Wyrdness said:
Jumpin said:
The difference being that the DKC games Rare did in 1994 were state of the art platformers with two of them being the top selling games of the year, and the third being a top 5 game for the year. DKC Returns and Tropical Freeze were nowhere near state of the art games or top 5 selling of the year, leave alone 1st.
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Returns is the second best selling DK game of all time though while TF was just unfortunate to be on Wii U, even if we disregard TF you can't use that argument against Returns because the era Returns sold has far bigger heavy hitters each year than what the original trilogy dealt with as Returns is not only dealing with the likes of COD and so on in a far more mainstream industry but 2010 was also one of the best years in gaming history for releases.
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Actually, the statement is valid because it's factually what happened.
DKC and DKC2 topped the sales charts at #1 for the year, but DKC Returns didn't make top 20. Those are the facts.
The reason being, Donkey Kong Country was a silky smooth graphically mind blowing game featuring 24-bit colour on a 16-bit console. It was state of the art, the most exciting game of 1994, and the sequel was the most exciting game of 1995, and while DKC3 didn't fare as well in 1996 due to sales picking up on the later generation of consoles, it was still one of the most exciting games of the year.
All you're arguing is that the facts aren't fair because Donkey Kong Country Returns was not as exciting in 2010 as the DKC trilogy was in 94-96. That's my point. DKC Returns DIDN'T advance with the rest of the industry into a worthy successor for the DKC series; if it were, it would have been more exciting and better than CoDs and GTAs, because that's the relative level the original DKC trilogy was at in its own time.
In 1994, Donkey Kong Country was the second most exciting release in the history of video gaming, only after Super Mario Bros. 3 - which released 3.5 years earlier. One of the big things that Sonic had over the Mario games in the early 90's was how smoothly you could run and jump through the levels at high speeds - it felt really good - and DKC did it even better than Sonic; and consequently demolished Sonic 3 on the sales charts. But not only was DKC incredibly designed, but the graphics were mind-blowing; it was enough to take peoples' attention away from the hype of the launch of the Sega Saturn and Sony Playstation.
We didn't get DKC's Super Mario Galaxy/Breath of the Wild, instead we got its New Super Mario Bros/Phantom Hourglass.