relevant at the time than the 3DS is now, and that Samus Returns has digital sales, which tend to be between 10-20% of retail sales, and that Samus Returns is still on store shelves and can potentially sell some more copies. 

Honestly, this is so obviously flawed it makes it seem like you're just trolling.

"Just because other games equally underperformed doesn't somehow make SR's sales fine or acceptable especially not if this game is the lowest selling of the bunch. Super Metroid wasn't a success when it initially launched during the final years of Super Nintendo what happened after that? Did Nintendo take that as an "Oh well, it must be us" Nope. No more Metroid for 8 years. "

According to Sakamoto: I was actually thinking about the possibility of making a Metroid game for N64 but I felt that I shouldn’t be the one making the game. When I held the N64 controller in my hands I just couldn’t imagine how it could be used to move Samus around. So for me it was just too early to personally make a 3D Metroid at that time. Also, I know this is isn’t a direct answer to your question but Nintendo at that time approached another company and asked them if they would make an N64 version of Metroid and their response was that no, they could not. They turned it down, saying that unfortunately they didn’t have the confidence to create an N64 Metroid game that could compare favourably with Super Metroid. That’s something I take as a compliment to what we achieved with Super Metroid.

So, it seems that the lack of a Metroid 64 has nothing to do with sales of Super Metroid.  Which with sales closing in on 1 and a half million sold pretty well in my estimation.  Sometimes, projects just don't pan out.  

By the way, the remake of Mario and Luigi sold only about 35k more copies, and they're already developing another one.  Do you think 35,000 sales is the difference between "greenlight a sequel immediately" and "let's never make one again"?

"You can keep comparing it to other games or compare how it sold between regions, targeted age groups, it's ESRB rating, how many languages it supports etc. but in the end it, what really matters are it's lifetime sales which is what this whole thread is about. It sold less than 500k and this is a series which has been struggling for years, whereas the Fire Emblem games sold combined over 4 million on the 3DS alone."

Yes... I can.  Because that's how people make informed conclusions.  By looking at the available data and making decisions based on that.  

You're saying the game underperformed... by what standard?  Because a million and 500k are nice round numbers?  Because you personally think it should have sold more?

You say it underperformed.  I said it didn't.  How do we resolve this disagreement?  I say that comparing it to other similar games is the best way to figure out what reasonable expectations are.  Do you have a better method?


Last edited by JWeinCom - on 04 October 2018

Snoorlax said:

Zelda HD visuals?

OoT 3D sold 2m

*ahem*5 million*ahem*



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RolStoppable said: 

Snoorlax said: 

Sorry we are not interested in your biased reviews.

If you aren't interested in the quality of the game, then you won't be able to make a proper sales analysis and subsequently fail to draw valid conclusions.

What I am seeing in this thread is very similar to the aftermath of Skyward Sword sales on Wii where people were in plain denial regarding the question if Skyward Sword is a good Zelda game. Instead they came up with excuses such as "Wii audience are primarily non-gamers", "People have moved on from Wii" and "SS required Motion Plus to play, so the userbase it could sell to was limited". Today Skyward Sword isn't look at in the same way anymore, because Breath of the Wild happened, so Zelda fans are more open to the idea that SS wasn't all that great.

What we have here with Samus Returns is a Metroid fanbase that has been starved for a new game, so they'll defend an at best decent game as if it were a great entry in a long-running series. But the Metroid fanbase that is usually not posting on gaming forums looks at Samus Returns as a questionable game with melee moves and a lack of d-pad controls, developed by the same studio that already killed the Castlevania series. Their voices are not heard here, but it shows in sales, or rather the lack thereof. Metroid fans who own a 3DS have skipped Samus Returns, just like a lot of Metroid fans skipped Other M despite owning a Wii.

Or put another way, does anyone here honestly want Mercury Steam to get another shot at making a Metroid game? Those guys couldn't even manage to make Metroid music sound good despite having the benefit of being able to fall back on lots of classic themes.


Oh, they do post on forums. They've just gotten busy this past year and only have the time to lurk and sub their sworn frenemy and drag SR briefly.



curl-6 said:
Snoorlax said:

Then why even bring up Zelda if we already knew this? Seriously, your PS2 and FIFA comparisons were already way off to begin with and you're only making your arguments more vague as you go on.

