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Forums - Nintendo - Why are third party games selling well on Switch?

Slownenberg said:
GhaudePhaede010 said:
I am not seeing these amazing third-party sales. Other than Octopath, which I have explained on too many occasions why it was going to be and is a success, most of the bigger third-party titles are doing, "OK" to, "we are not going to talk about it" if we are being honest. Indies, which count as third-party developers are selling well because many of those games lend extremely well to the portable nature of the console.

But there haven't really been many (or any) major AAA third party games that have been released brand new on the Switch with their full capabilities. You have old ports from third parties (some of which were AAA games when they came out years ago), you have smaller games from third parties (which doesn't say anything about quality, just saying they're not gonna be blockbuster sellers), you have third party games releasing late after the other systems which means the hype is gone as it is no longer a new game, and usually when you do have a big third party game come out on the Switch so far it is a sports game that has features removed when there isn't any need to remove features other than they didn't feel like doing the work on the Switch version, and besides Nintendo hasn't had a strong sports gaming community since the SNES (and even then Genesis was seen as the better console for sports).

So yeah we haven't seen amazing third party sales for AAA games because there haven't been any of those games yet (and still aren't any announced as far as I know). The third party games Switch has been getting (smaller or old/late ports or indie) are selling well, sometimes extremely well, based on their quality, with sports games selling with a lower attach rate than other systems because all big sports gamers already have a ps4 or xbox for those games. There are probably lots of third party games which have sold between 500k and 1 million when including digital, and probably a decent amount that have sold over a million with digital or only-digital. And for what Nintendo has been getting from third party support so far those are very good figures.

Look at Octopath, not even a AAA game, just a high quality retro-looking game. But it released brand new on Switch (not a late port and paired down version from some other system) and didn't they announce that had shipped + sold digital over a million in just the first four weeks? That could sell 3 million lifetime and turn-based retro-graphics jrpg isn't exactly a blockbuster selling genre. With actual brand new quality releases third parties could easily have a plethora of multi-million selling games, especially as the Switch sales climbs higher up in the tens of millions.

Exactly, Switch third party sales need to be viewed in context, namely that almost every significant third party port on the system is late to ancient. The major third parties have made a very half-arsed effort to support the system thus far, and you only get out what you put in.



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It’s just a fluke because of the hardcore fans who buy anything Nintendo and casuals that don’t matter. It’ll never happen again so we’ll wait and see how they do next gen. Once you plot sales of Nintendo consoles that count, they’re selling less and less each generation to their inevitable demise.



curl-6 said:
Slownenberg said:

But there haven't really been many (or any) major AAA third party games that have been released brand new on the Switch with their full capabilities. You have old ports from third parties (some of which were AAA games when they came out years ago), you have smaller games from third parties (which doesn't say anything about quality, just saying they're not gonna be blockbuster sellers), you have third party games releasing late after the other systems which means the hype is gone as it is no longer a new game, and usually when you do have a big third party game come out on the Switch so far it is a sports game that has features removed when there isn't any need to remove features other than they didn't feel like doing the work on the Switch version, and besides Nintendo hasn't had a strong sports gaming community since the SNES (and even then Genesis was seen as the better console for sports).

So yeah we haven't seen amazing third party sales for AAA games because there haven't been any of those games yet (and still aren't any announced as far as I know). The third party games Switch has been getting (smaller or old/late ports or indie) are selling well, sometimes extremely well, based on their quality, with sports games selling with a lower attach rate than other systems because all big sports gamers already have a ps4 or xbox for those games. There are probably lots of third party games which have sold between 500k and 1 million when including digital, and probably a decent amount that have sold over a million with digital or only-digital. And for what Nintendo has been getting from third party support so far those are very good figures.

Look at Octopath, not even a AAA game, just a high quality retro-looking game. But it released brand new on Switch (not a late port and paired down version from some other system) and didn't they announce that had shipped + sold digital over a million in just the first four weeks? That could sell 3 million lifetime and turn-based retro-graphics jrpg isn't exactly a blockbuster selling genre. With actual brand new quality releases third parties could easily have a plethora of multi-million selling games, especially as the Switch sales climbs higher up in the tens of millions.

Exactly, Switch third party sales need to be viewed in context, namely that almost every significant third party port on the system is late to ancient. The major third parties have made a very half-arsed effort to support the system thus far, and you only get out what you put in.

i like this convo, for correct observations: 1.big industrtry games actually are not doing that great, 2. but most big industry games are late and inferior to the PS4Box versions, 3. Indies are doing very well in a lot of cases.

May I add 4. Indies are also releasing a lot of games very late (Stardew, Terraria, Celeste).

a couple of hypotheses:

1. Switch or even Nintendo does not play that great with most "AAA" content; players are looking for different experiences (moreretro, maybe easier to digest, maybe less cinematic)

2. AAAgames need to be more on time and more optimized ( but then how come late indies are ok?)



curl-6 said:
Slownenberg said:

But there haven't really been many (or any) major AAA third party games that have been released brand new on the Switch with their full capabilities. You have old ports from third parties (some of which were AAA games when they came out years ago), you have smaller games from third parties (which doesn't say anything about quality, just saying they're not gonna be blockbuster sellers), you have third party games releasing late after the other systems which means the hype is gone as it is no longer a new game, and usually when you do have a big third party game come out on the Switch so far it is a sports game that has features removed when there isn't any need to remove features other than they didn't feel like doing the work on the Switch version, and besides Nintendo hasn't had a strong sports gaming community since the SNES (and even then Genesis was seen as the better console for sports).

