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Forums - Gaming Discussion - Microsoft and Nintendo Rejected Yakuza; Now They Want it According to Toshihiro Nagoshi

HollyGamer said:
PwerlvlAmy said:

Sony and others were approached in order to seek their interest level in the Bayoentta franchise. Sony and others had no interest in funding or helping another entry get made. In swoops Nintendo to save the day and  save the Bayonetta franchise. Sounds pretty similar to me.  Nintendo and Microsoft had no interest in Yakuza and then ended up finding a partner in Sony and gave the franchise a chance/saved that too.  So yes in my opinion I think they're very similar situations with both having great outcomes for both franchises.

That's because Sony never funded or investing on making Yakuza games, unlike Bayonetta to Nintendo. Yakuza problem was never about lack of funding because Sega approved it  , Bayonetta in the other hand were in different situation the sequel had never been approve by Sega and the Nintendo come to the rescue. 

 

taus90 said:
PwerlvlAmy said:

Yup exactly. Worked out well for all of us. Which is awesome. 

How is it exactly same story, Considering close proximity of Platinum games with Nintendo I doubt they would have gone to sony or MS first for B2, also  Yakuza was never funded by sony nor published by sony, like B2 was by Nintendo, Even if it was offered to Sony and MS, and the reason it could have been rejected was because 1st game performed poorly while yakuza was just a concept.

Nintendo saved an existing franchise to make its dying console exclusive line up look appealing that's standard in the industry. Sony did nothing like that they just gave a chance to a franchise be born on their most successful platform. So in short Sony had no intention of saving anything, besides a developers vision, while nintendo saved a franchise of already released game in order to save its ill fated Wii U 

 

outlawauron said:
PwerlvlAmy said:
lesson learned, situation is like Bayonetta. Sony and others passed and Nintendo is like ''i got you''.

Same situation here, good on this guy for sticking with the people who gave his game a chance.

I don't quite see the comparison. Nintendo just choose that losing money wasn't as important as another high quality exclusive. No company "rejected" or "denied" the game to release on their platform.

You, you and you!

Educate yourself.

https://nintendoeverything.com/kamiya-again-comments-on-bayonetta-2s-initially-troubled-fate-and-how-nintendo-saved-the-game/



Gameplay > Graphics

Substance > Style

Art Direction > Realism

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LivingMetal said:
This makes me glad than I bought Yakuza 0 for the support at the very least. Now, I feel compelled to get the rest.

I don't know if you've played it yet, but there really is something to it as far as being a unique game among AAA fare. Several things really. There's nothing else like it.



YOU WILL SERVE THE BRIGHT LORD!

GoOnKid said: 
outlawauron said:

I don't quite see the comparison. Nintendo just choose that losing money wasn't as important as another high quality exclusive. No company "rejected" or "denied" the game to release on their platform.

You, you and you!

Educate yourself.

https://nintendoeverything.com/kamiya-again-comments-on-bayonetta-2s-initially-troubled-fate-and-how-nintendo-saved-the-game/

How does that contradict a single thing I said? Sony and Microsoft didn't want to pay Platinum to finish development of Bayonetta 2 and to publish the game. That's exactly what I said. Nintendo didn't mind giving them money because they badly needed more exclusive games on Wii U.

Which is why I didn't understand Amy's comparison of it to Yakuza.



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Then follow young Mat whenever he calls,
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outlawauron said:
GoOnKid said: 

You, you and you!

Educate yourself.

https://nintendoeverything.com/kamiya-again-comments-on-bayonetta-2s-initially-troubled-fate-and-how-nintendo-saved-the-game/

How does that contradict a single thing I said? Sony and Microsoft didn't want to pay Platinum to finish development of Bayonetta 2 and to publish the game. That's exactly what I said. Nintendo didn't mind giving them money because they badly needed more exclusive games on Wii U.

Which is why I didn't understand Amy's comparison of it to Yakuza.

Uhm, maybe it's the gallon of wine but you said: "No company "rejected" or "denied" the game to release on their platform."

Kamiya on the other hand said that they indeed pitched it around and the game got rejected.

Which is a contradiction, isn't it? And that's why I quoted you.



Gameplay > Graphics

Substance > Style

Art Direction > Realism

GoOnKid said:
outlawauron said:

How does that contradict a single thing I said? Sony and Microsoft didn't want to pay Platinum to finish development of Bayonetta 2 and to publish the game. That's exactly what I said. Nintendo didn't mind giving them money because they badly needed more exclusive games on Wii U.

Which is why I didn't understand Amy's comparison of it to Yakuza.

Uhm, maybe it's the gallon of wine but you said: "No company "rejected" or "denied" the game to release on their platform."

Kamiya on the other hand said that they indeed pitched it around and the game got rejected.

Which is a contradiction, isn't it? And that's why I quoted you.

But it's not the same situation. Sega wasn't looking for a publisher partner for Yakuza.

For Bayonetta 2, Sony and Microsoft would have allowed the game to be on the platform, they just didn't want to pay them for it. Rejecting the game to release on your platform and rejecting the proposition to not publish are two very different things.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

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HollyGamer said:
PwerlvlAmy said:
lesson learned, situation is like Bayonetta. Sony and others passed and Nintendo is like ''i got you''.

Same situation here, good on this guy for sticking with the people who gave his game a chance.

Well Bayonetta came to PS3 and Xbox 360 and failed hard Yakuza were not even come to Xbox but it did come to Wii U though.  

Wait, so didn't Yakuza fail even harder then?

Yakuza (PS2):  .80m

Bayonetta (PS3):  1.21m
Bayonetta (360):  .93m



With Yakuza sales declining in Japan and going up in the west, seems likely that the next Yakuza they're working on right now will end up being on both PS5 and Xbox Scarlett next gen, or possibly PS4 and Xbox One depending on when exactly Shin Yakuza releases. Switch seems much less likely, recent interviews suggest that they're further improving their engine and tech for Shin Yakuza compared to Yakuza 6, and Switch would already have problems running Yakuza 6. 



thank you sony for saying yes.



Hindsight is always 20/20.

I'll still gladly pass, thanks.



outlawauron said:
GoOnKid said:

Uhm, maybe it's the gallon of wine but you said: "No company "rejected" or "denied" the game to release on their platform."

Kamiya on the other hand said that they indeed pitched it around and the game got rejected.

Which is a contradiction, isn't it? And that's why I quoted you.
 

But it's not the same situation. Sega wasn't looking for a publisher partner for Yakuza.

For Bayonetta 2, Sony and Microsoft would have allowed the game to be on the platform, they just didn't want to pay them for it. Rejecting the game to release on your platform and rejecting the proposition to not publish are two very different things.

 

If you don't look at details, what do you have ? A game developer asking to two big console makers to get his game on their platform but got turned down. And one decided to make it possible. Same story, not the same details, but still the same story



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