By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Hollow Knight sells 250.000 units in two weeks on the Nintendo Switch

Valdney said:
KLXVER said:

It is a great game. The only thing holding it back a bit for me is the map system. The map doesn't get revealed as you explore a place like in Metroid or some Castlevanias. You have to stumble around in the dark until you find a bench where you sit down and then the map for where you went gets revealed to you. It was very frustrating at times.

That is a little annoying, but it didn’t bother me that much to be honest. When I adore a game so much I tend to overlook the shortcomings that it might have. 

Sure. Its not a game breaker by any means. Cant wait for Silksong



Around the Network
KLXVER said:
Valdney said:
This game is an absolute classic! This is by far my second favorite game on the Switch after BOTW. A close second.

This is the best Metroidvania I have ever played. This game is amazing. This game is The ultimate Metroidvania game.

The music, secrets, graphics, exhilarating boss fights, abilities.

This game feels a lot like Zelda 2 where the sense of growth does not only come from better gear or more HP, but also from actually getting better at the game.

I can’t recommend this game enough.

It is a great game. The only thing holding it back a bit for me is the map system. The map doesn't get revealed as you explore a place like in Metroid or some Castlevanias. You have to stumble around in the dark until you find a bench where you sit down and then the map for where you went gets revealed to you. It was very frustrating at times.

I don't see this as an issue at all, if anything I think it makes the game more exciting. Going into a new area always feels just that bit more scary because of that fear of getting lost without a map to guide you, and it's such a big relief when you hear the cartographer's music and go after him. I just think it's one of many elements unique to Hollow Knight that make the game so special and awesome.

Not sure why the necrobump, though.



mZuzek said:
KLXVER said:

It is a great game. The only thing holding it back a bit for me is the map system. The map doesn't get revealed as you explore a place like in Metroid or some Castlevanias. You have to stumble around in the dark until you find a bench where you sit down and then the map for where you went gets revealed to you. It was very frustrating at times.

I don't see this as an issue at all, if anything I think it makes the game more exciting. Going into a new area always feels just that bit more scary because of that fear of getting lost without a map to guide you, and it's such a big relief when you hear the cartographer's music and go after him. I just think it's one of many elements unique to Hollow Knight that make the game so special and awesome.

Not sure why the necrobump, though.

Well that's awesome for you if you find it fun. I just found it frustrating at times.



This is a masterpiece



One of the best "metroidvania" games this gen along with Ori. The game can get tough at times and asks a little more of you than many similar titles but it’s actually quite fair and very well designed. The progression can be slow at times, when you have to backtrack, but there are a lot of hidden content that will aid you if you’re thorough in your exploration. Finding the right balance of charms to tackle a particular challenge is also very satifying.

Love the art style, the music, the gameplay... This one ended up being a surprise gem to me and ranks among my favourite games of the current gen.

I completed it on the Switch, but then got it again for the PS4 when it went on sale a while ago.

Highly recommended if you’re up for a challenge that doesn’t spoon feed you every step of the way. The map system requires you to work for it a little, and if you can’t remember more than one screen worth of pathways, then I suppose it can eventually get frustrating. I personally think it made me remember the various layouts better by not being able to always rely on the map.  

Finally, I fully agree with the comment right above mine. ^^

Last edited by Hynad - on 14 June 2020

Around the Network
RolStoppable said:

The map doesn't get drawn until you reach a save point. Save points aren't in close proximity to boss fights, so you can't immediately try again like in the various Castlevania games. Fast travel points are so scarce that some areas don't even have one; when you feel that you are stuck in one area and want to go to another one, there is lots of time wasted for backtracking. The charm system is completely botched because you get hardly any points to equip them and because the charms themselves only grant very small improvements. Health and weapon upgrades are nearly non-existent for a game of this length. Hollow Knight falls flat in providing growth for the playable character because there are no proper rewards for all the hardships the player has to go through. You play for hours upon hours, but have very little to show for it.

When you put up Hollow Knight against similar games on Switch, like Axiom Verge, Shantae, Guacamelee or SteamWorld Dig 2, it's pretty obvious that Hollow Knight isn't even remotely close to being as fun as those. Even the low-profile Aeternoblade is better than Hollow Knight. When you move beyond Switch and look at loads of Metroid and Castlevania titles, Hollow Knight comes across as a poorly made game. Team Cherry is comparable to a writer who is well-versed in spelling, grammar and vocabulary, but story and character development in his novel is illogical and incoherent and full of plot holes; Team Cherry can program, but they can't design.

It's true there is a plenty of useless charms, but saying their improvements are small is a overstatement. Indeed you can have a specific set to beat specific bosses, to pass trough platform sections, to exploration, etc. And the fact the charms interacts with themselves make the charm system even better. I agree there are few notches but that's the point, you need to make a specific set to use in a specific situation that matches your play-style and personal ability 

And there is actually health and weapon upgrades. Did you visited nailmasters and the nailsmith? Of collected the shard masks and the vessel fragments? Did you collected all spells and abilities? I actually disagree there are so many things you can learn during your play-trough that at some time you just turn into a killing machine who can literally decimate the maps as much as you please, so yeah upgrades definitely are there

I mean, I understand you may not find all the items and upgrades cause some are damn hard to find, but when I tried to beat the Hollow Knight I was so strong that I didn't even need to use focus (the cure magic). I just went full berserk and smashed the hell out of everything (Quick Slash + Mark of Pride + Unbreakable Strength + Sharp Shadow user here)

Last edited by IcaroRibeiro - on 14 June 2020

It's a great game, not sure how it's the best metrosexual game, though.
There are some point and click adventures on the Switch that I am sure top it.



I describe myself as a little dose of toxic masculinity.

I dont really dig Nintendo, but hollow knight deserves the love.



omarct said:
I dont really dig Nintendo, but hollow knight deserves the love.

I can't believe in all this time I never realized hollow knight was a Nintendo game



mZuzek said:
omarct said:
I dont really dig Nintendo, but hollow knight deserves the love.

I can't believe in all this time I never realized hollow knight was a Nintendo game

Yep. It was just so good that they released it on PC first and then on PS4 and XB1. Its THAT good.