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KLXVER said:
DonFerrari said:

Plenty of times. With evidence of someone that had a level be ported in a specific game in little time.

And we have had several threads with people cursing devs and calling them dumb for not making a port of game X or Y, like MHW (which some swear didn't get ported because Sony payed to only Switch no receive based on a "very credible" insider)

Yeah, that was Snake Pass. An indie game they made playable in a few weeks. Not finished, just playable. 

That happens with fans of a specific console. Like Bayonetta 2 not coming to other consoles.

Yes there are some fans like that in all fanbase.

I don't think Switch is a hard platform to port, but certainly the less power can add more complexity to port and avoid bad ports. And some games aren't worth the effort and severe cuts versus expected sales.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."