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Forums - Gaming - Biggest Graphical Evolution in a gen for a franchise

DonFerrari said:

I would like to have used that level of model during the normal game =]

This should qualify as the biggest jump in graphics within the same game kkkkk

Yeah I can't think of any other game that has done that.

Most people believe that was a finalized version of Cloud's combat model that they didn't have time to implement fully into the game and didn't want to clash with the other party members since no one else has a higher quality model aside from shirtless Sephiroth compared to his model in the nebilhiem flash back. Atleast you still can play the entire game with that model if you Mod the PC version



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Dark Cloud 1 to 2 is a nice upgrade too.

 

 



RespectDecena said:
DonFerrari said:

I would like to have used that level of model during the normal game =]

This should qualify as the biggest jump in graphics within the same game kkkkk

Yeah I can't think of any other game that has done that.

Most people believe that was a finalized version of Cloud's combat model that they didn't have time to implement fully into the game and didn't want to clash with the other party members since no one else has a higher quality model aside from shirtless Sephiroth compared to his model in the nebilhiem flash back. Atleast you still can play the entire game with that model if you Mod the PC version

Makes sense... you don't want to have to much discrepancy between quality of assets..

And the Dark Cloud is quite impressive as well. the second one seems much more advanced



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

Since we are stretching it I decided to go further =]

Resident Evil Gameboy Color

Resident Evil 4 Gamecube and PS2.

Exactly

It'd probably make more sense to compare different games on the same console.



DonFerrari said:
Replicant said:

Aliens vs. Predator (PS3) - 2010

Alien Isolation (PS3) - 2014

Is these the same dev? But a very big jump.

Replicant said:

Need for Speed: Carbon (PS3) - 2006

Need for Speed: Rivals (PS3) - 2013

In this case I would say it's more on Carbon looking very ugly than a big jump =p

But this is basically a jump from one crossgen to another.

No, different devs on the 2 alien games. Rebellion Developments on the old and Creative Assembly on the new.

 

Yeah, Carbon is very ugly. Basically, an upscaled PS2 port. But it still shows that we shouldn't judge new gen consoles based on their very first games as those are basically just ports from the old gen consoles. Games will naturally advance over time. Just look at what we got now in games such as God of War, Horizon and Uncharted 4 + Lost Legacy.

Shout out to Driveclub as well. A game from 2014 still unmatched imo.



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COD2

COD Black Ops 2

Early to late 7th gen was almost a generational jump in itself



Pemalite said:
Mr Puggsly said:

SMB is basically just improved sprites. While Halo 4 is much better lighting, they added realistic motion capture faces, higher poly models, etc.

I see greater gains in 3D games over 2D games. However, Phantasy Star saw huge improvements throughout the Sega Genesis's life.

Not all models were higher quality in Halo 4 (I.E. Environment stuff weren't always.). And in some aspects Halo 3's lighting was actually superior, albeit more expensive, Halo 4 relied on a ton of baked, cheap details.
In general though... Halo 4 was a significant step up over Halo 3 visually if you account for the *entire* presentation on offer.

In general, the 7th gen probably takes the cake for most of these "graphics evolution" comparisons due to how long that console generation was and how creative developers had to get to one-up their previous efforts on the visual front.

There are benefits to baked lighting though, while its cheaper on resources it can deliver an overall more polished presentation. Halo 3 even sacrificed on resolution so the game has pixelated and blurry presentation compared to Halo 4. Overall Halo 4 is a much better looking game and the superior assets is most evident in MCC.

While previous gens didn't get the same treatment of AAA software as long, I'd argue 7th gen saw massive improvements in just a few years. For example, games like Gears of War, Bioshock, CoD4, Mass Effect 2, AC, UT3, GTAIV and others showed amazing use of the hardware just a few years into the generation.



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Replicant said:
DonFerrari said:

Since we are stretching it I decided to go further =]

Resident Evil Gameboy Color

Resident Evil 4 Gamecube and PS2.

Exactly

It'd probably make more sense to compare different games on the same console.

Well, we would have some discrepancies on that as well... like showing some small and bad indie on PS4 comparing to God of War =p

Replicant said:
DonFerrari said:

Is these the same dev? But a very big jump.

In this case I would say it's more on Carbon looking very ugly than a big jump =p

But this is basically a jump from one crossgen to another.

No, different devs on the 2 alien games. Rebellion Developments on the old and Creative Assembly on the new.

 

Yeah, Carbon is very ugly. Basically, an upscaled PS2 port. But it still shows that we shouldn't judge new gen consoles based on their very first games as those are basically just ports from the old gen consoles. Games will naturally advance over time. Just look at what we got now in games such as God of War, Horizon and Uncharted 4 + Lost Legacy.

Shout out to Driveclub as well. A game from 2014 still unmatched imo.

To bad we didn't got Driveclub 2 to see their jump.

curl-6 said:

COD2

COD Black Ops 2

Early to late 7th gen was almost a generational jump in itself

Yep, the crossgen from one side to another seem like 2 different gen



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Replicant said:

Exactly

It'd probably make more sense to compare different games on the same console.

Well, we would have some discrepancies on that as well... like showing some small and bad indie on PS4 comparing to God of War =p

True. But besides being on the same console, the game would also have to be from the same franchise.