Cerebralbore101 said: Oh, man I disagree with a lot of this. 2-D Sidescrollers are the bread and butter of the casual crowd. So NSMBU, 3D World, Yoshi, and Tropical Freeze were all aimed at the casual audience. The only problem is that Nintendo didn't realize that they'd gotten burnt out on games like that from the Wii era. Not to mention, most casuals wound up not liking the Wii in the long run, because it didn't have enough games that they liked. So Nintendo wound up making games for a crowd that largely ignored their platform. The Wii U controller was an attempt to emulate the iPad. That's about as casual oriented as you can get. Starfox Zero was given a horrible control scheme that alienated core fans in the hopes of bringing in new audiences. I agree with your points on Xenoblade X, Pikmin, Bayonetta, Mario Kart 8, and Splatoon. With the Switch Nintendo targeted hardcore audiences with a massively updated and improved Zelda. Mario went back to being a proper 3D platformer, and not some sort of 2.5D abomination that was 3D World. Xenoblade 2 targeted hardcore gamers as well. Switch seems to be a system for both casuals and hardcore fans though. Mario Kart 8, Mario Tennis, Smash, and Splatoon 2 can all said to be games for casuals as well as hardcore gamers. |
Oh, man I disagree with a lot of this.
3D-sidescrollers are old-school hardcore games. They were what made up classic 8-bit-consoles lineup. Sure, these games can be casualized a bit, and NSMB did this a lot, but basically they aren't what draws casuals into the platform, NSMB is what a casual plays after he had his fill of Just Dance. Tropical Freeze is not casual at all, it is classic hardcore-platformer. Yoshi is in between, but didn't move much from a formula it had since ages.
You say most casuals wound up not liking the Wii in the long run, and you can't be more wrong. Nintendo just stopped to make games for them. Practically instantly. As the platform wasn't supported anymore by casual-friendly games, the sales dwindled. But the casuals didn't go anywhere. As is illustrated by the sales of Just Dance. The sales of the game stayed big even after years, and although it released on basically everything the Wii was the platform it always sold most (until Switch). And many point out just Dance sales dwindled. Yes, sure they did. It was the only game released on a platform which otherwise had nothing. It didn't change the formula. You can bet your ass, that more and more of the casual gamers gave up and moved on. But if they just disliked the Wii, they would've picked up the game on other platforms and the sales on Wii would've fallen much more abruptly. But they dwindled slowly, as the user-base was ignored over years. Think about it for a moment. You want to play a certain sort of game, and you get exactly one game a year, which is basically the same each year. Would you stay six years? Probably not, but a surprising high number did just that. The casual gamers didn't flee from the Wii, they were just ignored.
WiiU didn't emulate the iPad at all. Maybe it was a try, I can't understand it. But it doesn't work like an iPad at all. You can take the iPad wherever you want, and that is the basic appeal. And this is exactly which the WiiU gamepad cannot. So no, no iPad appeal. Just notice how the Switch actually can do that, what the WiiU-gamepad could not. Also the iPad-crowd and the Wii casuals shouldn't be lumped together. The Wii casuals were gamers, that liked to combine moving themself with gaming. The iPad-gamers are people that want to take the device everywhere. There may be overlap between the groups, but they aren't the same.
And with Switch Nintendo targeted way bigger groups than the classic Nintendo hardcore. Again, this time they actually built a machine that has the basic iPad appeal. But they moved way beyond what the classic Nintendo hardcore wants. With Zelda and Mario both they switched into the Open World craze. They built games that have a broad appeal for many groups.
I can't say that I completely agree with the OP though either. As the WiiU-ports show, the games can have a bigger audience than they had on WiiU. With the Switch though they filled the holes in the WiiU library regarding broad appeal and presented it on a desirable device.