By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - PlayStation Nation | an HBO original

twintail said:
BasilZero said:

In EU? not sure

Its on sale on NA PSN for $17.99 (MSRP is $29.99).

https://www.dekudeals.com/items/kingdom-hearts-re-mind

DAMN! +1

When I first looked it had not changed so I assumed it wasn't included. Thanks for letting me know! I'm 10 hours into Kh3 now and want the full experience!

Thanks!

It have a lot of faults and doesn't get to the heights of the original, but it is a fun game still.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
twintail said:

DAMN! +1

When I first looked it had not changed so I assumed it wasn't included. Thanks for letting me know! I'm 10 hours into Kh3 now and want the full experience!

Thanks!

I bought it too since I was waiting for a sale for it lol

Apparently the Re:Mind content is only available after you beat the main game.

Excited for it as well but I'm still doing my KH marathon (gonna play Birth By Sleep next lol).



I bought NFS Unbound palace edition for 47 dollars on that Holiday sale along with Crisis Core.

Sometimes Digital is the better option. Sometimes.





Kyuu said:
zero129 said:

Yeah id be good with that .

Okay how about avatar/signature control for 3 months?

If it gets ported a day less than 2 years you win. If it gets ported a day more than 2 years I win. If it's ported in exactly 2 years we both win and troll each others avatars/signatures. Deal?

Deal .



Around the Network
Kyuu said:
the-pi-guy said:

Congrats. 

Also I apologize in advance here, I'm sure you know already. I've probably even said it before.

VR has come a long way with regards to motion sickness, and PSVR2 might even be especially good in that regard. But I would give a little caution to be aware of that. Make sure to take a break if you don't feel as great. One thing that really helped me was having a fan running.

But still things have gotten a lot better. Between way better hardware and a lot of game design tricks that are being used today.

PSVR1 is fun, but it's very rough.

But PSVR2 should be genuinely a great experience.

Not at all, I appreciate the warning/advice and am coming prepared, Vornado and everything :P

I always believed that VR is the future of at least 1st person content. PSVR1 was out of the question to me for a long list of reasons and concerns led by the breakout box/cables hell. I was going to wait for the 3rd generation of true VR headsets (PSVR3 and similar) before jumping in. But apart from being tethered, PSVR2 is promising to almost be a couple generations ahead in a sense, so I think it's time I take a bite even if the technology wouldn't necessarily be utilized by many top developers until the 2030's. Hopefully Sony partly support it with a decent number of hybrid-games, published, developed, and funded, in a similar fashion to GT Sport and RE7/8. I'd be okay with not getting many great games that are designed from the ground up for VR (Astro Bot, Half Life Alyx etc), but the growth of standalone VR's like Quest, Pico, and whatever Apple is working on may accelerate that too.

I'm somewhat concerned about nausea and motion sickness, but even if I can't handle it well, it'll probably depend on the game and I'd like to think I'll manage to adapt.

Fun little fact: It's the first piece of technology (hardware) I will have bought at launch, and I've been gaming since the MSX and Mattel Aquarius home computers. Quite a feat for an expensive accessory lol.

Indeed PSVR2 is a great piece of kit. Its one of the main reasons i also hope Sony brings driver support to PC for it as i think its great for the price and if they do it will defo be my next vr headset, if not ill just have to look into something else or wait and see how the Quest 3 will turn out. I also think having both the PC market and the PS5 market to sell to would help them sell many more units.



zero129 said:
Kyuu said:

Not at all, I appreciate the warning/advice and am coming prepared, Vornado and everything :P

I always believed that VR is the future of at least 1st person content. PSVR1 was out of the question to me for a long list of reasons and concerns led by the breakout box/cables hell. I was going to wait for the 3rd generation of true VR headsets (PSVR3 and similar) before jumping in. But apart from being tethered, PSVR2 is promising to almost be a couple generations ahead in a sense, so I think it's time I take a bite even if the technology wouldn't necessarily be utilized by many top developers until the 2030's. Hopefully Sony partly support it with a decent number of hybrid-games, published, developed, and funded, in a similar fashion to GT Sport and RE7/8. I'd be okay with not getting many great games that are designed from the ground up for VR (Astro Bot, Half Life Alyx etc), but the growth of standalone VR's like Quest, Pico, and whatever Apple is working on may accelerate that too.

I'm somewhat concerned about nausea and motion sickness, but even if I can't handle it well, it'll probably depend on the game and I'd like to think I'll manage to adapt.

Fun little fact: It's the first piece of technology (hardware) I will have bought at launch, and I've been gaming since the MSX and Mattel Aquarius home computers. Quite a feat for an expensive accessory lol.

Indeed PSVR2 is a great piece of kit. Its one of the main reasons i also hope Sony brings driver support to PC for it as i think its great for the price and if they do it will defo be my next vr headset, if not ill just have to look into something else or wait and see how the Quest 3 will turn out. I also think having both the PC market and the PS5 market to sell to would help them sell many more units.

Hopefully PC nerds will figure out a way to make it work even without Sony's official support. It's fundamentally much closer to PCVR than the original PSVR.

I'd still use it primarily for PS5 games, but I'd like to scientifically explore the stuff outside gaming  ( ͡° ͜ʖ ͡°)



Kyuu said:
zero129 said:

Indeed PSVR2 is a great piece of kit. Its one of the main reasons i also hope Sony brings driver support to PC for it as i think its great for the price and if they do it will defo be my next vr headset, if not ill just have to look into something else or wait and see how the Quest 3 will turn out. I also think having both the PC market and the PS5 market to sell to would help them sell many more units.

Hopefully PC nerds will figure out a way to make it work even without Sony's official support. It's fundamentally much closer to PCVR than the original PSVR.

I'd still use it primarily for PS5 games, but I'd like to scientifically explore the stuff outside gaming  ( Í¡° ͜ʖ Í¡°)

Yeah hopefully if Sony doesnt some of them pc vr nerds be able to make it work with openvr drivers as then it will work pretty much just like a pc vr headset. But still having official driver support is always the best as you know its going to support all the features of the headset. But since facebook/meta has the market on lockdown atm thanks to not even needing another device to use vr i think supporting pc/ps5 with this headset would be their best bet to sell units.



How is the share feature for PS5, is it like PS4's share button?



Pretty much. I haven't really messed with the video or editing features but so far it feels the same as on PS4.