So yeah we haven't seen amazing third party sales for AAA games because there haven't been any of those games yet (and still aren't any announced as far as I know). The third party games Switch has been getting (smaller or old/late ports or indie) are selling well, sometimes extremely well, based on their quality, with sports games selling with a lower attach rate than other systems because all big sports gamers already have a ps4 or xbox for those games. There are probably lots of third party games which have sold between 500k and 1 million when including digital, and probably a decent amount that have sold over a million with digital or only-digital. And for what Nintendo has been getting from third party support so far those are very good figures.

Look at Octopath, not even a AAA game, just a high quality retro-looking game. But it released brand new on Switch (not a late port and paired down version from some other system) and didn't they announce that had shipped + sold digital over a million in just the first four weeks? That could sell 3 million lifetime and turn-based retro-graphics jrpg isn't exactly a blockbuster selling genre. With actual brand new quality releases third parties could easily have a plethora of multi-million selling games, especially as the Switch sales climbs higher up in the tens of millions.

Exactly, Switch third party sales need to be viewed in context, namely that almost every significant third party port on the system is late to ancient. The major third parties have made a very half-arsed effort to support the system thus far, and you only get out what you put in.

I agree for the most part. Aside from Bomberman (until recently) , Mario +Rabbids and Octopath Traveler there hasn't been a major third party exclusive and the majority are ports of varying quality. 

 

However it does seem more developers are taking things more seriously particularly middle tier or lower publishers and developers. The big names while supporting are still playing half arsed save maybe Bethesda who while not going all out are still putting more effort to keep up with some of their newer titles such as Doom Eternal. 



Soundwave said:


There's room for third parties to make some money here.

Give them a break!  They need at least 2-3 years to "test" the water first. 



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sethnintendo said:
Soundwave said:


There's room for third parties to make some money here.

Give them a break!  They need at least 2-3 years to "test" the water first. 

“After 3 years of releasing no games while we tested the waters, we are disheartened to announce that the platform simply did not garner any sales. Thus we will officially withdraw all support as the customer base simply isn’t there.”



NoirSon said:
curl-6 said:

Exactly, Switch third party sales need to be viewed in context, namely that almost every significant third party port on the system is late to ancient. The major third parties have made a very half-arsed effort to support the system thus far, and you only get out what you put in.

I agree for the most part. Aside from Bomberman (until recently) , Mario +Rabbids and Octopath Traveler there hasn't been a major third party exclusive and the majority are ports of varying quality. 

However it does seem more developers are taking things more seriously particularly middle tier or lower publishers and developers. The big names while supporting are still playing half arsed save maybe Bethesda who while not going all out are still putting more effort to keep up with some of their newer titles such as Doom Eternal. 

If Bethesda can make good on their stated intent to release Doom Eternal on Switch day and date with the other versions, it will be interesting to see how it performs then.



mysteryman said:
It’s just a fluke because of the hardcore fans who buy anything Nintendo and casuals that don’t matter. It’ll never happen again so we’ll wait and see how they do next gen. Once you plot sales of Nintendo consoles that count, they’re selling less and less each generation to their inevitable demise.

Since when does the Wii and Switch "not count"? It's true what they say, a successful Nintendo really does make people stupid.

mysteryman said:

“After 3 years of releasing no games while we tested the waters, we are disheartened to announce that the platform simply did not garner any sales. Thus we will officially withdraw all support as the customer base simply isn’t there.”

Lol keep dreaming. 



TheMisterManGuy said:
mysteryman said:
It’s just a fluke because of the hardcore fans who buy anything Nintendo and casuals that don’t matter. It’ll never happen again so we’ll wait and see how they do next gen. Once you plot sales of Nintendo consoles that count, they’re selling less and less each generation to their inevitable demise.

Since when does the Wii and Switch "not count"? It's true what they say, a successful Nintendo really does make people stupid.

mysteryman said:

“After 3 years of releasing no games while we tested the waters, we are disheartened to announce that the platform simply did not garner any sales. Thus we will officially withdraw all support as the customer base simply isn’t there.”

Lol keep dreaming. 

I like how people that pushing agenda that every generation Nintendo hardware is selling less are acting like Wii never exist. :D



TheMisterManGuy said:
mysteryman said:
It’s just a fluke because of the hardcore fans who buy anything Nintendo and casuals that don’t matter. It’ll never happen again so we’ll wait and see how they do next gen. Once you plot sales of Nintendo consoles that count, they’re selling less and less each generation to their inevitable demise.

Since when does the Wii and Switch "not count"? It's true what they say, a successful Nintendo really does make people stupid.

mysteryman said:

“After 3 years of releasing no games while we tested the waters, we are disheartened to announce that the platform simply did not garner any sales. Thus we will officially withdraw all support as the customer base simply isn’t there.”

Lol keep dreaming. 

My bad. I forgot to add the classic “we’re pleased to announce that we are releasing a remake of our beloved classic to Nintendo’s latest Console. Albeit 5 months later than all other systems, and at the RRP of a new title. We are also pleased to announce the entire trilogy remade in HD on all other systems, launching on the same day, at a discounted price.”