finalrpgfantasy said: Anisotropic filtering. I don't think current gen game use this (if they do, is a low one). From my understanding, current-gen games use trilinear filtering, right? I'm not a computer graphics savvy, so correct me if I'm wrong. I noticed this for the first time on GTA 5 (PS4). There's a small radius around the player that looks fine but outside of that is a little blurry. |
8th gen games tend to use Anisotropic filtering more often than not.
Obviously it isn't always 16x, which I personally believe should be the minimum on the Xbox One X and Playstation 4 Pro as it's not very demanding on modern hardware.
Hopefully next gen we see a push beyond 16x samples and start seeing 32x or 64x samples.
--::{PC Gaming Master Race}::--