|Mr Puggsly said:
If Crysis ever got a remaster, they would obviously make a lot of tweaks to make it perform better on modern computer much like Dark Souls. But they would likely just port it to their current engine. Far Cry 3 and Sleeping Dogs look significantly better on PC even though there are console ports. So I don't buy the argument supporting consoles cripples PC potential.
We've only seen Crysis 1 on CryEngine 3 via 7th gen consoles. It not really a reflection of that could have possibly looked on PC. Also, EA owns Crysis. Crytek only does what EA allows with Crysis.
Well. The PC has almost infinite amounts of memory from a development standpoint in comparison to consoles, that does have an effect on a games world, the PC simply has the baseline to have larger, more impressive worlds.
CPU's being orders-of-magnitude faster also has a stupidly big effect on simulation quality, A.I and so on, but we don't see any of this.
And that is before we touch on the topic of visuals.
Fact is, the consoles keep the visual/simulation quality baseline low, because developers need to build games with those platforms in mind.
Back when games were made for PC first, games were bloody impressive. Morrowind, Crysis, FarCry, Doom, Half Life, Quake, Unreal Tournament... Are all such examples.
Today if the developer doesn't put the effort in, then the PC version is really no different from the console release, complete with 30fps caps/720P limits... And that is some real bullshittery there.
Which ultimately is the crux of the issue in my eyes. PC gamers expect more.
Crysis 1 as in the original PC release was simply impossible for the 7th gen consoles to handle.
That statement has never changed.
CryEngine 3 is far more console memory-optimized, it relies far more heavily on streaming assets to make better use of limited memory pools, this means "cells" are smaller and assets will generally be simpler/lower quality and popin more prevalent.
And despite all that, the framerate, resolution, shadowing, texturing, lighting, foliage detail and density... Were all left much to be desired anyway.
In my opinion... Crytek should go back to it's roots and start doing what they were renowned for, being a PC-centric Developer. Shit. It worked for Blizzard.