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Forums - Nintendo Discussion - Diablo III took 9 months to port to Nintendo Switch

Miyamotoo said:

Team was definitely much smaller than it was for original game, also again, its not same porting game that has smaller content and game that has big ass content. Also were you get 2 generations ago, game come out on PS3/360 in 2013. so we talking about last gen.

Is Blizzard even supporting the 7th gen versions with updates, patches and content?



--::{PC Gaming Master Race}::--

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Yes, so much for how easy is to port for Switch, most friendly platform ever and that devs not doing it are morons.

 

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Last edited by PwerlvlAmy - on 20 August 2018

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Yes, so much for how easy is to port for Switch, most friendly platform ever and that devs not doing it are morons.

Why do you even bother coming to Switch threads? I mean really. At least use some logic.



I wonder the kind of quality we are going to see on this port. I'm sure singleplayer will be ok, but 4 players team on rifts is another level! Whit over 500h on D3, i have to say that when you put 4 players spanning skills nonstop you realy need some extra power, i doubt switch will be able to handle "hardcore diablo gameplay".



Mnementh said:
Train wreck said:

Iron galaxy has 130 employees as of 2016.  We don't know how many people they used for the port but its that number + 9 Blizzard developers, so its well more than 10 unless Iron Galaxy had one person working on the game with blizzard.

Yeah, doubtful Iron Galaxy applied all 130 employees for this project. But let's say 20 or 30 worked on this port. Still a tenth of the original workforce, and made in lesser time too. My point that ports are extremely cheap compared to new games stands.

If you need 30 person and almost a year to just do the port (mind you that a lot of the original team would be doing assets, gameplay, story, testing, etc) show that it isn't really that easy to make a port, and that it consumes a lot of resources.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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routsounmanman said:
DonFerrari said:
Yes, so much for how easy is to port for Switch, most friendly platform ever and that devs not doing it are morons.

Why do you even bother coming to Switch threads? I mean really. At least use some logic.

1st Because it is a free forum

2nd because I care about gaming

3rd where is the lack of logic? Or you will claim there aren't people who pretend porting is something very simple and almost resource free so not porting a game to Switch is either a dumb decision or hate on the platform?

This thread and others talking on porting shows that it have a considerable cost and devs/publisher decide to take it just when they see the ROI makes sense.

But please teach me logic, starting without trying to use personal attacks.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Yes, so much for how easy is to port for Switch, most friendly platform ever and that devs not doing it are morons.

Has anyone ever said this or...? Miyamoto himself said that it takes about a year to port a game to the platform.



KLXVER said:
DonFerrari said:
Yes, so much for how easy is to port for Switch, most friendly platform ever and that devs not doing it are morons.

Has anyone ever said this or...? Miyamoto himself said that it takes about a year to port a game to the platform.

Plenty of times. With evidence of someone that had a level be ported in a specific game in little time.

And we have had several threads with people cursing devs and calling them dumb for not making a port of game X or Y, like MHW (which some swear didn't get ported because Sony payed to only Switch no receive based on a "very credible" insider)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
KLXVER said:

Has anyone ever said this or...? Miyamoto himself said that it takes about a year to port a game to the platform.

Plenty of times. With evidence of someone that had a level be ported in a specific game in little time.

And we have had several threads with people cursing devs and calling them dumb for not making a port of game X or Y, like MHW (which some swear didn't get ported because Sony payed to only Switch no receive based on a "very credible" insider)

Yeah, that was Snake Pass. An indie game they made playable in a few weeks. Not finished, just playable. 

That happens with fans of a specific console. Like Bayonetta 2 not coming to other consoles.



KLXVER said:
DonFerrari said:

Plenty of times. With evidence of someone that had a level be ported in a specific game in little time.

And we have had several threads with people cursing devs and calling them dumb for not making a port of game X or Y, like MHW (which some swear didn't get ported because Sony payed to only Switch no receive based on a "very credible" insider)

Yeah, that was Snake Pass. An indie game they made playable in a few weeks. Not finished, just playable. 

That happens with fans of a specific console. Like Bayonetta 2 not coming to other consoles.

Yes there are some fans like that in all fanbase.

I don't think Switch is a hard platform to port, but certainly the less power can add more complexity to port and avoid bad ports. And some games aren't worth the effort and severe cuts versus expected sales.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."