I'll never understand why people brag about one Indie game or another, being exclusive to a particular console. I mean, you can play those games on any old PC. Even a $100 notebook thingy will do. For me, exclusives are all about justifying the purchase of the console. Did I increase the number of quality games I have access to, by buying this console? If the answer is yes, then I'm satisfied with my purchase. But buying an Xbox One, or Switch doesn't suddenly give me access to any of these games. Because, like most people in western society, I already own a PC capable of running them.
But to really answer OP's question...
"Why didn't Hollow Knight get hyped up by Nintendo fans as much as Ori/Cuphead were hyped up by Xbox fans?"
Because, Nintendo fans have so many great Nintendo exclusives, that Indie games are small potatoes. Meanwhile Xbox really just gets Gears, Forza, and Halo still. So Nintendo fans aren't grasping for whatever ammo they can get their hands on.
That, and there was virtually no buildup, or marketing push towards Hollow Knight for Switch. MS on the other hand, kept talking about both of their Indie "exclusives", because they, like their fans, were grasping for whatever ammo they could use.
Edit: This also explains why, MS gave so much marketing attention to Super Lucky's Tale. It was a game that shouldn't have been the smallest blip on anybody's radar. But there it was. Sitting next to all MS' big guns, at several serious gaming expos.
TL/DR: Cuphead, and Ori get so much praise, because MS heavily marketed them. This caused MS fans to buy into the hype and praise the games even more. Nintendo didn't do this with Hollow Knight. Because Nintendo isn't grasping for ammo in the same way that MS has been.
Last edited by Cerebralbore101 - on 26 June 2018