Snoorlax said:
Then why even bring up Zelda if we already knew this? Seriously, your PS2 and FIFA comparisons were already way off to begin with and you're only making your arguments more vague as you go on. I don't see how passing on a good entry of your favorite game series because it's on a handheld you probably already own is a good reason to pass on it. It only proves that you're not as interested in this series as you've claimed you are. I've never said gamers don't support Metroid i said it's fanbase is mostly to blame for it's low sales like most Metroid entries. They always blame Nintendo for not giving us Metroid but when we do get Metroid there loaded with excuses to justify it's low sales. I'm glad you're one of the main ones here to keep proving me right.
https://en.wikipedia.org/wiki/Fire_Emblem_Gaiden According to Wikipedia Fire Emblem GAIDEN never released outside of Japan. So, yes Fire Emblem Echoes is a new game in the West.
You can keep comparing it to other games or compare how it sold between regions, targeted age groups, it's ESRB rating, how many languages it supports etc. but in the end it, what really matters are it's lifetime sales which is what this whole thread is about. It sold less than 500k and this is a series which has been struggling for years, whereas the Fire Emblem games sold combined over 4 million on the 3DS alone. Both Metroid Fusion and Zero Missions launched post Gamecube and one sold over a million and the other over 800k. Just because other games equally underperformed doesn't somehow make SR's sales fine or acceptable especially not if this game is the lowest selling of the bunch. Super Metroid wasn't a success when it initially launched during the final years of Super Nintendo what happened after that? Did Nintendo take that as an "Oh well, it must be us" Nope. No more Metroid for 8 years.
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"Both Metroid Fusion and Zero Missions launched post Gamecube and one sold over a million and the other over 800k."
Uhhhhhh… what? Are you suggesting that the Gamecube was a successor to the GBA? Fusion, an original game released in 2002, sold 1.76 million copies. Zero Mission, a remake released about 10 months before the DS, sold about half that. It's almost like remakes releasing late in a console's lifespan don't sell as well isn't it? And Zero Mission was amazing.
Of course, compounding the flaw in this argument is that VGChartz numbers get really shaky going that far back, that GBA was still more relevant at the time than the 3DS is now, and that Samus Returns has digital sales, which tend to be between 10-20% of retail sales, and that Samus Returns is still on store shelves and can potentially sell some more copies.
Honestly, this is so obviously flawed it makes it seem like you're just trolling.
"Just because other games equally underperformed doesn't somehow make SR's sales fine or acceptable especially not if this game is the lowest selling of the bunch. Super Metroid wasn't a success when it initially launched during the final years of Super Nintendo what happened after that? Did Nintendo take that as an "Oh well, it must be us" Nope. No more Metroid for 8 years. "
According to Sakamoto: I was actually thinking about the possibility of making a Metroid game for N64 but I felt that I shouldn’t be the one making the game. When I held the N64 controller in my hands I just couldn’t imagine how it could be used to move Samus around. So for me it was just too early to personally make a 3D Metroid at that time. Also, I know this is isn’t a direct answer to your question but Nintendo at that time approached another company and asked them if they would make an N64 version of Metroid and their response was that no, they could not. They turned it down, saying that unfortunately they didn’t have the confidence to create an N64 Metroid game that could compare favourably with Super Metroid. That’s something I take as a compliment to what we achieved with Super Metroid.
So, it seems that the lack of a Metroid 64 has nothing to do with sales of Super Metroid. Which with sales closing in on 1 and a half million sold pretty well in my estimation. Sometimes, projects just don't pan out.
By the way, the remake of Mario and Luigi sold only about 35k more copies, and they're already developing another one. Do you think 35,000 sales is the difference between "greenlight a sequel immediately" and "let's never make one again"?
"You can keep comparing it to other games or compare how it sold between regions, targeted age groups, it's ESRB rating, how many languages it supports etc. but in the end it, what really matters are it's lifetime sales which is what this whole thread is about. It sold less than 500k and this is a series which has been struggling for years, whereas the Fire Emblem games sold combined over 4 million on the 3DS alone."
Yes... I can. Because that's how people make informed conclusions. By looking at the available data and making decisions based on that.
You're saying the game underperformed... by what standard? Because a million and 500k are nice round numbers? Because you personally think it should have sold more?
You say it underperformed. I said it didn't. How do we resolve this disagreement? I say that comparing it to other similar games is the best way to figure out what reasonable expectations are. Do you have a better method?







