trasharmdsister12 said:
DonFerrari said:
Please show me the models on GT5 and GT6 where from PSP because I don't remember that being a thing, just the PS2 models. It is possible because GT focus on those 2 as said by Kaz was having more cars.
And on your take of more premium models on FM3 or 4, are we talking core package or several DLCs after? Because from all I remember GT5 launched with more Premium cars than FM3 had at the time.
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Not taking sides in this discussion. Just providing some information. I already spoke my part on the matter showing articles that are revisiting GTS and giving it praise for its continued support. And I plan on eventually picking it up over Forza 7 when I have more time to put into it. It's going to look so damn nice on my OLED.
"The premium cars are those that have been built from the ground up for the new game. They feature internal cockpits and enhanced crash damage (components will drop off in addition to some deformation), and are considerably more detailed in general than the standard equivalents, which appear to have been imported from work done on Gran Turismo 4.
There are also more detailed renditions of some of the cars introduced in the PSP version of GT - the Bugatti Veyron, to name one - but while they are obviously more refined in appearance than they were in the handheld game, they still don't hold a candle to Polyphony's work on the premium cars."
Source: https://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis?page=2
- GT5 launched with 200+ Premium cars. I think it's safe to say that means less than 250: https://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/
- Forza 3 launched with 400+ (405 to be more exact without DLC packs or preorder bonuses): http://ca.ign.com/faqs/2009/forza-motorsport-3-car-list-1033443
- Forza 4 launched with 500+: http://www.onlineracedriver.com/2011/07/20/forza-motorsport-4-full-official-car-list/
Cars in Forza 3/4 were all of similar quality standard. So not sure if you count those as "premium" or not. But they had more normalized quality cars than GT5 had premium cars.
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GT6 has 450 premium cars. More cars than Forza 3 had.
You're right on the PSP cars, some were new to the series on PSP which had 820 cars and some of those like the Bugatti Veyron were the basic designs of the GT5 and GT6 versions. But standard cars got an overhaul in GT6 and look better than GT5 standard cars.
Azzanation said:
GOWTLOZ said:
I'm an automobile engineer and Forza sounds off, like they turned all the sounds up to 11.
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GT5 is at 11 million and GT6 is at 5 million. GT Sport is at 5.5 million players which should be 4 million sales. Pretty good and in less than a year.
As for a mid card series its not GT's lower popularity which is causing it, its that the sim racing community hasn't grown on consoles and other genres like RPGs are becoming more and more popular. 11 million was once an astounding feat for a Sony game, now we have atleast 3 games released this gen that have surpassed and will surpass that figure among which there is a new IP.
Horizon should sell in the ballpark of 11 million. Its not just GT becoming less popular, its Sony's other efforts and the industry itself that is outdoing itself as time goes on because the audience is more receptive to new games and growing in size.
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So you are a automobile engineer? You claim Forza sounds off.. what is your opinion on the vacuum sounds from all the GT games that has always been criticized by majority of reviewers and gamers over the world? I use to be a car mechanic myself and I can completely disagree with you on that on.
As for your 2nd part, that's not exactly how it works. 1 good game from a completely different genre does not stop another good game from another. Horizon, GOW, Uncharted or whatever game you are referring to would not be affecting GTS sales. Example - That's like saying Fifa 18 didn't sell because Battlefield 4 took the market by storm. No.. two completely different games meant for two completely different audiences. Car fans are car fans, soccer fans are soccer fans, RPG fans are RPG fans and than you have fans of just games in general. GT is focused towards the car fans obviously.
A more realistic reason why the GT series has been in decline is due to the car racing market growing. Back when GT was selling, what was its competition? It sold well on PS1 because it was 1 of a kind and had no competition. Compare that to today where you have Project Cars, Assetto Corsa and Forza who continue to push the bar high.
GT has become less popular because GT has been absent from the market for half a decade. Polyphony needs to get there game on, there's too much competition now to just slowly release titles and offer minimal content.
If Sony wants to compete in the racing market again they need to expand Polyphony, they are too small and wont be able to keep up with the industry leading Turn 10 who can not only produce games every 2 years, but also succeed in the overall quality and package of a car racing game.
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Woah woah woah. Were you following our discussion at all? I never said the old GT games sounded good, they were terrible. GT Sport does sound better than Forza, which isn't terrible but the sound effects in Forza are blown to unrealistic proportions which sounds nice but isn't accurate.
Your second point is a misunderstanding of what I said. I said that GT is declining in popularity but also other Sony games are growing in popularity which has allowed GT to be relegated to a mid tier series. Sony never had the huge successes outside of GT series before this gen, and when they did they were mostly one offs like LBP which centered around the premise of creation so it could never stay relevant for a lot of sequels. Uncharted, TLOU, Horizon and GOW are going to stay relevant and for a longer time. The increased popularity of RPG's has factored in the success of some of these games. Its also real that the racing game market is declining. Racing games are barely relevant in the USA and Japan, and mostly sell in Europe and PAL regions which isn't enough for them to be blockbusters.
Industry leading Turn 10? Hahaha. Forza Motorsport 7 is basically the poorest simulator of real world physics in the sim racing genre, behind GT Sport and far behind PC2, Assetto Corsa and RFactor. It doesn't have good business practices either, with paid DLCs and lootboxes for such a long period when the game is at its most relevant. Its behind GT Sport, Assetto Corsa Competizione and PC2 in graphics and sound. Its behind GT Sport and probably Assetto Corsa in sales. Where is the industry leading part? Maybe in critical success, but its perception in the gaming media hardly makes for an industry leading game when its behind the competition in every other way that counts.
DonFerrari said:
Azzanation said:
Are you saying Spiderman wont sell because of all the 10m+ games they have? Because thats what it sounds like. Stop making excuses. Sony space out there games to keep there customers filled with games.
Yes the market has other car racing games to scratch that itch now. GT owned the market when there was no competition. Now theres plenty, and look at the sales.
What does GTS offer that FM7 or PCs doesnt offer? GTS fell way behind the 8ball here, and it has nothing to do with GOW, Horizon or UC4.
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I'm saying that if we have Fifa, CoD and other very big games launching together with your game they will impact the sales. It have happened every single time.
Not making excuses, anyone on here would be able to explain to you this very simple concept.
Please show me how PC2 and AC selling less than 1M combined on PS4 made GT go from 15M on GT3 to 5M on GTS.
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To Azzanation, GT Sport offers better physics, sounds, some unique tracks, Vision GT cars, a Red Bull prototype and the best HDR and Wide Colour visuals that are there on the market.
Its also unfair the compare GT 3 lifetime sales to GT Sport's current sales which by the way are less than 5m not at 5m. Perhaps even 4m. Still bigger than most of its competition.