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Forums - Gaming Discussion - Crytek will most likely go bankrupt if their engine doesn't catch by next gen

Dr.Vita said:
I visited the Crytek studio in Frankfurt 2-3 years ago, the developers who work there are amazing people who treated my friend and me very well even though they had to work. It would be a shame to see them close.

Sad to think about. Hopefully they will rebound with a few safe releases. Timesplitters sequel sounds like a win to me!



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Mr Puggsly said:
Pemalite said:

CryEngine is an amazingly flexible and powerful engine.
It is as every bit as competitive as the competition. - Is it perfect? Shit no, but it's still a very powerful engine.

Amazon did get the rights to CryEngine and altered it heavily and dubbed it "Lumberyard" and StarCitizen is leveraging that fork of CryEngine with some amazing results, so she still  has some tricks up her sleeve still.

With that in mind, you aren't wrong, financially they aren't looking the best, but you never know they might improve.


I honestly would like to see Nintendo purchase the company and CryEngine, would give them a pretty big technical step-up.

I'm no expert on the subject of engines or game development in general. But it seems to me that the Cryengine just isn't the ideal engine for consoles and that's where much of the market is.

Basically every 7th gen games using the engine had performance issues. Ryse was a technical mess even though it was developed by Crytek (maybe there are valid excuses?).

We've seen mixed results in 8th gen with Cryengine. Some games struggle to maintain 30 fps, some maintain 30 fps, but certainly no 60 fps games using the engine. In comparison, we regularly better results with Unreal Engine 4.

At this rate, its hard to imagine their engine will catch on. Even if they greatly improve it, it seems like developers are already comfortable with Unity and UE. So I'm not sure if there is any hope for Crytek if their focus is pushing that engine. I certainly don't get the impression their support is growing.

The PC market is big, and it is growing.
There will be plenty of room there for CryEngine, if Crytek can push it right, assuming it doesn't get crushed by Lumberyard.

Crytek has made VR games, one on PS4.
http://www.robinsonthegame.com/
60FPS, yes.

CryEngine is powerful, and has powered some impressive titles, like the recent Kingdom Come: Deliverance.
I don't think it is fair to blame the engine for lacking console hardware.



CuCabeludo said:
Unreal Engine will always be the favorite among developers.

It wasn't always so widely used, but they gained a lot of momentum when they started giving away free solutions to counter Unity's rise early during the Indie gold rush.

Unity is also really popular, so I wouldn't call UE the definite favourite.



caffeinade said:
Mr Puggsly said:

I'm no expert on the subject of engines or game development in general. But it seems to me that the Cryengine just isn't the ideal engine for consoles and that's where much of the market is.

Basically every 7th gen games using the engine had performance issues. Ryse was a technical mess even though it was developed by Crytek (maybe there are valid excuses?).

We've seen mixed results in 8th gen with Cryengine. Some games struggle to maintain 30 fps, some maintain 30 fps, but certainly no 60 fps games using the engine. In comparison, we regularly better results with Unreal Engine 4.

At this rate, its hard to imagine their engine will catch on. Even if they greatly improve it, it seems like developers are already comfortable with Unity and UE. So I'm not sure if there is any hope for Crytek if their focus is pushing that engine. I certainly don't get the impression their support is growing.

The PC market is big, and it is growing.
There will be plenty of room there for CryEngine, if Crytek can push it right, assuming it doesn't get crushed by Lumberyard.

Crytek has made VR games, one on PS4.
http://www.robinsonthegame.com/
60FPS, yes.

CryEngine is powerful, and has powered some impressive titles, like the recent Kingdom Come: Deliverance.
I don't think it is fair to blame the engine for lacking console hardware.

The PC market is big, but the console market still accounts for much of software sales. Especially for single player and story driven games. Witcher 3 for example had most of its sales on consoles, especially at launch which is most important to profits.

I wasn't aware of Robinson. Looks like last gen assets, but its 60 fps.

If you're the business of making a game engine and you hope developers adopt it, perhaps it should work well on consoles. Kingdom Come looks decent but the frame struggles even on X1X specs.



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Chazore said:
JRPGfan said:
Maybe they should go back to multiplatform single player focused games? and shooter focused, since thats what their known for and great at?
Just a though... cuz if you where great at something and profitable, and then change strategy and things dont look their working out.... its time to revert to what worked?

Going multiplat was what screwed them in the first place.

They should definitely put more of a focus on SP games than just MP titles with MT's loaded in them (as well as their own virtual currency).

No, going multiplat didn't screw them. They began designing their games in a way that simply didn't appeal to their fans.

I mean people blame 7th gen console specs for Crysis 2 and 3 being linear experiences. Meanwhile Crysis 1 had a great port on 7th gen consoles.