I don't see how passing on a good entry of your favorite game series because it's on a handheld you probably already own is a good reason to pass on it. It only proves that you're not as interested in this series as you've claimed you are. 

I've never said gamers don't support Metroid i said it's fanbase is mostly to blame for it's low sales like most Metroid entries. They always blame Nintendo for not giving us Metroid but when we do get Metroid there loaded with excuses to justify it's low sales. I'm glad you're one of the main ones here to keep proving me right.

A game being gimped by being on obsolete hardware at a time when a vastly superior alternative was available is a perfectly good reason to pass on it. 

If Prime 4 turns out to be superb and still sells poorly, then your argument might hold some water, but for now, your claims are baseless as every Metroid game that has underperformed had clear and obvious reasons for doing so. It's not the fanbase's job to blindly buy every Metroid game Nintendo releases, it's Nintendo's job to convince us why we should, and if they fail in that regard, it's entirely on them.

Me, I'm glad Samus Returns underperformed, it makes me happy to see that Nintendo's choice to put it on the wrong hardware was rightfully punished.

I'm also glad if Nin take this as no one want 2D Metroid anymore so they will stop making another 2D Metroid game and less game which i have to spend to purchase. Yeah, Nin will definitely stop releasing any 2D Metroid for a long time. My wallet will be saved even just a bit.



Metroid isn't exactly that popular and with the exception of Metroid Prime not a franchise where each entry sells several millions. Add to that that Metroid II isn't a hugely popular entry in the franchise and that the remake was released late in the 3DS's life and it's no wonder that the remake didn't sell more than it did.

About the Switch port begging, I get why it's kinda annoying that people ask for a Switch version or use the lack of one as a reason for the remake's performance but at the same time I believe the sales potential would had been significantly higher had there been a Switch version.
Now, I might be alone in this but ever since I started using my Switch frequently there's like a much higher barrier for me to pick up my 3DS, enough to just not care about what looks like a good remake of the only entry in one of my favourite franchises that I never played (I'm not going to count Federation Force). This is also a game that I'd much rather play on a tv screen than on the tiny 3DS screen (I've really gotten used to the bigger screen size of the Switch and it's really hard to go back to a smaller one).

I'll try to not end this in a big rant about my feelings about 3DS exclusives at this point in it's life but while I do understand why Nintendo wants to support the 3DS with more content seeing how it just refuses to die (and I do find that awsome) I don't see how making that content exclusive to the 3DS makes any kind of sense whatsoever.



RolStoppable said:

But the Metroid fanbase that is usually not posting on gaming forums looks at Samus Returns as a questionable game with melee moves and a lack of d-pad controls, developed by the same studio that already killed the Castlevania series. T

..Wait no D-pad Controls....well confirmed I dodged a bullet I would've hated this game 



JWeinCom said:

[snip]

1. Echoes is the first one.  Echoes saw a huge drop in sales.  I did say there were some changes to the formula, but they were by no means major.  Nowhere near major enough to account for sales dropping more than 50%.  When you discount Japanese sales, the two games sold within 50K of each other.  

This is also the lowest fire Emblem has sold within a decade with one exception.  Shadow Dragon, which was another remake, also released towards the end of a console's life. 

[snip]

In conclusion then, Nintendo has released 5 remakes or compilations of games since the Switch's release.  Aside from Echoes, Metroid was within 50K of all of them.  Without Japanese sales, Metroid is ahead of all of them, and within 50K of echoes.  All of these games are showing sharp declines from previous entries in their franchise, and all of them are franchise lows (again except for Echoes, but that is still a decade long low).

The numbers show that remakes on the 3DS post Switch are not selling well.  Metroid is falling completely in line with its peers. 

And yet, Nintendo keeps on making remakes for the 3D.  If sales for these remakes keeps falling around 500K and they keep announcing new ones (Mario and Luigi Bowser's Inside Story, Luigi's Mansion, and Kirby's Epicer Yarn) it seems that this is the level of sales they're expecting from these titles.  You can keep repeating your arguments if you like, but the numbers are not in your favor.

Not only that, but NPD has Samus Returns higher than Fire Emblem Echoes in NA.  VGChartz has it reverse.  Meaning it is likely even closer than you state here.



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