Damn it, I thought this was going to be a video about how there is an agenda to hype up and make Naughty Dog games seem better than they really are! Ergh! Guess I'll just have to make that video my own some day ; )
In all seriousness, this video is a bit conflicting. The basic points that are being said are reasonable, however they aren't really connected very well to what is being presented. Once you step back and realize that this entire video was created because of nothing but some tweets and the kissing scene from the E3 trailer, the whole point seems to be kind of lost. Sure, it connects to a greater overarching narrative about the new Naughty Dog as a whole, and there is some truth to what is said. But when there's basically no tangibility for your complaints, it can be hard to take you seriously, particularly when you're centering your video around how the "Naughty Dog Agenda" affects their games.
I will say that I think Nadine is a pretty bad character in Uncharted 4, and I didn't even know about the romance being implied (or "shoved-in") by the developers on Twitter until watching this. But, what's so frustrating is - Robin states he doesn't even dislike Nadine in Uncharted 4, and the tweets are easily the least important thing mentioned in the entire video, essentially bringing us back to square one.
Further on the topic of Chlodine (Nadine x Chloe), I think there is a bit of wish fulfillment here. While it's easy to believe that Chloe was created with no homosexual tendencies in mind, and that those most responsible for creating Chloe might in fact have had a different image for her ... game studios are comprised of many talented individuals, and it can be tough to trace the lineage of these characters. If the creators of these characters - whether they be the specific employees who brought them to life, or just the company who owns them, wants to change the characters - what is the problem? Obviously, I'd prefer that the former be the case and not the latter, since there are a lot of scenarios in media where companies change characters in ways we view irredeemable. But with such a large company as Naughty Dog, it's unrealistic to assume that these changes are completely without merit or thought put into them, that they are inherently "for an agenda". Robin might be - and probably is - right that these characters are being changed for an "agenda", but the people who decided to interpret these characters as completely heterosexual made that assumption themselves. I'm not for the changing of characters for reasons that seem idiotic, but Robin literally admits in his own example that this did not affect the game, and that these modifications were not added to the story of the game.
But by FAR the worst thing about this video, is just how deceptive the use of the word "agenda" is. Robin describes gamers as people who just like to chill, who just like to watch cool stories, who don't care about how superficial their characters are as long as they are cool - and says this all while talking about The Last of Us, a game which goals has always been to set a different standard. Yet he has the balls to say that he cares about "cool stories" whilst simultaneously calling any potentially alienating theme as nothing more than a piece of the agenda puzzle? Seriously? He complains about a kissing scene in the E3 trailer because it's to suit an "agenda", even though the entire point of that scene - to show the contrast between Ellie's lighter and darker side - was extremely obvious. The problem isn't that his use of the word is technically incorrect, it's that he just throws in every theme under the sun under the umbrella to try and make it seem like it fits. The word "agenda" is just used as a boogie term to get people mad and scared. If The Last of Us didn't try to touch on themes that could possibly be upsetting, it wouldn't be interesting. Naughty Dog is trying to push the boundaries with their gore to make it as upsetting as possible, because they know that if they let you take your eyes off from the bloodshed for even a minute - you might mistake this as just another video game where you can feel good about slaughtering endless numbers of people all for some "noble" goal that conveniently suits your own desires. And what we're stuck on, is if two girls kissing is just a way for a company to attention whore a progressive them. That's exactly why it's in the game.
I find this whole "I support gay characters and can easily identify with them if they're well written - but I don't want them to show their sexuality in an E3 trailer" thing offensive. I understand it doesn't come from a place of hate, because I would have 100% agreed with this video a few years ago. But it's just so blatantly short-sided. "I'm ok with you being the way you are, but you shouldn't be like that around me", "I'm ok with you being the way you are, as long as you don't show it". I know Ellie isn't a real person, but if Rob is going to treat The Last of Us like some kind of inspiration for him, he should at least give it enough respect to understand how maddening this kind of idea is.
All this video does is tell us is that Naughty Dog as a studio has an agenda. So what? That isn't a convincing argument, because it isn't an argument. Naughty Dog wears it's "agenda" on it's sleeve; it's not up for debate if they have an "agenda". What this video does poorly is try and connect it to a broader point about their art, and if that agenda should be supported or not.
Mr. Rogers' Neighborhood incorporated black cast members as a way of showing the peace between people of different skin colors in the ideal picture-perfect neighborhood. It was symbolic. For children, it was subtle, and ingrained in them the idea that it wasn't so odd to see such relations between people of different races. For cynical adults, it probably seemed pretentious or as if it was pandering to certain people. Of course, there is a massive difference between this example and that of Naughty Dog, but it all comes back to the same point. No matter what the intentions are or how extreme the creators are, the point is to normalize a diverse set of people in video games. And yes, it might be a little awkward at first, it might be a little forced at first, but that is the growing pains of an industry that is moving towards a more inclusive direction. And even if that isn't something that needs to happen, even if studios are arguably "overcompensating" now, I think it's for a goal that at the end of the day is good.