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I wouldn't say Crytek owns nothing of value. They own TimeSplitters, Crysis, and (for better or worse) Ryse. I bet they could pitch a last ditch effort AAA game to a publisher and get some interest. At this point it's that or go the indie/FTP/mobile route like many others. They ought to ditch CryEngine though because it won't catch on.



IamAwsome said:
They ought to ditch CryEngine though because it won't catch on.

Or sell it to a publisher who is willing to invest heavily into the technology...
Ubisoft and EA are seeing value in leveraging a single game engine across multiple titles, not only does it save costs but it also increases the visual baseline.

Mr Puggsly said:

I'm no expert on the subject of engines or game development in general. But it seems to me that the Cryengine just isn't the ideal engine for consoles and that's where much of the market is.

It is really down to the Developer and how far they want to take things.
I mean, CryEngine isn't an engine that will be at it's best on a base Xbox One or Playstation 4, their Jaguar CPU's and Radeon 7750/7850 class GPU's and 8GB of Ram is pretty limiting.

However... The gaming market is so much bigger than just the consoles anyway. Crytek were actually doing well leveraging CryEngine and Crysis as PC exclusive... Ironically the PC market has seen massive growth since then as well.

Mr Puggsly said:

Basically every 7th gen games using the engine had performance issues. Ryse was a technical mess even though it was developed by Crytek (maybe there are valid excuses?).

Ryse is actually in a pretty decent state on the Xbox One X these days.
7th Gen didn't really shine the engine in the best possible of lights as it is a pretty effects heavy engine, it really managed to shine on PC.

Mr Puggsly said:

We've seen mixed results in 8th gen with Cryengine. Some games struggle to maintain 30 fps, some maintain 30 fps, but certainly no 60 fps games using the engine. In comparison, we regularly better results with Unreal Engine 4.

That is entirely up to the developers.
CryEngine needs more investment to improve, no doubt about it... Epic has the money, time and resources to constantly improve Unreal Engine at a frantic pace.

The other nail in the coffin is that a few CryEngine developers left Crytek and started working for Zenimax/id software and started developing for id tech, the game engine that powered Doom 2016.

Mr Puggsly said:

At this rate, its hard to imagine their engine will catch on. Even if they greatly improve it, it seems like developers are already comfortable with Unity and UE. So I'm not sure if there is any hope for Crytek if their focus is pushing that engine. I certainly don't get the impression their support is growing.

Well. It's not just games that use game engines, professional environments use it for various tasks.
Some oil rigs, military simulators, firefighters and so on will leverage a game engine to simulate various "events". - And they will often pay big bucks for that opportunity.

What Crytek tried to do was build an industry leading game engine (They succeeded!) and then build a game to showcase that technology. (FarCry and then Crysis.)
But they never really managed to shop the engine around successfully like Epic did.

I think the biggest game win was actually Star Citizen, but then they changed course and went with Amazon's Lumberyard.



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Mr Puggsly said:

No, going multiplat didn't screw them. They began designing their games in a way that simply didn't appeal to their fans.

I mean people blame 7th gen console specs for Crysis 2 and 3 being linear experiences. Meanwhile Crysis 1 had a great port on 7th gen consoles.

With the limitations they ran into and the lacking PC quality that stagnated after 1?, yeah, going multiplat did affect the franchise, like it or not. 



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Mr Puggsly said: 

No, going multiplat didn't screw them. They began designing their games in a way that simply didn't appeal to their fans.

I mean people blame 7th gen console specs for Crysis 2 and 3 being linear experiences. Meanwhile Crysis 1 had a great port on 7th gen consoles.

Wasn't Crysis 1 the game where they had to cut an entire segment of the game just to make it playable on consoles?

I mean a big reason why Crysis 2 and 3 didn't sell well is because they didn't rekindle the same innovative magic as Crysis 1, and in fact in some ways were worse graphically (more so 2 than 3)

I definitely don't think going multiplat wasn't the only thing that did them in, but there's different ways to operate a company and focusing on PC exclusively could have been successful.



AngryLittleAlchemist said:

Mr Puggsly said: 

No, going multiplat didn't screw them. They began designing their games in a way that simply didn't appeal to their fans.

I mean people blame 7th gen console specs for Crysis 2 and 3 being linear experiences. Meanwhile Crysis 1 had a great port on 7th gen consoles.

Wasn't Crysis 1 the game where they had to cut an entire segment of the game just to make it playable on consoles?

I mean a big reason why Crysis 2 and 3 didn't sell well is because they didn't rekindle the same innovative magic as Crysis 1, and in fact in some ways were worse graphically (more so 2 than 3)

I definitely don't think going multiplat wasn't the only thing that did them in, but there's different ways to operate a company and focusing on PC exclusively could have been successful.

A scene is missing on the consoles because the engine demanding and probably crapped out. But even on a modern PC Crysis doesn't run great, so clearly there is a problem with the engine.



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