hinch said: I think a lot to do with this (at least in my playthough in a melee build) is that 2H colossal swords or GS's for that matter aren't really well suits for bigger boss encounters. Particularly hyper mobile ones. The swing animations and recovery are so darn slow that it makes the other weapons super fast in comparison. Tbh its nowhere near as viable and well suited to hyper aggressive boss battles as lets say 1Her's or Katana's. And extra damage doesn't make up for how 'heavy' and can be more or a liability when enemies can easily sidestep your attacks. It doesn't help that poise is essentially crap in this game as well so you can't really trade blows with most enemies in the game, without some sort of interupt mid swing.. (like even small rats can do that). And you are kinda forced to play jump jack with heavy attacks to make up of the loss of DPS. I get that it takes time learning bosses move sets and when to attack or set one up its just bleh, colossal weapons just seemed like an afterthought for this game. Which is a shame because one of my favourite looking weapons and GS in ER is based on a series that I personally love - Berserk. For summons I mainly used my Mimic, which is kinda broken when upgraded. Which makes for a great distraction and quite tanky, actually does reasonable damage all considering. |
I'm Maining a Zweihander, so I totally get the desire to use the big hitty stick of doom. thing is, sometimes that's just not appropriate. Sometimes you HAVE to use the quicker swords and dodge. Some times you can't dodge because the moves come too quickly, so you HAVE to block. I actually really like this because it makes most/all bosses be about solving a puzzle as much as it is about skill. That's how boss fights SHOULD be, if you ask me. THAT SAID...I also understand why it could be frustrating, especially for someone who's used to playing Dark souls.
I have successfully brought over my Ludwig's Holy Blade style to this game. Small, longsword for one-handed quick attacks accentuated by dodge rolling and mobility. Big hitty pokey stick of doom for staggering enemies, breaking posture, and generally being a beast. It works stunningly well; only thing I'd wanna add is some faith-based builds for SOME form of long-range fun. Point is, it works if you are willing to put in the effort, it just requires a bit more thought than the souls series. Like I said, reminds me a LOT of Sekiro's boss format from multiple levels. this game actually takes a LOT from Sekiro, from the stealth to the differentiation between bosses and mini-bosses, to the posture meters in addition to health, to the jumping, and the boss design that makes you learn THEIR strengths and weaknesses moreso than the souls games.
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