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Forums - Gaming Discussion - Quantic Dream's Best Game?

 

Quantic Dream's Best Game?

Omikron: The Nomad Soul 47 3.72%
 
Fahrenheit 77 6.09%
 
Heavy Rain 338 26.74%
 
Beyond: Two Souls 63 4.98%
 
Detroit: Become Human 372 29.43%
 
Other - Too hard to pick just one 42 3.32%
 
Other - Not a fan of Quantic Dream's games 325 25.71%
 
Total:1,264

"movies"



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I played Heavy Rain, Detroit Become Human and Beyond Two Souls :) "Detroit Become Human" is the best game for me. My reasons: The game has so many interesting characters & the story is awesome. The atmosphere, graphic and soundtracks are incredible! The gameplay-decisions (possibilities) are implemented great. I will never forget this fantastic game-experience.

Currently, the game is my Game of the Year 2018 (with "God of War"). Or in other words: "Quantic Dream surpasses everything it has done before with Detroit: Become Human. A huge script allows for a thrilling story to have multiple layers that, at the same time, deals with topics such as slavery, the human condition or the concept of identity. A real masterpiece of the genre".

Last edited by KazumaKiryu - on 19 June 2018

Hmm. You know, I find it very difficult to choose between Heavy Rain and Beyond: Two Souls, personally. They're both pretty masterfully-told stories! But I saw an interview shortly after the release of the latter wherein David Cage described feeling like Beyond was sort of a logical evolution from the place in game design that Heavy Rain had represented...

...and that's caused me to lean a little toward Beyond because it's made me see it as the more sincere and heartfelt project.  I think that's what Cage wanted to be considered his master work. The design choices in Detroit: Become Human, seen in that context, strike me as a reversion back toward his older style in response to the negative reaction that Beyond got.

Don't get me wrong: Detroit has many strong points. The strongest of them, IMO, is the first half of the game, which focuses on developing the often-delightfully complex relationships between the androids and their human masters. This is quite wonderfully and movingly done! But the real quest part of the story I feel is unnecessarily flawed.

I mean obviously all the Quantic Dream games are supposed to be metaphors for other things (like in Beyond's coming-of-age story, Aiden is essentially a stand-in for mental illness in the abstract) and in the case of Detroit, the androids are clearly supposed to be stand-ins for black Americans and I think there are some problems with that: one being the fact that most of the androids are white and another being that androids are created by people. (What's the real world analogy to the latter? The idea that the human species began with white people or something? It didn't. I mean what's being, perhaps unintentionally, implied here?) It's just a flawed metaphor at a conceptual level, I think.

But more to the design point, the fact that this is quite obviously the intended metaphor in Detroit makes it difficult for me to sympathize with the fact that [SPOILER ALERT!] the player is ultimately given a choice of whether to go down a peaceful route or a violent one, which I take issue with because the implication there is that oppressed people can just sort of negotiate their way out of oppression; like if you're still suffering, it's just because you didn't choose the right wording or enunciation here and there. Slavery, in the real United States, was not vanquished through diplomacy. It took a war. You see what I'm getting at? It doesn't feel like THAT should be a choice to me. It feels like they just forced that choice in there either to cater to disappointed players of Beyond who demanded more interactivity / player choice or to be politically correct now that video games aren't supposed to feature violence-only paths to completion anymore regardless of whether it makes narrative sense to include another option.[/SPOILER]

I mean none of Cage's titles are perfect, I don't think, but I do feel like Beyond handled the topic of mental illness a little better than Detroit does the topic of race relations in the United States.

Last edited by Jaicee - on 19 June 2018

Well, the only one I've actually played through is Fahrenheit, so that one by default I guess, although the story in Fahrenheit completely falls apart during the last third. It was just good enough for a single playthrough, but when I went back to the game some years later it really just didn't hold up.



"Detroit Become Human" is the new level for this genre. In my opinion, it makes everything better than "Heavy Rain". Especially the characters, the beautiful world / city, the staging and dialogues.



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I’ve played Fahrenheit and I really enjoyed it, however, the last third of the game was a mess. It did not completely ruin the experience for me, but it was bad, I think the game deserved better.

I’ve also played Beyond, but I never got to finish it. I don’t’ know, there was something off that made me never want to go back and finish it.

So, for me, Quantic’s best game is Heavy Rain, even with all its flaws (and I know it has quite a bit). I’ve always liked games or books that allowed us to shape, at least in some way, the outcome of the plot. For instances, when I was a kid, Resident Evil 2 blew my mind with the possibility to have different endings and 4 play troughs (they were quite similar, but still…), so with Heavy Rain’s great amount of different outcomes, and the engaging plot (I’m also aware of the plot holes) it made me really love the game. However, I haven’t played it in a long time, so, I don’t know if it has aged well.

I haven’t yet played Detroit, but I’m eagerly awaiting to do so. I think it will change my opinion regarding Quantic Dream’s best game.



Detroit for me, I never really liked Heavy Rain, Beyond was downright boring. Detroit manages to tackle some fairly heavy subjects without falling (at least completely) into the pits of cliches and tropes, it's genuinely interesting to explore the characters. Even though I hate QTE's in regular games, it works really well since the entire concept is designed around it. A great game, well-written and directed, the only major complaint I have is the few shortcuts they take at some points in the story, even if they're done with the pacing in mind.



I'm eager to play Detroit so I'll hold the decision until them, but I liked B2S still HR is a lot better.



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I haven't finished Detroit yet and while it looks awesome, Heavy rain felt like a bigger step and had more great moments. Beyond two souls had a better story as well so far but as I said I haven't finished Detroit yet. That's kid of the fault of the flow chart system as every time I finish a chapter it teases me with all the other paths you can take and I get curious to find out what the other possibilities are, usually to get disappointed since there is so much overlap replaying it feels like a chore. Also at key moments you don't have a real choice, you either only get one option to move forward or the game will make sure there's just one outcome or death.

Ofcourse I might be influenced by having watched bladerunner 2049 before playing Detroit, totally different levels of tackling the same subject matter. It makes Detroit look like a childrens book :/

Last I did was On the run (foolishly trying to capture them 5 times, not allowed) and the linear chapter after with Jesse Williams.



Diogo said:
I’ve played Fahrenheit and I really enjoyed it, however, the last third of the game was a mess. It did not completely ruin the experience for me, but it was bad, I think the game deserved better.

I’ve also played Beyond, but I never got to finish it. I don’t’ know, there was something off that made me never want to go back and finish it.

So, for me, Quantic’s best game is Heavy Rain, even with all its flaws (and I know it has quite a bit). I’ve always liked games or books that allowed us to shape, at least in some way, the outcome of the plot. For instances, when I was a kid, Resident Evil 2 blew my mind with the possibility to have different endings and 4 play troughs (they were quite similar, but still…), so with Heavy Rain’s great amount of different outcomes, and the engaging plot (I’m also aware of the plot holes) it made me really love the game. However, I haven’t played it in a long time, so, I don’t know if it has aged well.

I haven’t yet played Detroit, but I’m eagerly awaiting to do so. I think it will change my opinion regarding Quantic Dream’s best game.

Its time, Solid Snake : ) The summer and the game are waiting for you =) Its really fantastic. PS: And the game has psychology and philosophy-elements, like Metal Gear Solid 1-4. i love both < 3