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Forums - Gaming Discussion - What Graphical Techniques Do You Want Standardized For Next Gen Consoles?

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I like the graphical technique of displaying a graphics menu. It's kinda like an overlay over the whole picture(post processing?) but it must be really tricky to implement which is why we haven't seen it yet on consoles. I hope the next gen consoles are powerful enough and the development tools advanced enough to employ this technique in at least some of the games.



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I'm hoping for something like this - finally, objects will actually blend into environment.

Other than that...unfortunately, I expect physics (mostly proper destructibility) to still be as crappy as it has always been (bar few rare cases), so no big hopes for that in next gen.



4k60fps

it should be done. currently we're at 4k checkerboard. and 30 fps. if we cant get to 4k60 there is a problem

however. I want a 30 fps option as well. some games I don't like 60 fps



CrazyGamer2017 said:

The one technique I want generalized (meaning on ALL games) is 60 fps STABLE, I could even live with 1080p games next gen if the frame rate is high and stable. If they can throw in 4K along then fine, I'll take it but if it's one or the other then I'd love a stable high frame rate on ALL games. Nowadays more and more games are 60 fps on PS4 and that's great but it shouldn't even be an issue on next gen. There should not be a need to say: The new game XXX comes at 60 fps. It should be standard, like color. No game ad says: The next game in our franchise will be in COLOR, cause it's standard stuff.

I would like to see them offer options. With Sony, Microsoft, Nintendo, AMD, Epic, Unity, and many more putting a major effort into making all aspects of hardware and software scalable, I think we should have the choice to play at 30 or 60fps on all games next gen. We have reached a point with resolution where 4K is great to have for large displays, but 1080p and even 720p to an extent is just fine for smaller displays. I prefer resolution over frame rate in traditional gaming, so I would choose to play in 4K/30 over any other resolution at 60, given the choice. On the flip side, in VR I prefer the fastest frame rate possible, so I would sacrifice resolution for 120fps in all games. 

Hopefully, the industry will continue to expand on the scalability they are building into everything this gen, allowing us to play at the resolution and frame rate we prefer, and on the hardware form factor of our choice.

Maybe CGI-Quality can give us some examples of techniques being used to help make scalability of resolution and frame rate across hardware more common next gen. I think that is just as important as, techniques being used to offer improve graphical fidelity.



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HoloDust said:

I'm hoping for something like this - finally, objects will actually blend into environment.

Other than that...unfortunately, I expect physics (mostly proper destructibility) to still be as crappy as it has always been (bar few rare cases), so no big hopes for that in next gen.

Yeah I've not much hopes for that happening next gen either.

 

I would really love to see more advanced AI though, but I don't see that happening either.

Would be nice to see more AA options like MFAA and TXAA though. WE already have access to those via Nvidia for some games, but I'd love to see Nvidia making rounds to include that in a lot more games going forward, as well as Ansel support and VXAO for improved shadows. 



I've read everyone's replies so far. Y'all are an interesting bunch and I'm really I liking the ideas presented.



                                                                                                                                                           

vivster said:
I like the graphical technique of displaying a graphics menu. It's kinda like an overlay over the whole picture(post processing?) but it must be really tricky to implement which is why we haven't seen it yet on consoles. I hope the next gen consoles are powerful enough and the development tools advanced enough to employ this technique in at least some of the games.

If you're expecting PC-like options, that kind of defeats the whole purpose of consoles which are meant to be more uniform than the vast array of PC builds there are that need to accommodated. 



VGPolyglot said:
vivster said:
I like the graphical technique of displaying a graphics menu. It's kinda like an overlay over the whole picture(post processing?) but it must be really tricky to implement which is why we haven't seen it yet on consoles. I hope the next gen consoles are powerful enough and the development tools advanced enough to employ this technique in at least some of the games.

If you're expecting PC-like options, that kind of defeats the whole purpose of consoles which are meant to be more uniform than the vast array of PC builds there are that need to accommodated. 

The uniformity of consoles should actually make it a lot easier to implement options. I fail to see how presenting options goes against consoles being simple.



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vivster said:
VGPolyglot said:

If you're expecting PC-like options, that kind of defeats the whole purpose of consoles which are meant to be more uniform than the vast array of PC builds there are that need to accommodated. 

The uniformity of consoles should actually make it a lot easier to implement options. I fail to see how presenting options goes against consoles being simple.

Well, if you're just talking about simple options then, there are already games that allow that on consoles.